• Gaming
  • 18 columns
  • 75 rows
  • 8 formats

Gaming Cloud Resource Optimization Logs

This dataset contains detailed logs of resource allocation, server usage, and optimization events in multiplayer cloud gaming environments. It includes granular metrics on CPU, memory, GPU, bandwidth, and storage usage, as well as sustainability indicators like energy consumption and carbon emissions. Ideal for research and development in dynamic cloud resource management, operational efficiency, and sustainable gaming infrastructure.

  • last updated 16 Jan 2026
  • by GoMask
The brief that made it

AI/ML model development for dynamic cloud resource allocation

Sample rows

preview · 8 of 75 rows · all 18 columns
log_idstringevent_typestringserver_utilization_percentfloatoptimization_resultstringtimestampdatetimeserver_idstringgame_session_idstringresource_cpu_coresintegerresource_memory_gbfloatresource_gpu_countintegerresource_bandwidth_mbpsfloatresource_storage_gbfloatoptimization_algorithmstringplayer_countintegerregionstringenergy_consumption_kwhfloatcarbon_emission_kgfloatnotesstring
LOG-0001allocation78.2blank2023-11-05T10:13:32ZSRV-EU-17GS-1043216642900.51200blank45europe-west4.82.7High player load, allocated extra resources.
LOG-0002scaling92.5blank2023-11-05T10:18:11ZSRV-US-03GS-1071132128415002500blank80us-east8.54.2Auto-scaling triggered due to increased demand.
LOG-0003deallocation38.4blank2023-11-05T10:23:54ZSRV-AP-09GS-102228321350600blank22asia-south1.10.4Session ended, resources deallocated.
LOG-0004migration65.1blank2023-11-05T10:29:43ZSRV-EU-17blank2496312001700blankblankeurope-west5.62.1Migrated workloads to Europe West for latency optimization.
LOG-0005failure0blank2023-11-05T10:36:10ZSRV-US-21blank00000blankblankus-central00Unexpected hardware failure detected.
LOG-0006optimization52.8improved2023-11-05T10:41:08ZSRV-AP-09blank12481650900DynamicBinPackblankasia-south2.30.9Bin packing reduced resource waste.
LOG-0007allocation41.6blank2023-11-05T10:46:12ZSRV-EU-05GS-104768321400700blank18europe-north1.30.6Standard game allocation.
LOG-0008optimization85.6success2023-11-05T10:52:47ZSRV-US-03GS-1071128112412802250PowerSaveV277us-east7.33.7Energy savings after optimization.

What the 75 rows show

from the 75-row sample

Failure (event type) stands out: mean server_utilization_percent is 0.0, against 58.9 for the rest.

  • 59.3median server_utilization_percent
  • 13regions
  • 12median resource_cpu_cores
  • 48.0median resource_memory_gb
  • 2median resource_gpu_count
  • 665.1median resource_bandwidth_mbps
Mean server_utilization_percent by event_type75 rows
05010056.3alloc…17 rows19.8deall…10 rows71.4optim…15 rows76.9scali…12 rows0.0failu…10 rows61.8migra…11 rows
server_utilization_percent75 rows, in bands of 10
0612124357912986050100server_utilization_percent →

Median 59.3, from 0.0 to 95.3.

optimization_result15 rows with a value · 60 left blank
  1. improved8
  2. success5
  3. unchanged1
  4. failure1
18 columns by typefrom the column list below
  • string 8
  • integer 3
  • float 6
  • datetime 1

Columns

18 columns in three groups
blueprint · 18 columns
columntypedescriptionexample
Text 8 columns
log_idstringUnique identifier for each log entryuniqueLOG-0001
server_idstringUnique identifier for the cloud server involved in the eventSRV-EU-17
game_session_idstringUnique identifier for the multiplayer game sessionoptionalGS-10432
event_typestringType of event (e.g., allocation, deallocation, optimization, scaling, failure, migration)6 valuesallocation
optimization_algorithmstringName of the optimization algorithm or strategy applied (if any)optionalDynamicBinPack
optimization_resultstringOutcome or result of the optimization event (e.g., success, failure, improved, unchanged)success · failure · improved · unchanged · optionalimproved
regionstringGeographic region or data center location of the serveroptionaleurope-west
notesstringAdditional notes or comments related to the eventoptionalPeak hour allocation.
Numbers 9 columns
resource_cpu_coresintegerNumber of CPU cores allocated or used during the event0 or more · optional16
resource_memory_gbfloatAmount of memory (in GB) allocated or used during the event0 or more · optional64
resource_gpu_countintegerNumber of GPUs allocated or used during the event0 or more · optional2
resource_bandwidth_mbpsfloatNetwork bandwidth (in Mbps) allocated or used during the event0 or more · optional900.5
resource_storage_gbfloatAmount of storage (in GB) allocated or used during the event0 or more · optional1200
server_utilization_percentfloatOverall server utilization as a percentage (0-100)0 to 100 · optional78.2
player_countintegerNumber of active players in the game session during the event0 or more · optional45
energy_consumption_kwhfloatEstimated energy consumption (in kWh) during the event0 or more · optional4.8
carbon_emission_kgfloatEstimated carbon emissions (in kg CO2e) during the event0 or more · optional2.7
Dates and times 1 column
timestampdatetimeDate and time when the log entry was recorded2023-11-05T10:13:32Z

Use it for

  • median server …59.375 rowsmean server utilizati…56.3allo…19.8deal…71.4opti…76.9scal…

    A gaming dashboard

    Server_utilization_percent by event_type and a breakdown of optimization_result. Excel, Power BI or Tableau.

  • Why do the 10 failure rows have a mean server_utilization_percent of 0.0?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable logs with timestamp, server_id and game_session_id to fill a screen in front of a buyer.

Not quite right?

Make it yours.

Same 18 columns, your size and your rules. See 20 rows before you pay.

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This dataset75 rows18 columns
Yours1,000 rows18 columnsregion: UK only

blueprint · gaming-cloud-resource-optimization-logs

Behind this dataset

Same schema. As many rows as you need.

These 75 rows came out of a blueprint — 18 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Each row represents a unique resource allocation event with timestamp.
  • Include server region, game instance type, allocated CPU/GPU resources, and duration.
  • Track optimization actions (e.g., scaling, load balancing) and their triggers.
  • Anonymize all sensitive identifiers; no player-level data.
  • Include an efficiency score calculated post-event.
Rows
Open the blueprint in Data Factory

1 credit per row. Preview 20 rows free. Buy rows for the full run.

Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
gaming-cloud-resource-optimization-logs

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