Gaming Session Retention Trends
This dataset provides detailed, time-series retention metrics for gaming sessions across multiple platforms, regions, and game studios. It enables studios to analyze user engagement, session durations, and in-game purchases, supporting data-driven strategies to improve player retention and maximize lifetime value. The schema is designed for flexible segmentation and trend analysis.
Sample rows
preview · 8 of 200 rows · all 13 columns| session_idstring | session_typestring | retention_dayinteger | regionstring | game_idstring | studio_idstring | user_idstring | session_start_datetimedatetime | session_end_datetimedatetime | session_duration_minutesfloat | retention_ratefloat | platformstring | in_game_purchasesfloat |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| A9x_3kT2 | Solo | 1 | NA | game_001 | studio_QA | user_1001 | 2024-05-03T13:24:10Z | 2024-05-03T14:07:34Z | 43.4 | 87.5 | Mobile | 0 |
| bH4_zQ8w | Multiplayer | 7 | EU | game_002 | studio_TT | user_1002 | 2024-05-03T16:54:36Z | 2024-05-03T17:37:36Z | 43 | 34.2 | Console | 0 |
| kT8_MnN9 | Co-op | 14 | APAC | game_003 | studio_AW | user_1003 | 2024-05-04T07:39:12Z | 2024-05-04T08:31:27Z | 52.3 | 43.1 | PC | 4.99 |
| Lw3_8kT4 | Solo | 1 | NA | game_004 | studio_LX | user_1004 | 2024-05-05T20:10:55Z | 2024-05-05T20:38:12Z | 27.3 | 91 | Mobile | 0 |
| yQ2_5vRt | Multiplayer | 30 | EU | game_005 | studio_GP | user_1005 | 2024-05-06T11:02:00Z | 2024-05-06T13:02:00Z | 120 | 27.3 | PC | 12.5 |
| vT3_AqW8 | Solo | 0 | SA | game_006 | studio_XY | user_1006 | 2024-05-06T23:51:10Z | 2024-05-07T00:03:10Z | 12 | 100 | Console | 0 |
| T7w_bZ9j | Co-op | 14 | NA | game_001 | studio_QA | user_1007 | 2024-05-08T15:29:48Z | 2024-05-08T17:29:48Z | 120 | 46.9 | Mobile | 0.99 |
| P8v_DhA3 | Solo | 1 | EU | game_002 | studio_TT | user_1008 | 2024-05-09T12:00:16Z | 2024-05-09T12:40:16Z | 40 | 82.3 | Mobile | 0 |
| xR2_nK3f | Multiplayer | 7 | APAC | game_003 | studio_AW | user_1009 | 2024-05-10T21:45:23Z | 2024-05-10T22:34:23Z | 49 | 28.4 | Console | 0 |
| Q4s_2pEr | Co-op | 30 | OC | game_004 | studio_LX | user_1010 | 2024-05-11T10:36:00Z | 2024-05-11T11:36:00Z | 60 | 17.8 | PC | 10 |
| W7z_6nUr | Solo | 0 | EU | game_005 | studio_GP | user_1011 | 2024-05-12T18:12:40Z | 2024-05-12T18:24:40Z | 12 | 0 | Console | 0 |
| sQ1_4vTr | Multiplayer | 60 | NA | game_006 | studio_XY | user_1012 | 2024-05-13T23:59:59Z | 2024-05-14T03:59:59Z | 240 | 100 | PC | 99.99 |
| hG8_Pz2c | Solo | 1 | blank | game_007 | studio_AW | user_1013 | 2024-05-14T17:15:01Z | 2024-05-14T17:15:01Z | 0 | 0 | Web | 0 |
| uJ3_dQ6m | Co-op | 7 | AF | game_008 | studio_LX | user_1014 | 2024-05-15T09:22:30Z | 2024-05-15T09:32:45Z | 10.25 | 15 | Web | 0 |
| pK9_wV1x | Solo | 0 | NA | game_001 | studio_QA | user_1015 | 2024-05-16T11:45:10Z | 2024-05-16T12:15:10Z | 30 | 100 | Mobile | 0 |
| Z2v_bK6w | Multiplayer | 7 | EU | game_002 | studio_TT | user_1016 | 2024-05-17T20:33:00Z | 2024-05-17T21:13:00Z | 40 | 39.2 | Console | 19.99 |
| kM5_2wJz | Solo | 1 | APAC | game_003 | studio_AW | user_1017 | 2024-05-18T08:12:01Z | 2024-05-18T08:42:39Z | 30.63 | 61.2 | Mobile | 2.49 |
