Game Level Completion Analytics
This dataset provides detailed analytics on player interactions with game levels, including completion rates, time taken, attempts, and retention across sessions. It enables gaming companies to optimize level design, improve player retention strategies, and identify patterns in player behavior across platforms and regions.
Sample rows
preview · 8 of 201 rows · all 15 columns| player_idstring | level_difficultystring | attempts_countinteger | retained_next_sessionboolean | game_idstring | session_idstring | level_idstring | level_numberinteger | level_namestring | completion_statusstring | completion_time_secondsfloat | start_datetimedatetime | end_datetimedatetime | player_countrystring | player_platformstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| axel_92 | easy | 1 | true | game_Alpha | sess_axel_Alpha_01 | lvl_Alpha_1 | 1 | Tutorial Grounds | completed | 35.2 | 2024-06-14T09:12:45Z | 2024-06-14T09:13:20Z | US | PC |
| miko_chan | easy | 2 | true | game_Beta | sess_miko_Beta_01 | lvl_Beta_1 | 1 | Starting Point | completed | 48.7 | 2024-06-14T11:03:09Z | 2024-06-14T11:03:58Z | JP | mobile |
| luna_fox | easy | 1 | true | game_Gamma | sess_luna_Gamma_01 | lvl_Gamma_1 | 1 | First Encounter | completed | 60.5 | 2024-06-13T16:55:34Z | 2024-06-13T16:56:34Z | GB | mobile |
| drake_13 | easy | 2 | true | game_Classic | sess_drake_Classic_01 | lvl_Classic_1 | 1 | Welcome Arena | completed | 22.1 | 2024-06-14T10:12:17Z | 2024-06-14T10:12:39Z | CA | console |
| tara_leaf | easy | 1 | true | game_Beta | sess_tara_Beta_02 | lvl_Beta_2 | 2 | River Bridge | completed | 77.8 | 2024-06-13T20:33:12Z | 2024-06-13T20:34:30Z | GB | PC |
| ravi_kumar | easy | 1 | true | game_Alpha | sess_ravi_Alpha_02 | lvl_Alpha_2 | 2 | Green Path | completed | 29.4 | 2024-06-13T07:21:50Z | 2024-06-13T07:22:19Z | IN | mobile |
| lucas_m | easy | 1 | true | game_Gamma | sess_lucas_Gamma_02 | lvl_Gamma_2 | 2 | Forest Run | completed | 41.9 | 2024-06-13T14:40:09Z | 2024-06-13T14:40:51Z | BR | web |
| sophie_z | easy | 1 | true | game_Test | sess_sophie_Test_01 | lvl_Test_1 | 1 | Intro Zone | completed | 18.6 | 2024-06-14T14:11:02Z | 2024-06-14T14:11:20Z | FR | PC |
| kenji_07 | easy | 2 | true | game_Special | sess_kenji_Special_01 | lvl_Special_1 | 1 | Special Start | completed | 68 | 2024-06-13T08:33:51Z | 2024-06-13T08:34:59Z | JP | mobile |
| emily_rose | easy | 1 | true | game_Quick | sess_emily_Quick_01 | lvl_Quick_1 | 1 | Quick Start | completed | 19.5 | 2024-06-14T06:22:15Z | 2024-06-14T06:22:34Z | AU | console |
| felix_22 | medium | 2 | true | game_Alpha | sess_felix_Alpha_03 | lvl_Alpha_3 | 3 | Cave Entrance | completed | 112.3 | 2024-06-14T19:40:10Z | 2024-06-14T19:41:43Z | DE | PC |
| marco_italy | medium | 1 | true | game_Beta | sess_marco_Beta_03 | lvl_Beta_3 | 3 | Mountain Pass | completed | 212.8 | 2024-06-14T12:44:22Z | 2024-06-14T12:47:54Z | IT | console |
| nina_tulip | medium | 2 | true | game_Gamma | sess_nina_Gamma_03 | lvl_Gamma_3 | 3 | Tulip Fields | completed | 301.5 | 2024-06-13T18:00:10Z | 2024-06-13T18:05:11Z | NL | mobile |
| leo_bos | medium | 3 | true | game_Classic | sess_leo_Classic_02 | lvl_Classic_2 | 2 | Boss Arena | completed | 432.6 | 2024-06-13T22:15:10Z | 2024-06-13T22:22:22Z | ZA | console |
| eva_sky | medium | 2 | true | game_Special | sess_eva_Special_02 | lvl_Special_2 | 2 | Sky High | completed | 98.2 | 2024-06-14T15:05:43Z | 2024-06-14T15:07:21Z | RU | PC |
| simon_quick | medium | 3 | true | game_Quick | sess_simon_Quick_02 | lvl_Quick_2 | 2 | Speed Tunnel | completed | 156.7 | 2024-06-14T10:19:30Z | 2024-06-14T10:22:07Z | SE | mobile |
