• Gaming
  • 21 columns
  • 85 rows
  • 8 formats

Gaming Server Downtime Cost Log

This dataset provides detailed logs of gaming server downtime incidents, including timestamps, affected games and servers, incident causes, and comprehensive cost breakdowns. It enables small gaming studios to quantify both direct and indirect financial impacts, monitor compliance triggers, and optimize operational responses. The dataset is ideal for downtime analysis, resource allocation, and regulatory reporting.

  • last updated 23 Dec 2025
  • by GoMask
The brief that made it

Quantifying and analyzing the financial impact of server outages

Sample rows

preview · 8 of 85 rows · all 21 columns
incident_idstringincident_typestringdirect_cost_usdfloatcompliance_impactbooleangame_titlestringserver_idstringserver_namestringregionstringincident_startdatetimeincident_enddatetimeduration_minutesintegertime_to_resolution_minutesintegerdetected_bystringnumber_of_players_affectedintegerindirect_cost_usdfloattotal_cost_usdfloatreported_bystringcreated_atdatetimeupdated_atdatetimeincident_descriptionstringresolution_summarystring
INC001hardware failure980falseDragon RealmsSRV-A1Alpha-1US-East2024-04-03T02:15:00Z2024-04-03T02:50:00Z3534automated monitoring120014502430ops_team_52024-04-03T03:00:00Z2024-04-03T03:25:00ZPower supply unit failed causing downtime. Issue resolved by replacing hardware.Replaced faulty PSU and restarted server.
INC002DDoS450trueSky WardensSRV-X3Xenon-3EU-West2024-04-07T16:22:00Z2024-04-07T17:06:00Z4441automated monitoring9508001250security_team_22024-04-07T17:10:00Z2024-04-07T17:30:00ZDDoS attack detected; incident reported for regulatory compliance.Activated mitigation protocols, contacted ISP.
INC003software bug130falseOrc ArenaSRV-B2Beta-2AP-South2024-03-17T09:30:00Z2024-03-17T09:47:00Z1715user report340320450player_jane2024-03-17T09:49:00Z2024-03-17T10:04:00ZUnexpected server crash due to unhandled exception.Applied patch and restarted service.
INC004network issue300falseFortress SiegeSRV-C1Gamma-1US-West2024-04-21T23:55:00Z2024-04-22T00:20:00Z2520automated monitoring800520820ops_team_12024-04-22T00:22:00Z2024-04-22T00:40:00ZPacket loss due to router misconfiguration.Router restarted; network settings corrected.
INC005hardware failure1200trueDragon RealmsSRV-D4Delta-4EU-Central2024-04-25T13:05:00Z2024-04-25T13:45:00Z4039automated monitoring115017002900ops_team_32024-04-25T14:00:00Z2024-04-25T14:15:00ZCritical hardware failure. Compliance report filed for outage.Replaced failed motherboard and restored data.
INC006DDoS600falseSky WardensSRV-E2Echo-2US-East2024-03-29T18:42:00Z2024-03-29T19:18:00Z3635automated monitoring8809501550security_team_12024-03-29T19:20:00Z2024-03-29T19:35:00ZDDoS traffic spike mitigated using firewall rules.Firewall adjusted and traffic normalized.
INC007software bug110falseOrc ArenaSRV-F1Foxtrot-1EU-North2024-04-10T07:15:00Z2024-04-10T07:32:00Z1714user report410210320player_oliver2024-04-10T07:40:00Z2024-04-10T07:55:00ZUnexpected error in matchmaking logic.Patched bug and restarted matchmaking service.
INC008network issue190falseFortress SiegeSRV-G3Golf-3US-West2024-03-15T12:50:00Z2024-03-15T13:08:00Z1817automated monitoring670360550net_team_12024-03-15T13:15:00Z2024-03-15T13:33:00ZNetwork switch failure causing packet loss.Switch replaced and network validated.

What the 85 rows show

from the 85-row sample

Software bug (incident type) stands out: mean direct_cost_usd is 138.2, against 500.6 for the rest.

