• Gaming
  • 16 columns
  • 200 rows
  • 8 formats

Online Gaming Server Latency Logs

This dataset provides detailed, time-stamped latency measurements for multiplayer gaming servers, including player and server identifiers, geographic regions, network conditions, and connection types. It is ideal for infrastructure monitoring, network optimization, and player experience analysis across global gaming platforms.

  • last updated 21 Aug 2025
  • by GoMask
The brief that made it

Real-time monitoring and alerting for server latency spikes

Sample rows

preview · 8 of 200 rows · all 16 columns
log_idstringconnection_typestringjitter_msfloatplayer_countrystringtimestampdatetimeserver_idstringserver_regionstringgame_idstringgame_namestringplayer_idstringlatency_msfloatpacket_loss_percentfloatisp_namestringsession_idstringserver_ipstringplayer_ipstring
log-B1a12fX6wired1.2US2024-06-22T00:04:12Zsrv-001us-eastgm-xyz12Space Combatplr-100112.10.2Comcastsess-900118.204.55.10173.162.101.88
log-dfS9xLz2wifi3.8CA2024-06-22T00:37:51Zsrv-002us-westgm-moba33Heroes Arenaplr-100293.21.6Bell Canadasess-900252.89.222.1524.48.23.112
log-Gh6sP9u3wired0.8FR2024-06-22T01:15:46Zsrv-003eu-westgm-bat02Battle Tanksplr-100321.60.3Freesess-900351.77.123.4590.23.88.190
log-98JkH3q1wired1.1DE2024-06-22T02:03:32Zsrv-004eu-centralgm-race99Speed Legendsplr-100417.40.1Deutsche Telekomsess-900418.184.26.10087.166.32.45
log-Ry7sD3v0wired2.3JP2024-06-22T03:14:10Zsrv-005asia-eastgm-coop21Operation Squadplr-100524.50.4NTT Communicationssess-9005133.130.112.4560.43.12.88
log-My8vFk2xwired0.7IN2024-06-22T04:19:22Zsrv-006asia-southgm-spc44Galaxy Runplr-100619.70.2Airtelsess-900649.207.132.100103.48.22.11
log-Xb5pQw7zwired1.2AU2024-06-22T05:08:38Zsrv-007oceaniagm-xyz12Space Combatplr-1007250.1Telstrasess-900713.54.22.99203.11.72.44
log-Sz2kTn8cwired2.5BR2024-06-22T06:41:29Zsrv-008south-americagm-moba33Heroes Arenaplr-100831.10.5Oisess-9008186.192.10.22200.219.172.88

What the 200 rows show

from the 200-row sample

Satellite (connection type) stands out: mean jitter_ms is 78.0, against 13.8 for the rest.

  • 3.9median jitter_ms
  • 6games
  • 6game names
  • 9server regions
  • 64.2median latency_ms
  • 1.2median packet_loss_percent
Mean jitter_ms by connection_type200 rows
0501001.4wired75 rows4.5wifi53 rows22.3cellul…42 rows78.0satell…16 rows89.1unknown14 rows
jitter_ms200 rows, in bands of 10
070140134161063444514050100jitter_ms →

Median 3.9, from 0.20 to 99.9.

player_country200 rows · top 10 of 19 values
  1. FR15
  2. DE15
  3. US14
  4. JP14
  5. IN14
  6. AU14
  7. NG13
  8. CA12
  9. PL11
  10. BR10
16 columns by typefrom the column list below
  • string 12
  • float 3
  • datetime 1

Columns

16 columns in three groups
blueprint · 16 columns
columntypedescriptionexample
Text 12 columns
log_idstringUnique identifier for each latency log entryuniquelog-B1a12fX6
server_idstringUnique identifier for the game server where latency was measuredsrv-001
server_regionstringGeographic region or data center location of the server (e.g., us-east, eu-west)9 valuesus-east
game_idstringUnique identifier for the multiplayer game being played6 gamesgm-xyz12
game_namestringName of the multiplayer game6 namesSpace Combat
player_idstringUnique identifier for the player whose session is being measuredplr-1001
player_countrystringCountry code of the player (ISO 3166-1 alpha-2)US
connection_typestringType of network connection used by the player (e.g., wired, wifi, cellular)wired · wifi · cellular · satellite · unknown · optionalwired
isp_namestringName of the player's Internet Service ProvideroptionalComcast
session_idstringUnique identifier for the player's game sessionoptionalsess-9001
server_ipstringIP address of the game serveroptional18.204.55.101
player_ipstringIP address of the playeroptional73.162.101.88
Numbers 3 columns
latency_msfloatMeasured network latency in milliseconds between player and server0 or more12.1
packet_loss_percentfloatPercentage of lost network packets during measurement0 to 100 · optional0.2
jitter_msfloatVariation in latency (jitter) measured in milliseconds0 or more · optional1.2
Dates and times 1 column
timestampdatetimeDate and time when the latency measurement was recorded (UTC)2024-06-22T00:04:12Z

Use it for

  • median jitter …3.9200 rowsmean jitter ms by con…1.4wired4.5wifi22.3cell…78.0sate…

    A gaming dashboard

    Jitter_ms by connection_type and a breakdown of player_country. Excel, Power BI or Tableau.

  • Why do the 16 satellite rows have a mean jitter_ms of 78.0?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable logs with timestamp, server_id and server_region to fill a screen in front of a buyer.

Not quite right?

Make it yours.

Same 16 columns, your size and your rules. See 20 rows before you pay.

Preview 20 rows free

1,000 rows: $1.99 · 10,000: $12.99One-time. No subscription. All prices

This dataset200 rows16 columns
Yours1,000 rows16 columnsserver_region: UK only

blueprint · online-gaming-server-latency-logs

Behind this dataset

Same schema. As many rows as you need.

These 200 rows came out of a blueprint — 16 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Include server region, time, latency in ms
  • Capture game title and platform
  • Include outage flag for severe delays
  • Exclude test server data
Rows
Open the blueprint in Data Factory

1 credit per row. Preview 20 rows free. Buy rows for the full run.

Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
online-gaming-server-latency-logs

What should your data show?

Preview 20 rows free
No signup. No card.