| eN2_pK4v | Co-op | 14 | OC | game_004 | studio_LX | user_1018 | 2024-05-19T16:00:00Z | 2024-05-19T18:46:00Z | 166 | 41.7 | PC | 0 |
| V1g_rQ3s | Multiplayer | 60 | NA | game_005 | studio_GP | user_1019 | 2024-05-20T14:30:30Z | 2024-05-20T17:10:30Z | 160 | 0 | PC | 250 |
| rT4_zK1e | Multiplayer | 7 | EU | game_006 | studio_XY | user_1020 | 2024-05-21T22:22:22Z | 2024-05-22T01:22:22Z | 180 | 48.6 | Console | 0 |
What the 200 rows show
from the 200-row sampleCo-op (session type) stands out: mean retention_
- 7median retention_
day - 4platforms
- 6studios
- 9games
- 61.5median session_
duration_ minutes - 42.7median retention_
rate
Median 7, from 0 to 60.
- string 7
- integer 1
- float 3
- datetime 2
Columns
13 columns in three groups| column | type | description | example |
|---|---|---|---|
| Text 7 columns | |||
session_id | string | Unique identifier for each gaming session.unique | A9x_3kT2 |
game_id | string | Unique identifier for the game in which the session occurred.9 games | game_001 |
studio_id | string | Unique identifier for the game studio.6 studios | studio_QA |
user_id | string | Unique identifier for the user/player. | user_1001 |
platform | string | Platform on which the session was played (e.g., PC, mobile, console).PC · Mobile · Console · Web | Mobile |
region | string | Geographical region of the user (e.g., NA, EU, APAC).7 regions · optional | NA |
session_type | string | Type of session (e.g., solo, multiplayer, co-op).Solo · Multiplayer · Co-op · optional | Solo |
| Numbers 4 columns | |||
session_duration_minutes | float | Total duration of the session in minutes.0 or more | 43.4 |
retention_day | integer | Day number after the initial session used to measure retention (e.g., 1 for Day 1, 7 for Day 7).0 or more | 1 |
retention_rate | float | Percentage of users retained on the specified retention day (0-100).0 to 100 | 87.5 |
in_game_purchases | float | Total value of in-game purchases made during the session (in USD).0 or more · optional | 0 |
| Dates and times 2 columns | |||
session_start_datetime | datetime | Timestamp when the gaming session started. | 2024-05-03T13:24:10Z |
session_end_datetime | datetime | Timestamp when the gaming session ended. | 2024-05-03T14:07:34Z |
Use it for
A gaming dashboard
Retention_
day by session_ type and a breakdown of region. Excel, Power BI or Tableau. Why do the 51 Co-op rows have a mean retention_
day of 29.1? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Sessions200A9x_3kT21SolobH4_zQ8w7Multipla…kT8_MnN914Co-op
A software demo
Believable sessions with game_
id, studio_ id and user_ id to fill a screen in front of a buyer.
blueprint · gaming-session-retention-trends
Behind this dataset
Same schema. As many rows as you need.
These 200 rows came out of a blueprint — 13 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Include game title, session date, retention rate
- Capture user segment (new/returning)
- Include platform type
- Aggregate by weekly cohort
1 credit per row. New accounts start with 25 free credits.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-session-retention-trends