Matchmaking System Performance Data
This dataset captures detailed performance metrics for online game matchmaking systems, including match quality, latency, queue times, player counts, and feedback scores. It enables game developers to analyze and optimize matchmaking algorithms, improve player satisfaction, and monitor system health across regions and game titles. The data is ideal for identifying bottlenecks, balancing matches, and enhancing overall multiplayer experiences.
Sample rows
preview · 8 of 200 rows · all 19 columns| match_idstring | regionstring | average_latency_msfloat | successful_matchmakingboolean | game_titlestring | match_start_timedatetime | match_end_timedatetime | player_countinteger | average_player_skill_ratingfloat | match_quality_scorefloat | max_latency_msfloat | min_latency_msfloat | match_duration_secondsinteger | abandoned_player_countinteger | average_queue_time_secondsfloat | max_queue_time_secondsfloat | min_queue_time_secondsfloat | player_feedback_scorefloat | match_typestring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| M001 | NA | 29.4 | true | BattleFrontier | 2024-05-01T12:03:18Z | 2024-05-01T12:46:21Z | 8 | 1852.3 | 0.91 | 49.5 | 14.2 | 2598 | 0 | 18.1 | 43.5 | 7.4 | 4.8 | ranked |
| M002 | EU | 38.2 | true | GalacticArena | 2024-05-02T09:15:02Z | 2024-05-02T09:52:16Z | 6 | 1420.7 | 0.85 | 61.9 | 16.8 | 2234 | 0 | 49.7 | 57.2 | 15.1 | 4.7 | ranked |
| M003 | OCEANIA | 35.6 | true | ShadowSiege | 2024-05-03T18:30:46Z | 2024-05-03T18:37:58Z | 4 | 1665.9 | 0.88 | 67.4 | 12.7 | 432 | 0 | 22.3 | 45.6 | 6.2 | 4.9 | ranked |
| M004 | NA | 41.8 | true | BattleFrontier | 2024-05-04T01:34:09Z | 2024-05-04T02:13:25Z | 10 | 1993.5 | 0.96 | 68.2 | 19.6 | 2356 | 0 | 32.4 | 58.7 | 10.3 | 4.9 | ranked |
| M005 | EU | 28.6 | true | GalacticArena | 2024-05-05T12:11:34Z | 2024-05-05T12:36:28Z | 7 | 1750.2 | 0.83 | 57.1 | 13.7 | 1494 | 0 | 44.2 | 50.8 | 13.2 | 4.7 | ranked |
| M006 | OCEANIA | 11.4 | true | ShadowSiege | 2024-05-06T16:21:18Z | 2024-05-06T16:50:34Z | 2 | 1835.6 | 0.98 | 21.3 | 3.8 | 1756 | 0 | 12.9 | 18.4 | 5.2 | 5 | ranked |
| M007 | NA | 35.3 | true | BattleFrontier | 2024-05-07T05:44:20Z | 2024-05-07T06:06:14Z | 5 | 1478.9 | 0.81 | 59.2 | 14.9 | 1314 | 1 | 37.7 | 45.1 | 11.8 | 4.5 | ranked |
| M008 | EU | 19.8 | true | GalacticArena | 2024-05-08T17:23:07Z | 2024-05-08T18:01:33Z | 3 | 1600.1 | 0.93 | 27.2 | 8.1 | 2316 | 0 | 26.9 | 35.7 | 9.5 | 4.8 | ranked |
| M009 | OCEANIA | 13.2 | true | ShadowSiege | 2024-05-09T21:12:44Z | 2024-05-09T21:19:32Z | 2 | 1758.7 | 0.84 | 23.7 | 4.2 | 408 | 0 | 5.7 | 7.2 | 2.1 | 4.6 | ranked |
| M010 | NA | 36.7 | true | BattleFrontier | 2024-05-10T10:37:55Z | 2024-05-10T11:08:07Z | 9 | 1927.4 | 0.88 | 68.1 | 21.2 | 1812 | 0 | 21.6 | 38.9 | 13.5 | 4.9 | ranked |
| M011 | ASIA | 356.8 | true | StarLegion | 2024-05-01T04:15:09Z | 2024-05-01T05:17:15Z | 16 | 658.2 | 0.44 | 890.2 | 113.6 | 3735 | 3 | 102.5 | 210.2 | 19.2 | 2.3 | casual |
| M012 | SA | 421.9 | true | GalacticArena | 2024-05-02T16:01:39Z | 2024-05-02T18:14:22Z | 24 | 842.7 | 0.16 | 1200 | 97.5 | 7923 | 8 | 196.2 | 215.9 | 68.1 | 1.7 | casual |
| M013 | AFRICA | 774.7 | true | StarLegion | 2024-05-03T11:23:19Z | 2024-05-03T12:56:54Z | 18 | 388.4 | 0.23 | 1632.8 | 142.3 | 5605 | 6 | 168.7 | 275.1 | 70.5 | 1.2 | casual |
| M014 | ASIA | 329.4 | true | ShadowSiege | 2024-05-04T14:10:28Z | 2024-05-04T16:26:09Z | 12 | 790.1 | 0.31 | 1092.7 | 129.8 | 8141 | 4 | 137.6 | 185.3 | 49.4 | 2.1 | casual |
| M015 | SA | 232.1 | true | GalacticArena | 2024-05-05T18:18:21Z | 2024-05-05T18:52:44Z | 14 | 633.9 | 0.28 | 842.5 | 111.2 | 2063 | 5 | 82.7 | 153.8 | 31.5 | 1.9 | casual |
| M016 | AFRICA | 1022.8 | true | StarLegion | 2024-05-06T09:49:22Z | 2024-05-06T10:36:11Z | 22 | 488.1 | 0.13 | 2027.7 | 212.6 | 2809 | 9 | 165.6 | 192.1 | 77.9 | 1.5 | casual |
| M017 | ASIA | 209.7 | true | ShadowSiege | 2024-05-07T08:07:40Z | 2024-05-07T08:29:15Z | 10 | 545.2 | 0.35 | 882.6 | 91.4 | 1295 | 2 | 65.2 | 89.2 | 18.7 | 2.4 | casual |
