• Gaming
  • 17 columns
  • 120 rows
  • 8 formats

Game Server Energy Management Logs

This dataset provides granular logs of energy consumption, operational metrics, and sustainability indicators for distributed game servers. It supports anomaly detection, resource optimization, and ESG reporting, empowering gaming companies to enhance efficiency and meet environmental goals. The schema enables robust analysis of usage patterns, carbon emissions, and renewable energy adoption across server infrastructures.

  • last updated 28 Nov 2025
  • by GoMask
The brief that made it

Energy consumption analysis and cost optimization for game server operations

Sample rows

preview · 8 of 120 rows · all 17 columns
log_idstringanomaly_typestringcpu_usage_percentfloatanomaly_detectedbooleanlocation_countrystringserver_idstringserver_namestringlocation_citystringlocation_data_centerstringtimestampdatetimeenergy_consumed_kwhfloatmemory_usage_percentfloatnetwork_usage_mbpsfloatplayer_sessions_activeintegerrenewable_energy_percentfloatcarbon_emissions_kgfloatnotesstring
c5e3d9f1-2a4b-49e0blank41.5falseUnited Statessrv-1001AlphaNode-01San FranciscoDC-West-12024-06-01T08:15:00Z45.838.2220.191060.234.5Normal usage, peak morning traffic.
f2ec8d88-1ee7-4b23blank36.7falseCanadasrv-1002BetaNode-02TorontoDC-North-22024-06-01T09:00:00Z38.444.1198.380572.622.1Higher renewables due to wind supply.
a85c2b3f-8ee2-4cdaspike58.6trueGermanysrv-1003GammaNode-03FrankfurtDC-EU-32024-06-01T10:30:00Z67.253.4302.5120249.858.9CPU spike detected after game patch.
e1b3d7a9-7fb0-45d3blank44.9falseUnited Kingdomsrv-1004DeltaNode-04LondonDC-UK-42024-06-01T11:15:00Z52.747.3253.999039.247.6Steady traffic, no anomalies.
b67f0c2a-8cdb-4a12blank29.2falseFrancesrv-1005EpsilonNode-05ParisDC-FR-52024-06-01T12:00:00Z33.535.8130.764563.719.4Low session count, off-peak.
d2ec4f9b-7c3e-4263blank34.1falseSwedensrv-1006ZetaNode-06StockholmDC-SE-62024-06-01T12:45:00Z40.939.7172.470181.411.2Hydro energy predominant.
f9a1d6b5-23c5-4c8fblank53.9falseJapansrv-1007EtaNode-07OsakaDC-JP-72024-06-01T13:30:00Z57.450.3289111029.661.7Usage increase before evening.
c7b2a4d6-9f4e-4bcdblank45.2falseAustraliasrv-1008ThetaNode-08SydneyDC-AU-82024-06-01T14:15:00Z49.146.8210.392535.744.3Cloud cover reduced solar contribution.

What the 120 rows show

from the 120-row sample
  • 16%anomaly_detected = true
  • 39.0median cpu_usage_percent
  • 39.6median energy_consumed_kwh
  • 43.8median memory_usage_percent
  • 163.9median network_usage_mbps
  • 726median player_sessions_active
anomaly_type19 rows by value
0487spike6%5drop4%5hardware…4%2other2%
cpu_usage_percent120 rows, in bands of 10
0204000253935145020050100cpu_usage_percent →

Median 39.0, from 20.9 to 86.2.

location_country120 rows · top 10 of 25 values
  1. Australia10
  2. Canada9
  3. India9
  4. United States8
  5. Germany8
  6. United Kingdom8
  7. Brazil8
  8. France7
  9. Sweden7
  10. Japan7
17 columns by typefrom the column list below
  • string 8
  • integer 1
  • float 6
  • datetime 1
  • boolean 1

Columns

17 columns in four groups
blueprint · 17 columns
columntypedescriptionexample
Text 8 columns
log_idstringUnique identifier for each energy management log entryuniquec5e3d9f1-2a4b-49e0
server_idstringUnique identifier for the game serversrv-1001
server_namestringHuman-readable name for the game serveroptionalAlphaNode-01
location_countrystringCountry where the server is physically locatedUnited States
location_citystringCity where the server is physically locatedoptionalSan Francisco
location_data_centerstringName or code of the data center hosting the serveroptionalDC-West-1
anomaly_typestringType of anomaly detected (e.g., spike, drop, hardware failure); null if no anomalyspike · drop · hardware_failure · other · · optionalspike
notesstringAdditional notes or comments from operations managers regarding this log entryoptionalMorning ramp up.
Numbers 7 columns
energy_consumed_kwhfloatAmount of energy consumed by the server during the logging interval, in kilowatt-hours (kWh)0 or more45.8
cpu_usage_percentfloatAverage CPU utilization during the logging interval, as a percentage0 to 100 · optional41.5
memory_usage_percentfloatAverage memory utilization during the logging interval, as a percentage0 to 100 · optional38.2
network_usage_mbpsfloatAverage network throughput during the logging interval, in megabits per second (Mbps)0 or more · optional220.1
player_sessions_activeintegerNumber of active player sessions during the logging interval0 or more · optional910
renewable_energy_percentfloatPercentage of energy sourced from renewables during the logging interval0 to 100 · optional60.2
carbon_emissions_kgfloatEstimated carbon emissions generated by the server during the logging interval, in kilograms0 or more · optional34.5
Dates and times 1 column
timestampdatetimeDate and time when the energy usage was recorded2024-06-01T08:15:00Z
True or false 1 column
anomaly_detectedbooleanIndicates whether an anomaly in energy usage was detected during this intervaloptionalfalse

Use it for

  • anomaly detect…16%19 of 120 rowsmean cpu usage percen…57.0spike54.3drop54.9hard…60.9other

    A gaming dashboard

    The anomaly_detected rate, cpu_usage_percent by anomaly_type and a breakdown of location_country. Excel, Power BI or Tableau.

  • Why do 19 of 120 rows have anomaly_detected = true?

    A class exercise

    Hand out the rows and one question. Everyone works from the same 120 rows.

  • A software demo

    Believable logs with server_id, server_name and location_country to fill a screen in front of a buyer.

Not quite right?

Make it yours.

Same 17 columns, your size and your rules. See 20 rows before you pay.

Preview 20 rows free

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This dataset120 rows17 columns
Yours1,000 rows17 columnslocation_country: UK only

blueprint · game-server-energy-management-logs

Behind this dataset

Same schema. As many rows as you need.

These 120 rows came out of a blueprint — 17 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Each log entry must include server ID, timestamp, and energy consumed (kWh).
  • Flag peak usage hours and classify by server type (e.g., matchmaking, leaderboard, community).
  • Annotate logs with maintenance events and hardware changes.
  • Identify and flag outliers where energy consumption exceeds 2x typical baseline.
  • Record renewable energy utilization percentage for each server site.
  • Server location and hosting provider must be specified for compliance tracking.
Rows
Open the blueprint in Data Factory

1 credit per row. Preview 20 rows free. Buy rows for the full run.

Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
game-server-energy-management-logs

What should your data show?

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