  • 21%compliance_impact = true
  • 310.0median direct_cost_usd
  • 3detected_by values
  • 8regions
  • 35median duration_minutes
  • 33median time_to_resolution_minutes
Mean direct_cost_usd by incident_type85 rows
05001,000138.2soft…22 ro…678.0hard…20 ro…475.6DDoS16 ro…296.0netw…10 ro…248.0netw…7 rows888.3clou…6 rows86.3sche…4 rows
direct_cost_usd85 rows, in bands of 200
01530252910414306001,200direct_cost_usd →

Median 310.0, from 65.0 to 1,200.

game_title85 rows · 10 values
  1. Dragon Realms11
  2. Sky Wardens11
  3. Orc Arena11
  4. Fortress Siege10
  5. Dragon Arena9
  6. Pixel Brawl8
  7. Starlight Odyssey8
  8. Mystic Realms8
  9. Galactic Quest7
  10. Shadow Combat2
21 columns by typefrom the column list below
  • string 10
  • integer 3
  • float 3
  • datetime 4
  • boolean 1

Columns

21 columns in four groups
blueprint · 21 columns
columntypedescriptionexample
Text 10 columns
incident_idstringUnique identifier for each downtime incidentuniqueINC001
server_idstringIdentifier for the affected serverSRV-A1
server_namestringHuman-readable name of the affected serveroptionalAlpha-1
game_titlestringName of the game hosted on the affected server10 titlesDragon Realms
regionstringGeographic region of the affected server (e.g., US-East, EU-West)8 regions · optionalUS-East
incident_typestringType or cause of the downtime incident (e.g., hardware failure, DDoS, software bug)7 typeshardware failure
detected_bystringHow the incident was detected (e.g., automated monitoring, user report)3 values · optionalautomated monitoring
incident_descriptionstringDetailed description of the incident, its impact, and resolution stepsoptionalPower supply unit failed …
reported_bystringName or identifier of the person/team who reported the incidentoptionalops_team_5
resolution_summarystringSummary of actions taken to resolve the incidentoptionalLogin module patched.
Numbers 6 columns
duration_minutesintegerTotal duration of the downtime incident in minutes1 or more35
time_to_resolution_minutesintegerTime taken to resolve the incident from detection to resolution, in minutes1 or more34
number_of_players_affectedintegerApproximate number of players affected by the downtime0 or more · optional1200
direct_cost_usdfloatDirect expenses incurred due to the downtime (e.g., emergency support, hardware replacement), in USD0 or more980
indirect_cost_usdfloatEstimated indirect losses (e.g., lost revenue, player churn), in USD0 or more1450
total_cost_usdfloatSum of direct and indirect costs for the incident, in USD0 or more2430
Dates and times 4 columns
incident_startdatetimeTimestamp when the downtime incident began2024-04-03T02:15:00Z
incident_enddatetimeTimestamp when the downtime incident was resolved2024-04-03T02:50:00Z
created_atdatetimeTimestamp when the incident record was created in the system2024-04-03T03:00:00Z
updated_atdatetimeTimestamp when the incident record was last updated2024-04-03T03:25:00Z
True or false 1 column
compliance_impactbooleanIndicates if the incident triggered compliance or regulatory reporting requirementsoptionalfalse

Use it for

  • compliance imp…21%18 of 85 rowsmean direct cost usd …138.2soft…678.0hard…475.6DDoS296.0netw…

    A gaming dashboard

    The compliance_impact rate, direct_cost_usd by incident_type and a breakdown of game_title. Excel, Power BI or Tableau.

  • Why do the 22 software bug rows have a mean direct_cost_usd of 138.2?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable incidents with server_id, server_name and game_title to fill a screen in front of a buyer.

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This dataset85 rows21 columns
Yours1,000 rows21 columnsregion: UK only

blueprint · gaming-server-downtime-cost-log

Behind this dataset

Same schema. As many rows as you need.

These 85 rows came out of a blueprint — 21 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Each row represents a distinct server downtime event.
  • Incident duration must be logged in minutes.
  • Direct and indirect cost estimates are required for every event.
  • Resolution actions must be documented for post-event analysis.
  • Events missing root cause analysis are flagged for review.
  • Downtime during scheduled maintenance is excluded.
Rows
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Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
gaming-server-downtime-cost-log

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