Gaming Studio Carbon Footprint Logs
This dataset provides detailed, activity-level logs of carbon emissions for gaming studios, capturing emissions across development, testing, and live operations. It enables ESG officers and sustainability teams to quantify emissions, track the impact of decarbonization initiatives, and identify high-impact activities for targeted improvements. The dataset supports compliance, reporting, and strategic planning for sustainable game development.
Sample rows
preview · 8 of 80 rows · all 22 columns| log_idstring | esg_initiative_typestring | esg_initiative_impact_tCO2efloat | project_idstring | studio_idstring | studio_namestring | project_namestring | activity_typestring | activity_descriptionstring | emission_scopestring | emission_sourcestring | emission_amount_tCO2efloat | emission_unitstring | activity_start_datedate | activity_end_datedate | location_countrystring | location_citystring | esg_initiativestring | data_sourcestring | reporting_periodstring | created_atdatetime | updated_atdatetime |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ABX9D2FQ-1 | energy_efficiency | 4.5 | PRJ-101 | STU-001 | PixelForge Studios | Sky Realms | development | Initial engine optimization and code refactoring | Scope 2 | electricity | 14.23 | tCO2e | 2024-02-10 | 2024-02-28 | United States | San Francisco | Green Code Initiative | automated | 2024-Q1 | 2024-03-01T14:32:17Z | 2024-03-02T09:20:54Z |
| GH7KL8R2-2 | blank | blank | PRJ-203 | STU-002 | Nebula Interactive | Quantum Loop | testing | QA testing across multiple platforms | Scope 3 | cloud services | 7.12 | tCO2e | 2024-03-05 | 2024-03-15 | Canada | Toronto | blank | self_reported | 2024-Q1 | 2024-03-16T11:19:00Z | 2024-03-16T11:20:00Z |
| JQ9WH8T5-3 | process_optimization | 2.8 | PRJ-305 | STU-003 | Arcade Dimension | Pixel Pioneers | live_operations | Server maintenance for multiplayer events | Scope 2 | electricity | 18.56 | tCO2e | 2024-04-01 | 2024-04-02 | United Kingdom | London | EcoOps 2024 | automated | 2024-Q2 | 2024-04-02T08:15:03Z | 2024-04-02T08:17:00Z |
| KJ19PL7G-4 | blank | blank | PRJ-102 | STU-001 | PixelForge Studios | Shadow Circuit | development | 3D asset rendering and animation workflows | Scope 2 | electricity | 21.07 | tCO2e | 2024-01-14 | 2024-01-25 | United States | Austin | blank | automated | 2024-Q1 | 2024-01-26T13:02:41Z | 2024-01-27T11:24:00Z |
| PL8XFY3K-5 | offsetting | 1.8 | PRJ-404 | STU-004 | Starbyte Games | Galactic Drift | testing | Remote testing and bug fixing sprint | Scope 3 | business travel | 4.33 | tCO2e | 2024-02-16 | 2024-02-18 | Germany | Berlin | Travel Offset 2024 | third_party_audit | 2024-Q1 | 2024-02-18T17:11:08Z | 2024-02-19T09:30:12Z |
| RM2C8W7B-6 | renewable_energy | 7 | PRJ-501 | STU-005 | VirtuaPlay | Neon Nexus | live_operations | Continuous cloud hosting for online leaderboards | Scope 2 | cloud services | 15.69 | tCO2e | 2024-03-22 | 2024-03-30 | Japan | Tokyo | Cloud Green Hosting | automated | 2024-Q1 | 2024-03-31T20:14:15Z | 2024-04-01T10:15:00Z |
| TZ8N4BH2-7 | blank | blank | PRJ-204 | STU-002 | Nebula Interactive | Starlight Protocol | development | AI model training for NPC behaviors | Scope 2 | electricity | 11.98 | tCO2e | 2024-02-04 | 2024-02-25 | Canada | Ottawa | blank | automated | 2024-Q1 | 2024-02-26T09:12:00Z | 2024-02-26T09:13:00Z |
| VQ6E19BM-8 | process_optimization | 2.1 | PRJ-101 | STU-001 | PixelForge Studios | Sky Realms | testing | Load test for multiplayer server capacity | Scope 2 | electricity | 5.72 | tCO2e | 2024-03-10 | 2024-03-12 | United States | San Francisco | Server Optimization Pilot | self_reported | 2024-Q1 | 2024-03-13T11:09:00Z | 2024-03-14T08:00:00Z |
