Online Gaming Server Latency Logs
This dataset provides detailed, time-stamped latency measurements for multiplayer gaming servers, including player and server identifiers, geographic regions, network conditions, and connection types. It is ideal for infrastructure monitoring, network optimization, and player experience analysis across global gaming platforms.
Sample rows
preview · 8 of 200 rows · all 16 columns| log_idstring | connection_typestring | jitter_msfloat | player_countrystring | timestampdatetime | server_idstring | server_regionstring | game_idstring | game_namestring | player_idstring | latency_msfloat | packet_loss_percentfloat | isp_namestring | session_idstring | server_ipstring | player_ipstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| log-B1a12fX6 | wired | 1.2 | US | 2024-06-22T00:04:12Z | srv-001 | us-east | gm-xyz12 | Space Combat | plr-1001 | 12.1 | 0.2 | Comcast | sess-9001 | 18.204.55.101 | 73.162.101.88 |
| log-dfS9xLz2 | wifi | 3.8 | CA | 2024-06-22T00:37:51Z | srv-002 | us-west | gm-moba33 | Heroes Arena | plr-1002 | 93.2 | 1.6 | Bell Canada | sess-9002 | 52.89.222.15 | 24.48.23.112 |
| log-Gh6sP9u3 | wired | 0.8 | FR | 2024-06-22T01:15:46Z | srv-003 | eu-west | gm-bat02 | Battle Tanks | plr-1003 | 21.6 | 0.3 | Free | sess-9003 | 51.77.123.45 | 90.23.88.190 |
| log-98JkH3q1 | wired | 1.1 | DE | 2024-06-22T02:03:32Z | srv-004 | eu-central | gm-race99 | Speed Legends | plr-1004 | 17.4 | 0.1 | Deutsche Telekom | sess-9004 | 18.184.26.100 | 87.166.32.45 |
| log-Ry7sD3v0 | wired | 2.3 | JP | 2024-06-22T03:14:10Z | srv-005 | asia-east | gm-coop21 | Operation Squad | plr-1005 | 24.5 | 0.4 | NTT Communications | sess-9005 | 133.130.112.45 | 60.43.12.88 |
| log-My8vFk2x | wired | 0.7 | IN | 2024-06-22T04:19:22Z | srv-006 | asia-south | gm-spc44 | Galaxy Run | plr-1006 | 19.7 | 0.2 | Airtel | sess-9006 | 49.207.132.100 | 103.48.22.11 |
| log-Xb5pQw7z | wired | 1.2 | AU | 2024-06-22T05:08:38Z | srv-007 | oceania | gm-xyz12 | Space Combat | plr-1007 | 25 | 0.1 | Telstra | sess-9007 | 13.54.22.99 | 203.11.72.44 |
| log-Sz2kTn8c | wired | 2.5 | BR | 2024-06-22T06:41:29Z | srv-008 | south-america | gm-moba33 | Heroes Arena | plr-1008 | 31.1 | 0.5 | Oi | sess-9008 | 186.192.10.22 | 200.219.172.88 |
| log-Uw3mFq9s | wired | 2.2 | NG | 2024-06-22T07:56:13Z | srv-009 | africa | gm-bat02 | Battle Tanks | plr-1009 | 29.9 | 0.3 | Spectranet | sess-9009 | 102.67.13.200 | 41.190.2.52 |
| log-Pq5fVb1w | wifi | 3.3 | MX | 2024-06-22T08:44:40Z | srv-010 | us-east | gm-race99 | Speed Legends | plr-1010 | 39.5 | 0.4 | Telmex | sess-9010 | 3.227.45.201 | 189.202.45.33 |
| log-Tn7yQj3z | wifi | 4.8 | US | 2024-06-22T09:29:55Z | srv-011 | us-west | gm-coop21 | Operation Squad | plr-1011 | 65.8 | 1.2 | AT&T | sess-9011 | 35.162.77.111 | 68.72.11.199 |
| log-Zp3sFv6w | wifi | 2.7 | GB | 2024-06-22T10:13:27Z | srv-012 | eu-west | gm-spc44 | Galaxy Run | plr-1012 | 48.7 | 0.7 | Sky Broadband | sess-9012 | 5.102.228.51 | 81.2.69.142 |
| log-Rf8cWq4y | wifi | 5 | PL | 2024-06-22T11:07:03Z | srv-013 | eu-central | gm-xyz12 | Space Combat | plr-1013 | 72.5 | 1.8 | Orange Polska | sess-9013 | 18.196.178.22 | 77.65.32.19 |
| log-Kn6tJv2z | wifi | 1.9 | KR | 2024-06-22T12:52:51Z | srv-014 | asia-east | gm-moba33 | Heroes Arena | plr-1014 | 39.2 | 0.6 | SK Broadband | sess-9014 | 14.63.205.101 | 211.109.19.33 |
| log-Jv4yNc6s | wifi | 1.7 | LK | 2024-06-22T13:36:30Z | srv-015 | asia-south | gm-bat02 | Battle Tanks | plr-1015 | 44.6 | 0.5 | Dialog | sess-9015 | 220.247.224.100 | 123.231.12.55 |
| log-Ft5uQb0x | wifi | 2.8 | NZ | 2024-06-22T14:29:44Z | srv-016 | oceania | gm-race99 | Speed Legends | plr-1016 | 67.3 | 1 | Spark NZ | sess-9016 | 27.123.45.221 | 121.73.45.33 |
