Gaming Cloud Resource Optimization Logs
This dataset contains detailed logs of resource allocation, server usage, and optimization events in multiplayer cloud gaming environments. It includes granular metrics on CPU, memory, GPU, bandwidth, and storage usage, as well as sustainability indicators like energy consumption and carbon emissions. Ideal for research and development in dynamic cloud resource management, operational efficiency, and sustainable gaming infrastructure.
Sample rows
preview · 8 of 75 rows · all 18 columns| log_idstring | event_typestring | server_utilization_percentfloat | optimization_resultstring | timestampdatetime | server_idstring | game_session_idstring | resource_cpu_coresinteger | resource_memory_gbfloat | resource_gpu_countinteger | resource_bandwidth_mbpsfloat | resource_storage_gbfloat | optimization_algorithmstring | player_countinteger | regionstring | energy_consumption_kwhfloat | carbon_emission_kgfloat | notesstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LOG-0001 | allocation | 78.2 | blank | 2023-11-05T10:13:32Z | SRV-EU-17 | GS-10432 | 16 | 64 | 2 | 900.5 | 1200 | blank | 45 | europe-west | 4.8 | 2.7 | High player load, allocated extra resources. |
| LOG-0002 | scaling | 92.5 | blank | 2023-11-05T10:18:11Z | SRV-US-03 | GS-10711 | 32 | 128 | 4 | 1500 | 2500 | blank | 80 | us-east | 8.5 | 4.2 | Auto-scaling triggered due to increased demand. |
| LOG-0003 | deallocation | 38.4 | blank | 2023-11-05T10:23:54Z | SRV-AP-09 | GS-10222 | 8 | 32 | 1 | 350 | 600 | blank | 22 | asia-south | 1.1 | 0.4 | Session ended, resources deallocated. |
| LOG-0004 | migration | 65.1 | blank | 2023-11-05T10:29:43Z | SRV-EU-17 | blank | 24 | 96 | 3 | 1200 | 1700 | blank | blank | europe-west | 5.6 | 2.1 | Migrated workloads to Europe West for latency optimization. |
| LOG-0005 | failure | 0 | blank | 2023-11-05T10:36:10Z | SRV-US-21 | blank | 0 | 0 | 0 | 0 | 0 | blank | blank | us-central | 0 | 0 | Unexpected hardware failure detected. |
| LOG-0006 | optimization | 52.8 | improved | 2023-11-05T10:41:08Z | SRV-AP-09 | blank | 12 | 48 | 1 | 650 | 900 | DynamicBinPack | blank | asia-south | 2.3 | 0.9 | Bin packing reduced resource waste. |
| LOG-0007 | allocation | 41.6 | blank | 2023-11-05T10:46:12Z | SRV-EU-05 | GS-10476 | 8 | 32 | 1 | 400 | 700 | blank | 18 | europe-north | 1.3 | 0.6 | Standard game allocation. |
| LOG-0008 | optimization | 85.6 | success | 2023-11-05T10:52:47Z | SRV-US-03 | GS-10711 | 28 | 112 | 4 | 1280 | 2250 | PowerSaveV2 | 77 | us-east | 7.3 | 3.7 | Energy savings after optimization. |
| LOG-0009 | scaling | 64.2 | blank | 2023-11-05T10:59:21Z | SRV-EU-05 | GS-10999 | 16 | 64 | 2 | 800 | 1300 | blank | 40 | europe-north | 2.7 | 1.2 | Player spike caused scaling. |
| LOG-0010 | failure | 0 | blank | 2023-11-05T11:04:32Z | SRV-AP-20 | blank | 0 | 0 | 0 | 0 | 0 | blank | blank | asia-east | 0 | 0 | Power outage in Asia East DC. |
| LOG-0011 | allocation | 53.5 | blank | 2023-11-05T11:10:19Z | SRV-US-03 | GS-10888 | 12 | 48 | 2 | 570 | 800 | blank | 32 | us-east | 2.1 | 1 | New tournament session allocation. |
| LOG-0012 | optimization | 57 | improved | 2023-11-05T11:15:51Z | SRV-EU-17 | blank | 20 | 80 | 2 | 950 | 1500 | LoadBalancerX | blank | europe-west | 4.1 | 1.8 | Load balanced across nodes. |
| LOG-0013 | deallocation | 28.9 | blank | 2023-11-05T11:20:14Z | SRV-AP-11 | GS-11001 | 6 | 24 | 1 | 220 | 350 | blank | 8 | asia-south | 0.7 | 0.3 | Small session wrapped up. |
| LOG-0014 | migration | 59.3 | blank | 2023-11-05T11:25:50Z | SRV-EU-05 | blank | 12 | 48 | 1 | 650 | 925 | blank | blank | europe-north | 1.8 | 0.8 | Migrated to optimize network costs. |
| LOG-0015 | optimization | 60 | success | 2023-11-05T11:30:32Z | SRV-US-21 | blank | 24 | 96 | 3 | 1400 | 1900 | GreenOpt | blank | us-central | 6.7 | 2.9 | Green optimization resulted in lower emissions. |
| LOG-0016 | allocation | 73.1 | blank | 2023-11-05T11:35:11Z | SRV-AP-20 | GS-11220 | 16 | 64 | 2 | 900 | 1100 | blank | 52 | asia-east | 3.9 | 1.7 | Peak hour allocation. |
| LOG-0017 | migration | 77.5 | blank | 2023-11-05T11:40:27Z | SRV-US-03 | blank | 28 | 112 | 4 | 1350 | 2300 | blank | blank | us-east | 6.8 | 3.2 | Migration to US East for special event. |