| NX8D5U2K-9 | blank | blank | PRJ-306 | STU-003 | Arcade Dimension | HyperDrive | other | Onboarding new hardware for design team | Scope 3 | hardware manufacturing | 22.4 | tCO2e | 2024-04-16 | 2024-04-16 | United Kingdom | Manchester | blank | third_party_audit | 2024-Q2 | 2024-04-16T15:01:00Z | 2024-04-16T15:03:00Z |
| SA4B1EV9-10 | blank | blank | PRJ-405 | STU-004 | Starbyte Games | Astro Bound | live_operations | Hosting live in-game event | Scope 1 | electricity | 9.2 | tCO2e | 2024-04-25 | 2024-04-26 | Germany | Hamburg | blank | automated | 2024-Q2 | 2024-04-26T09:12:00Z | 2024-04-26T12:00:00Z |
| QW3K1ZB7-11 | energy_efficiency | 5.1 | PRJ-502 | STU-005 | VirtuaPlay | Echoes of Time | development | Framework update and code review | Scope 2 | electricity | 17.55 | tCO2e | 2024-02-01 | 2024-02-17 | Japan | Osaka | Code Green | automated | 2024-Q1 | 2024-02-18T10:15:00Z | 2024-02-18T10:16:00Z |
| LM9H2JQ4-12 | blank | blank | PRJ-204 | STU-002 | Nebula Interactive | Starlight Protocol | testing | Automated test suite execution | Scope 2 | electricity | 7.45 | tCO2e | 2024-03-17 | 2024-03-19 | Canada | Ottawa | blank | self_reported | 2024-Q1 | 2024-03-20T14:22:00Z | 2024-03-20T14:22:30Z |
| FH3B9K7X-13 | process_optimization | 1 | PRJ-305 | STU-003 | Arcade Dimension | Pixel Pioneers | development | Concept art production phase | Scope 3 | business travel | 2.5 | tCO2e | 2024-01-05 | 2024-01-07 | United Kingdom | London | Remote Collaboration | third_party_audit | 2024-Q1 | 2024-01-08T09:00:00Z | 2024-01-08T09:05:00Z |
| XK2G7B1M-14 | offsetting | 1.2 | PRJ-102 | STU-001 | PixelForge Studios | Shadow Circuit | other | Community engagement campaign | Scope 1 | business travel | 1.8 | tCO2e | 2024-03-03 | 2024-03-05 | United States | Austin | Travel Offset | self_reported | 2024-Q1 | 2024-03-05T15:10:00Z | 2024-03-05T15:12:00Z |
| MG3J2H8V-15 | blank | blank | PRJ-203 | STU-002 | Nebula Interactive | Quantum Loop | live_operations | Back-end database maintenance | Scope 2 | electricity | 8.9 | tCO2e | 2024-04-11 | 2024-04-12 | Canada | Toronto | blank | automated | 2024-Q2 | 2024-04-12T10:00:00Z | 2024-04-12T10:02:00Z |
| SH5Q1Z7N-16 | blank | blank | PRJ-404 | STU-004 | Starbyte Games | Galactic Drift | development | New feature integration | Scope 2 | electricity | 12.3 | tCO2e | 2024-01-21 | 2024-01-31 | Germany | Berlin | blank | self_reported | 2024-Q1 | 2024-02-01T09:00:00Z | 2024-02-01T09:02:00Z |
| JK7P9Q8W-17 | offsetting | 2.1 | PRJ-501 | STU-005 | VirtuaPlay | Neon Nexus | testing | Network stress testing | Scope 3 | cloud services | 4.6 | tCO2e | 2024-03-18 | 2024-03-19 | Japan | Tokyo | Cloud Carbon Offset | third_party_audit | 2024-Q1 | 2024-03-19T19:13:00Z | 2024-03-19T19:15:00Z |
| BC4L7Q2M-18 | energy_efficiency | 1.5 | PRJ-203 | STU-002 | Nebula Interactive | Quantum Loop | other | Office lighting upgrade | Scope 1 | electricity | 2.01 | tCO2e | 2024-04-06 | 2024-04-07 | Canada | Toronto | LED Replacement | self_reported | 2024-Q2 | 2024-04-07T17:02:00Z | 2024-04-07T17:07:00Z |
| PQ2K8L7V-19 | blank | blank | PRJ-405 | STU-004 | Starbyte Games | Astro Bound | testing | Beta testing with external players | Scope 3 | business travel | 3.89 | tCO2e | 2024-02-12 | 2024-02-13 | Germany | Hamburg | blank | third_party_audit | 2024-Q1 | 2024-02-14T10:20:00Z | 2024-02-14T10:22:00Z |
| LR1Q8J5K-20 | process_optimization | 3 | PRJ-502 | STU-005 | VirtuaPlay | Echoes of Time | other | Recycling old development hardware | Scope 3 | hardware manufacturing | 5.25 | tCO2e | 2024-01-25 | 2024-01-25 | Japan | Osaka | Hardware Recycling | self_reported | 2024-Q1 | 2024-01-26T12:10:00Z | 2024-01-27T09:11:00Z |
What the 80 rows show
from the 80-row sampleOffsetting (esg initiative type) stands out: mean esg_
- 2.9median esg_
initiative_ impact_ tCO2e - 3emission scopes
- 4activity types
- 4emission sources
- 4data sources
- 4reporting periods
Median 2.9, from 0.34 to 10.1.