| log-Lh2mDs7w | wifi | 5 | AR | 2024-06-22T15:22:10Z | srv-017 | south-america | gm-coop21 | Operation Squad | plr-1017 | 101.2 | 2 | Telecom Argentina | sess-9017 | 190.210.89.111 | 181.31.22.11 |
| log-Nt8yKz1f | wifi | 3.6 | ZA | 2024-06-22T16:10:58Z | srv-018 | africa | gm-spc44 | Galaxy Run | plr-1018 | 49.4 | 0.9 | Rain | sess-9018 | 102.132.98.77 | 196.29.45.101 |
| log-Yp3dTq8e | cellular | 27.8 | IT | 2024-06-22T17:55:40Z | srv-019 | us-east | gm-xyz12 | Space Combat | plr-1019 | 120.6 | 15.2 | Vodafone IT | sess-9019 | 3.220.44.51 | 151.35.22.211 |
| log-Wz2gPq7d | cellular | 34.1 | ES | 2024-06-22T18:48:55Z | srv-020 | us-west | gm-moba33 | Heroes Arena | plr-1020 | 162.8 | 8.3 | Movistar | sess-9020 | 54.186.89.134 | 83.45.121.93 |
What the 200 rows show
from the 200-row sampleSatellite (connection type) stands out: mean jitter_
- 3.9median jitter_
ms - 6games
- 6game names
- 9server regions
- 64.2median latency_
ms - 1.2median packet_
loss_ percent
Median 3.9, from 0.20 to 99.9.
- string 12
- float 3
- datetime 1
Columns
16 columns in three groups| column | type | description | example |
|---|---|---|---|
| Text 12 columns | |||
log_id | string | Unique identifier for each latency log entryunique | log-B1a12fX6 |
server_id | string | Unique identifier for the game server where latency was measured | srv-001 |
server_region | string | Geographic region or data center location of the server (e.g., us-east, eu-west)9 values | us-east |
game_id | string | Unique identifier for the multiplayer game being played6 games | gm-xyz12 |
game_name | string | Name of the multiplayer game6 names | Space Combat |
player_id | string | Unique identifier for the player whose session is being measured | plr-1001 |
player_country | string | Country code of the player (ISO 3166-1 alpha-2) | US |
connection_type | string | Type of network connection used by the player (e.g., wired, wifi, cellular)wired · wifi · cellular · satellite · unknown · optional | wired |
isp_name | string | Name of the player's Internet Service Provideroptional | Comcast |
session_id | string | Unique identifier for the player's game sessionoptional | sess-9001 |
server_ip | string | IP address of the game serveroptional | 18.204.55.101 |
player_ip | string | IP address of the playeroptional | 73.162.101.88 |
| Numbers 3 columns | |||
latency_ms | float | Measured network latency in milliseconds between player and server0 or more | 12.1 |
packet_loss_percent | float | Percentage of lost network packets during measurement0 to 100 · optional | 0.2 |
jitter_ms | float | Variation in latency (jitter) measured in milliseconds0 or more · optional | 1.2 |
| Dates and times 1 column | |||
timestamp | datetime | Date and time when the latency measurement was recorded (UTC) | 2024-06-22T00:04:12Z |
Use it for
A gaming dashboard
Jitter_
ms by connection_ type and a breakdown of player_ country. Excel, Power BI or Tableau. Why do the 16 satellite rows have a mean jitter_
ms of 78.0? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Logs200log-B1a12fX61.2wiredlog-dfS9xLz23.8wifilog-Gh6sP9u30.8wired
A software demo
Believable logs with timestamp, server_
id and server_ region to fill a screen in front of a buyer.
blueprint · online-gaming-server-latency-logs
Behind this dataset
Same schema. As many rows as you need.
These 200 rows came out of a blueprint — 16 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Include server region, time, latency in ms
- Capture game title and platform
- Include outage flag for severe delays
- Exclude test server data
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- online-gaming-server-latency-logs