| hana_23 | medium | 2 | true | game_Test | sess_hana_Test_02 | lvl_Test_2 | 2 | Test Grounds | completed | 112 | 2024-06-13T16:02:54Z | 2024-06-13T16:04:46Z | KR | web |
| jake_ace | hard | 7 | true | game_Alpha | sess_jake_Alpha_04 | lvl_Alpha_4 | 4 | Ace Challenge | completed | 768.4 | 2024-06-14T07:18:45Z | 2024-06-14T07:31:53Z | IE | PC |
| lisa_queen | hard | 6 | true | game_Beta | sess_lisa_Beta_04 | lvl_Beta_4 | 4 | Queen's Court | completed | 900.2 | 2024-06-14T14:46:10Z | 2024-06-14T15:01:10Z | ES | console |
| tony_boss | hard | 8 | true | game_Gamma | sess_tony_Gamma_04 | lvl_Gamma_4 | 4 | Boss Fight | completed | 650.6 | 2024-06-13T17:30:10Z | 2024-06-13T17:41:00Z | MX | PC |
What the 201 rows show
from the 201-row sampleExpert (level difficulty) stands out: mean attempts_
- 63%retained_
next_ session = true - 2median attempts_
count - 3completion statuses
- 4player platforms
- 176.8median completion_
time_ seconds
Median 2, from 1 to 50.
- string 9
- integer 2
- float 1
- datetime 2
- boolean 1
Columns
15 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 9 columns | |||
player_id | string | Unique identifier for the player | axel_92 |
session_id | string | Unique identifier for the gameplay session | sess_axel_Alpha_01 |
game_id | string | Unique identifier for the game7 games | game_Alpha |
level_id | string | Unique identifier for the game level | lvl_Alpha_1 |
level_name | string | Name or title of the game leveloptional | Tutorial Grounds |
level_difficulty | string | Difficulty rating of the leveleasy · medium · hard · expert · optional | easy |
completion_status | string | Indicates if the player completed the levelcompleted · failed · abandoned | completed |
player_country | string | Country code of the player's locationoptional | US |
player_platform | string | Platform used by the player (e.g., PC, mobile, console)PC · mobile · console · web · optional | PC |
| Numbers 3 columns | |||
level_number | integer | Sequential number of the level within the game1 or more | 1 |
completion_time_seconds | float | Time taken by the player to complete the level in seconds0 or more · optional | 35.2 |
attempts_count | integer | Number of attempts made by the player for this level in this session1 or more · optional | 1 |
| Dates and times 2 columns | |||
start_datetime | datetime | Timestamp when the player started the level | 2024-06-14T09:12:45Z |
end_datetime | datetime | Timestamp when the player ended the level (completion, failure, or abandonment)optional | 2024-06-14T09:13:20Z |
| True or false 1 column | |||
retained_next_session | boolean | Indicates if the player returned for another session after this leveloptional | true |
Use it for
A gaming dashboard
The retained_
next_ session rate, attempts_ count by level_ difficulty and a breakdown of game_ id. Excel, Power BI or Tableau. Why do the 39 expert rows have a mean attempts_
count of 23.1? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Players201axel_921easymiko_chan2easysara_peak13hard
A software demo
Believable players with session_
id, game_ id and level_ id to fill a screen in front of a buyer.
blueprint · game-level-completion-analytics
Behind this dataset
Same schema. As many rows as you need.
These 201 rows came out of a blueprint — 15 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Track player ID and level attempts
- Record completion time and success
- Flag repeated failures
- Exclude tutorial levels
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- game-level-completion-analytics