Gaming Studio Energy Usage Log
This dataset provides detailed logs of energy consumption within a gaming studio, capturing usage by studio zone, activity type, and energy source for ESG and sustainability reporting. It enables granular analysis of energy mix, renewable usage, and associated emissions, supporting compliance, optimization, and sustainability initiatives. The dataset is ideal for tracking energy efficiency and environmental impact at both operational and strategic levels.
Sample rows
preview · 8 of 60 rows · all 15 columns| log_idstring | energy_sourcestring | energy_consumed_kwhfloat | is_renewableboolean | recorded_bystring | studio_idstring | studio_namestring | zone_idstring | zone_namestring | activity_typestring | measurement_start_datetimedatetime | measurement_end_datetimedatetime | co2_emissions_kgfloat | meter_idstring | notesstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EUL-001 | grid_electricity | 124.7 | false | jsmith | STU-101 | PixelForge Studios | Z-1A | Development Lab | development | 2024-04-01T08:00:00 | 2024-04-01T20:00:00 | 68.2 | MTR-901 | Regular workday |
| EUL-002 | solar | 38.4 | true | system_auto | STU-101 | PixelForge Studios | Z-1B | QA Room | qa | 2024-04-02T09:00:00 | 2024-04-02T18:00:00 | 0 | MTR-902 | Solar panel peak |
| EUL-003 | grid_electricity | 186.1 | false | jcho | STU-101 | PixelForge Studios | Z-1C | Rendering Cluster | rendering | 2024-04-03T10:00:00 | 2024-04-03T22:00:00 | 102.3 | MTR-903 | Render farm high load |
| EUL-004 | diesel_generator | 93.8 | false | system_auto | STU-102 | Nebula Interactive | Z-2A | Server Room | server_operation | 2024-04-04T07:00:00 | 2024-04-04T19:00:00 | 71.7 | MTR-904 | Backup generator running |
| EUL-005 | grid_electricity | 44.2 | false | knguyen | STU-102 | Nebula Interactive | Z-2B | Admin Office | administration | 2024-04-05T08:30:00 | 2024-04-05T17:30:00 | 24.5 | MTR-905 | blank |
| EUL-006 | battery_storage | 13.6 | true | system_auto | STU-102 | Nebula Interactive | Z-2C | Battery Storage Area | other | 2024-04-05T12:00:00 | 2024-04-05T16:00:00 | 0 | MTR-906 | Backup power test |
| EUL-007 | wind | 22.1 | true | jcho | STU-103 | Quantum Realm Games | Z-3A | QA Lab | qa | 2024-04-06T09:00:00 | 2024-04-06T15:00:00 | 0 | MTR-907 | Wind day |
| EUL-008 | grid_electricity | 112.3 | false | jsmith | STU-103 | Quantum Realm Games | Z-3B | Dev Floor | development | 2024-04-07T08:00:00 | 2024-04-07T19:00:00 | 61.6 | MTR-908 | Early release prep |
| EUL-009 | solar | 55.7 | true | system_auto | STU-103 | Quantum Realm Games | Z-3C | Server Bay | server_operation | 2024-04-08T10:00:00 | 2024-04-08T18:00:00 | 0 | MTR-909 | Cloudless day |
| EUL-010 | grid_electricity | 29.8 | false | aroberts | STU-104 | Vertex Play | Z-4A | Administration | administration | 2024-04-09T09:00:00 | 2024-04-09T17:00:00 | 16.9 | MTR-910 | blank |
| EUL-011 | grid_electricity | 178.9 | false | system_auto | STU-104 | Vertex Play | Z-4B | Render Suite | rendering | 2024-04-10T11:00:00 | 2024-04-10T23:00:00 | 98.1 | MTR-911 | New rendering hardware |
| EUL-012 | battery_storage | 15.2 | true | aroberts | STU-104 | Vertex Play | Z-4C | Battery Bay | other | 2024-04-11T14:00:00 | 2024-04-11T18:00:00 | 0 | MTR-912 | Power backup test |
| EUL-013 | grid_electricity | 134.6 | false | system_auto | STU-105 | Polygon Arcade | Z-5A | Development Hub | development | 2024-04-12T09:00:00 | 2024-04-12T21:00:00 | 73.2 | MTR-913 | Crunch session |
| EUL-014 | solar | 41.3 | true | mwalker | STU-105 | Polygon Arcade | Z-5B | QA Booth | qa | 2024-04-13T08:00:00 | 2024-04-13T16:00:00 | 0 | MTR-914 | blank |
| EUL-015 | grid_electricity | 165.2 | false | system_auto | STU-105 | Polygon Arcade | Z-5C | Rendering | rendering | 2024-04-14T10:00:00 | 2024-04-14T22:00:00 | 90.6 | MTR-915 | Heavy scenes |
| EUL-016 | diesel_generator | 97.5 | false | system_auto | STU-106 | Cubist Games | Z-6A | Server Zone | server_operation | 2024-04-15T07:00:00 | 2024-04-15T18:00:00 | 75.9 | MTR-916 | Scheduled backup |
