• Gaming
  • 16 columns
  • 122 rows
  • 8 formats

Game Server Moderation Action Logs

This dataset provides detailed logs of real-time moderation actions across multiplayer game servers, including moderator and player identifiers, action types, incident triggers, outcomes, and appeal statuses. It enables comprehensive analysis of moderation efficiency, common causes of disruptive behavior, and effectiveness of interventions, supporting safer online environments and optimal resource allocation.

  • last updated 4 Feb 2026
  • by GoMask
The brief that made it

Moderator efficiency and workload analysis

Sample rows

preview · 8 of 122 rows · all 16 columns
action_idstringaction_typestringaction_duration_minutesintegerappeal_requestedbooleanmoderator_idstringtimestampdatetimeserver_idstringmoderator_usernamestringplayer_idstringplayer_usernamestringaction_reasonstringincident_triggerstringaction_outcomestringappeal_outcomestringserver_regionstringnotesstring
A9B2C3D4E5ban0falsemod0012024-06-03T09:15:32Zsrv-NA-101GameGuardplyr1001FastShadowRepeated cheating detected by anti-cheat systemcheatingsuccessfulnot_requestedNAEvidence collected, permanent ban applied
X2Y3Z4W5V6mute60truemod0022024-06-03T10:02:17Zsrv-EU-202PixelPatrolplyr1002BraveLionExcessive spamming in chatspammingsuccessfulupheldEUMute duration set to 1 hour
Q7T8U9S0R1warning0falsemod0032024-06-03T11:30:05Zsrv-APAC-303ZeroLagplyr1003StarRunnerUse of mildly offensive languageabusive_languagesuccessfulnot_requestedAPACVerbal warning issued, no further action
V8W9X0Y1Z2kick0falsemod0042024-06-03T12:12:44Zsrv-SA-404ModMasterplyr1004FireFangGriefing teammates repeatedlygriefingsuccessfulnot_requestedSAPlayer kicked after two warnings
F3G4H5J6K7temp-ban1440truemod0052024-06-03T13:23:29Zsrv-OC-505FairPlayplyr1005BlueEagleCheating in ranked matchescheatingsuccessfulpendingOCTemporary ban for 24 hours
L1M2N3O4P5temp-mute120falsemod0062024-06-03T14:10:58Zsrv-EU-206SafeZoneplyr1006TigerClawHarassment in voice chatharassmentsuccessfulnot_requestedEUMuted for 2 hours, warning issued
S6T7U8V9W0ban0falsemod0012024-06-03T15:45:21Zsrv-NA-108GameGuardplyr1007ShadowBlazeRepeated harassment of other playersharassmentsuccessfulnot_requestedNAPermanent ban after review
U2V3W4X5Y6kick0falsemod0072024-06-03T16:05:11Zsrv-AF-606Guardianplyr1008RedCometSpamming voice chatspammingsuccessfulnot_requestedAFPlayer kicked, chat logs attached

What the 122 rows show

from the 122-row sample

Temp-ban (action type) stands out: mean action_duration_minutes is 2,499, against 15.7 for the rest.

  • 25%appeal_requested = true
  • 0median action_duration_minutes
  • 4appeal outcomes
  • 5action outcomes
  • 6incident triggers
  • 6server regions
Mean action_duration_minutes by action_type122 rows
02,0004,0000.0ban22 rows36.5mute18 rows0.0warni…20 rows0.0kick28 rows2,499temp-…17 rows58.1temp-…17 rows
action_duration_minutes122 rows, in bands of 2,000
0601201145200106,00012kaction_duration_minutes →

Median 0, from 0 to 10,080.

moderator_id122 rows · top 10 of 20 values
  1. mod501914
  2. mod723113
  3. mod233411
  4. mod0049
  5. mod88129
  6. mod0037
  7. mod0057
  8. mod0026
  9. mod0076
  10. mod_00125
16 columns by typefrom the column list below
  • string 13
  • integer 1
  • datetime 1
  • boolean 1

Columns

16 columns in four groups
blueprint · 16 columns
columntypedescriptionexample
Text 13 columns
action_idstringUnique identifier for each moderation action loggeduniqueA9B2C3D4E5
server_idstringUnique identifier for the game server where the incident occurredsrv-NA-101
moderator_idstringUnique identifier for the moderator performing the actionmod001
moderator_usernamestringUsername of the moderator performing the actionoptionalGameGuard
player_idstringUnique identifier for the player targeted by the moderation actionplyr1001
player_usernamestringUsername of the player targeted by the moderation actionoptionalFastShadow
action_typestringType of moderation action taken (e.g., ban, mute, warning, kick)7 valuesban
action_reasonstringBrief description or code indicating the reason for the moderation actionHarassment in voice chat
incident_triggerstringPrimary trigger or cause for the incident (e.g., abusive language, cheating, harassment)6 valuescheating
action_outcomestringOutcome of the moderation action (e.g., successful, appealed, reversed, failed)successful · appealed · reversed · failed · pendingsuccessful
appeal_outcomestringResult of the appeal process if applicable (e.g., upheld, overturned, pending, not_requested)upheld · overturned · pending · not_requestednot_requested
server_regionstringGeographic region of the game server (e.g., NA, EU, APAC)7 values · optionalNA
notesstringAdditional notes or comments from the moderator regarding the actionoptionalPlayer warned
Numbers 1 column
action_duration_minutesintegerDuration of the action in minutes (0 for permanent actions or warnings)0 or more0
Dates and times 1 column
timestampdatetimeDate and time when the moderation action occurred2024-06-03T09:15:32Z
True or false 1 column
appeal_requestedbooleanIndicates if the player requested an appeal for the moderation actionfalse

Use it for

  • appeal request…25%30 of 122 rowsmean action duration …0.0ban36.5mute0.0warn…0.0kick

    A gaming dashboard

    The appeal_requested rate, action_duration_minutes by action_type and a breakdown of moderator_id. Excel, Power BI or Tableau.

  • Why do the 17 temp-ban rows have a mean action_duration_minutes of 2,499?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable actions with timestamp, server_id and moderator_id to fill a screen in front of a buyer.

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This dataset122 rows16 columns
Yours10,000 rows16 columnsserver_region: UK only

blueprint · game-server-moderation-action-logs

Behind this dataset

Same schema. As many rows as you need.

These 122 rows came out of a blueprint — 16 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Each row captures a single moderation action linked to a unique incident ID.
  • Includes timestamp, moderator ID, action type, resolution time, and incident category.
  • Resolution times must be recorded in seconds and cannot be negative.
  • Actions labeled 'automatic' require associated algorithm confidence score.
  • If the action resulted in escalation, escalation reason code is required.
Rows
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Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
game-server-moderation-action-logs

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