- string 16
- float 2
- date 2
- datetime 2
Columns
22 columns in three groups| column | type | description | example |
|---|---|---|---|
| Text 16 columns | |||
log_id | string | Unique identifier for each carbon footprint log entryunique | ABX9D2FQ-1 |
studio_id | string | Unique identifier for the gaming studio | STU-001 |
studio_name | string | Name of the gaming studio | PixelForge Studios |
project_id | string | Unique identifier for the game project or title | PRJ-101 |
project_name | string | Name of the game project or title | Sky Realms |
activity_type | string | Type of activity (e.g., development, testing, live_operations, other)development · testing · live_operations · other | development |
activity_description | string | Detailed description of the activity contributing to emissionsoptional | New feature integration |
emission_scope | string | GHG Protocol scope classification (Scope 1, Scope 2, Scope 3)Scope 1 · Scope 2 · Scope 3 | Scope 2 |
emission_source | string | Source of emissions (e.g., electricity, business travel, cloud services, hardware manufacturing)4 sources | electricity |
emission_unit | string | Unit of measurement for emissions (default: tCO2e)tCO2e | tCO2e |
location_country | string | Country where the activity took place8 countries | United States |
location_city | string | City where the activity took placeoptional | San Francisco |
esg_initiative | string | Name of the ESG or sustainability initiative related to this log entry, if applicableoptional | Green Code Initiative |
esg_initiative_type | string | Type of ESG initiative (e.g., energy_efficiency, renewable_energy, offsetting, process_optimization, other)5 values · optional | energy_efficiency |
data_source | string | Source of the emission data (e.g., self-reported, automated, third-party audit)self_reported · automated · third_party_audit · other | automated |
reporting_period | string | Reporting period for the log (e.g., 2024-Q1, 2024-06)4 periods | 2024-Q1 |
| Numbers 2 columns | |||
emission_amount_tCO2e | float | Total carbon emissions for the activity, measured in metric tons of CO2 equivalent (tCO2e)0 or more | 14.23 |
esg_initiative_impact_tCO2e | float | Estimated carbon reduction (tCO2e) achieved by the ESG initiative for this activity0 or more · optional | 4.5 |
| Dates and times 4 columns | |||
activity_start_date | date | Date when the activity started | 2024-02-10 |
activity_end_date | date | Date when the activity ended | 2024-02-28 |
created_at | datetime | Timestamp when the log entry was created | 2024-03-01T14:32:17Z |
updated_at | datetime | Timestamp when the log entry was last updated | 2024-03-02T09:20:54Z |
Use it for
A gaming dashboard
Esg_
initiative_ impact_ tCO2e by esg_ initiative_ type and a breakdown of project_ id. Excel, Power BI or Tableau. Why do the 10 offsetting rows have a mean esg_
initiative_ impact_ tCO2e of 5.1? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Logs80ABX9D2FQ-14.5energy_e…GH7KL8R2-2—JQ9WH8T5-32.8process_…
A software demo
Believable logs with studio_
id, studio_ name and project_ id to fill a screen in front of a buyer.
blueprint · gaming-studio-carbon-footprint-logs
Behind this dataset
Same schema. As many rows as you need.
These 80 rows came out of a blueprint — 22 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each row represents a monthly log entry per department or project.
- Includes emission source (e.g., cloud compute, travel, facilities) and estimated CO2e.
- Logs must specify whether emissions are direct (Scope 1), indirect (Scope 2), or value chain (Scope 3).
- Emission calculations follow GHG Protocol standards.
- Entries include action status: 'measured', 'reduced', 'offset', or 'pending'.
1 credit per row. New accounts start with 25 free credits.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-studio-carbon-footprint-logs