| EUL-017 | grid_electricity | 32.4 | false | mwalker | STU-106 | Cubist Games | Z-6B | Admin | administration | 2024-04-16T09:00:00 | 2024-04-16T17:00:00 | 18.4 | MTR-917 | Regular admin day |
| EUL-018 | battery_storage | 12.7 | true | system_auto | STU-106 | Cubist Games | Z-6C | Battery Charging | other | 2024-04-17T13:00:00 | 2024-04-17T17:00:00 | 0 | MTR-918 | blank |
| EUL-019 | wind | 19.8 | true | system_auto | STU-107 | Bitstream Works | Z-7A | QA Suite | qa | 2024-04-18T09:00:00 | 2024-04-18T15:00:00 | 0 | MTR-919 | Windy morning |
| EUL-020 | grid_electricity | 118.6 | false | jsmith | STU-107 | Bitstream Works | Z-7B | Dev Bay | development | 2024-04-19T08:00:00 | 2024-04-19T20:00:00 | 65.7 | MTR-920 | Dev sprint |
What the 60 rows show
from the 60-row sampleSolar (energy source) stands out: 10 of its 10 rows have is_
- 42%is_
renewable = true - 43.5median energy_
consumed_ kwh - 6activity types
- 15studios
- 15studio names
- 11.1median co2_
emissions_ kg
Median 43.5, from 7.8 to 186.1.
- string 10
- float 2
- datetime 2
- boolean 1
Columns
15 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 10 columns | |||
log_id | string | Unique identifier for each energy usage log entryunique | EUL-001 |
studio_id | string | Unique identifier for the gaming studio | STU-101 |
studio_name | string | Name of the gaming studio | PixelForge Studios |
zone_id | string | Unique identifier for the studio zone (e.g., floor, room, department) | Z-1A |
zone_name | string | Descriptive name of the studio zone | Development Lab |
activity_type | string | Type of activity performed in the zone (e.g., development, QA, rendering, server operation, administration)6 values | development |
energy_source | string | Source of energy consumed (e.g., grid_electricity, solar, wind, diesel_generator, battery_storage, other)6 values | grid_electricity |
meter_id | string | Identifier for the energy meter or measurement deviceoptional | MTR-901 |
recorded_by | string | Name or identifier of the person or system that recorded the logoptional | jsmith |
notes | string | Additional notes or comments about the log entryoptional | Regular workday |
| Numbers 2 columns | |||
energy_consumed_kwh | float | Amount of energy consumed in kilowatt-hours (kWh)0 or more | 124.7 |
co2_emissions_kg | float | Estimated CO2 emissions in kilograms associated with the energy consumed0 or more · optional | 68.2 |
| Dates and times 2 columns | |||
measurement_start_datetime | datetime | Start date and time for the energy measurement period | 2024-04-01T08:00:00 |
measurement_end_datetime | datetime | End date and time for the energy measurement period | 2024-04-01T20:00:00 |
| True or false 1 column | |||
is_renewable | boolean | Indicates if the energy source is renewable | false |
Use it for
An energy dashboard
The is_
renewable rate, energy_ consumed_ kwh by energy_ source and a breakdown of recorded_ by. Excel, Power BI or Tableau. Why do 25 of 60 rows have is_
renewable = true? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Logs60EUL-001124.7grid_ele…EUL-00238.4solarEUL-00613.6battery_…
A software demo
Believable logs with studio_
id, studio_ name and zone_ id to fill a screen in front of a buyer.
blueprint · gaming-studio-energy-usage-log
Behind this dataset
Same schema. As many rows as you need.
These 60 rows came out of a blueprint — 15 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Energy consumption tracked daily per studio zone
- All energy sources (e.g. grid, renewable, backup) itemized
- Notes required for usage spikes (>20% above average)
- Total consumption must reconcile with sub-zones sum
- At least one energy efficiency activity logged weekly
1 credit per row. New accounts start with 25 free credits.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-studio-energy-usage-log