| LOG-0018 | scaling | 59.9 | blank | 2023-11-05T11:45:13Z | SRV-AP-09 | GS-10565 | 10 | 40 | 1 | 420 | 850 | blank | 25 | asia-south | 1.8 | 0.7 | Session upgraded due to player count. |
| LOG-0019 | failure | 0 | blank | 2023-11-05T11:51:00Z | SRV-EU-17 | blank | 0 | 0 | 0 | 0 | 0 | blank | blank | europe-west | 0 | 0 | Network interface failure. |
| LOG-0020 | deallocation | 34.1 | blank | 2023-11-05T11:56:37Z | SRV-US-21 | GS-11002 | 12 | 48 | 2 | 600 | 900 | blank | 19 | us-central | 1.2 | 0.5 | Resources released after session. |
What the 75 rows show
from the 75-row sampleFailure (event type) stands out: mean server_
- 59.3median server_
utilization_ percent - 13regions
- 12median resource_
cpu_ cores - 48.0median resource_
memory_ gb - 2median resource_
gpu_ count - 665.1median resource_
bandwidth_ mbps
Median 59.3, from 0.0 to 95.3.
- string 8
- integer 3
- float 6
- datetime 1
Columns
18 columns in three groups| column | type | description | example |
|---|---|---|---|
| Text 8 columns | |||
log_id | string | Unique identifier for each log entryunique | LOG-0001 |
server_id | string | Unique identifier for the cloud server involved in the event | SRV-EU-17 |
game_session_id | string | Unique identifier for the multiplayer game sessionoptional | GS-10432 |
event_type | string | Type of event (e.g., allocation, deallocation, optimization, scaling, failure, migration)6 values | allocation |
optimization_algorithm | string | Name of the optimization algorithm or strategy applied (if any)optional | DynamicBinPack |
optimization_result | string | Outcome or result of the optimization event (e.g., success, failure, improved, unchanged)success · failure · improved · unchanged · optional | improved |
region | string | Geographic region or data center location of the serveroptional | europe-west |
notes | string | Additional notes or comments related to the eventoptional | Peak hour allocation. |
| Numbers 9 columns | |||
resource_cpu_cores | integer | Number of CPU cores allocated or used during the event0 or more · optional | 16 |
resource_memory_gb | float | Amount of memory (in GB) allocated or used during the event0 or more · optional | 64 |
resource_gpu_count | integer | Number of GPUs allocated or used during the event0 or more · optional | 2 |
resource_bandwidth_mbps | float | Network bandwidth (in Mbps) allocated or used during the event0 or more · optional | 900.5 |
resource_storage_gb | float | Amount of storage (in GB) allocated or used during the event0 or more · optional | 1200 |
server_utilization_percent | float | Overall server utilization as a percentage (0-100)0 to 100 · optional | 78.2 |
player_count | integer | Number of active players in the game session during the event0 or more · optional | 45 |
energy_consumption_kwh | float | Estimated energy consumption (in kWh) during the event0 or more · optional | 4.8 |
carbon_emission_kg | float | Estimated carbon emissions (in kg CO2e) during the event0 or more · optional | 2.7 |
| Dates and times 1 column | |||
timestamp | datetime | Date and time when the log entry was recorded | 2023-11-05T10:13:32Z |
Use it for
A gaming dashboard
Server_
utilization_ percent by event_ type and a breakdown of optimization_ result. Excel, Power BI or Tableau. Why do the 10 failure rows have a mean server_
utilization_ percent of 0.0? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Logs75LOG-000178.2allocati…LOG-000292.5scalingLOG-000338.4dealloca…
A software demo
Believable logs with timestamp, server_
id and game_ session_ id to fill a screen in front of a buyer.
blueprint · gaming-cloud-resource-optimization-logs
Behind this dataset
Same schema. As many rows as you need.
These 75 rows came out of a blueprint — 18 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each row represents a unique resource allocation event with timestamp.
- Include server region, game instance type, allocated CPU/GPU resources, and duration.
- Track optimization actions (e.g., scaling, load balancing) and their triggers.
- Anonymize all sensitive identifiers; no player-level data.
- Include an efficiency score calculated post-event.
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-cloud-resource-optimization-logs