| M018 | SA | 143.1 | true | BattleFrontier | 2024-05-08T21:03:57Z | 2024-05-08T22:22:43Z | 20 | 1132.6 | 0.65 | 305.8 | 54.2 | 4726 | 7 | 140.6 | 180.1 | 48.2 | 2.9 | casual |
| M019 | OCEANIA | 112.7 | true | GalacticArena | 2024-05-09T13:37:04Z | 2024-05-09T14:11:11Z | 36 | 972.2 | 0.59 | 212.3 | 52.8 | 2057 | 11 | 109.3 | 152.6 | 35.7 | 2.7 | casual |
| M020 | NA | 69.5 | true | StarLegion | 2024-05-10T05:52:16Z | 2024-05-10T06:46:37Z | 48 | 1278.4 | 0.71 | 101.2 | 38.1 | 3251 | 13 | 122.3 | 146.8 | 44.9 | 2.8 | casual |
What the 200 rows show
from the 200-row sampleAFRICA region stands out: mean average_
- 94%successful_
matchmaking = true - 56.4median average_
latency_ ms - 3match types
- 7.5median player_
count - 1,069median average_
player_ skill_ rating - 0.59median match_
quality_ score
Median 56.4, from 0.0 to 1,193.
- string 4
- integer 3
- float 9
- datetime 2
- boolean 1
Columns
19 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 4 columns | |||
match_id | string | Unique identifier for each matchmaking sessionunique | M001 |
game_title | string | Name of the game for which matchmaking is performed | BattleFrontier |
region | string | Geographical region or server location for the match6 values | NA |
match_type | string | Type of match (e.g., ranked, casual, custom)ranked · casual · custom | ranked |
| Numbers 12 columns | |||
player_count | integer | Total number of players in the match2 or more | 8 |
average_player_skill_rating | float | Average skill rating of all players in the match0 or more | 1852.3 |
match_quality_score | float | Quantitative score representing the quality of the matchmaking (e.g., fairness, balance)0 to 1 | 0.91 |
average_latency_ms | float | Average network latency (in milliseconds) experienced by players during the match0 or more | 29.4 |
max_latency_ms | float | Maximum network latency (in milliseconds) experienced by any player during the match0 or more | 49.5 |
min_latency_ms | float | Minimum network latency (in milliseconds) experienced by any player during the match0 or more | 14.2 |
match_duration_seconds | integer | Total duration of the match in seconds1 or more | 2598 |
abandoned_player_count | integer | Number of players who abandoned or disconnected during the match0 or more | 0 |
average_queue_time_seconds | float | Average time players spent in queue before being matched, in seconds0 or more | 18.1 |
max_queue_time_seconds | float | Maximum time any player spent in queue before being matched, in seconds0 or more | 43.5 |
min_queue_time_seconds | float | Minimum time any player spent in queue before being matched, in seconds0 or more | 7.4 |
player_feedback_score | float | Average feedback score submitted by players after the match (e.g., 1-5 scale)1 to 5 · optional | 4.8 |
| Dates and times 2 columns | |||
match_start_time | datetime | Timestamp when the matchmaking session started | 2024-05-01T12:03:18Z |
match_end_time | datetime | Timestamp when the matchmaking session ended | 2024-05-01T12:46:21Z |
| True or false 1 column | |||
successful_matchmaking | boolean | Indicates if the matchmaking session was successfully completed | true |
Use it for
A gaming dashboard
The successful_
matchmaking rate, average_ latency_ ms by region and a breakdown of game_ title. Excel, Power BI or Tableau. Why do the 27 AFRICA rows have a mean average_
latency_ ms of 545.5? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Matches200M00129.4NAM00238.2EUM0410EU
A software demo
Believable matches with game_
title, region and match_ start_ time to fill a screen in front of a buyer.
blueprint · matchmaking-system-performance-data
Behind this dataset
Same schema. As many rows as you need.
These 200 rows came out of a blueprint — 19 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Include match ID and player skill levels
- Track matchmaking wait time
- Flag unbalanced matches
- Exclude private matches
1 credit per row. New accounts start with 25 free credits.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- matchmaking-system-performance-data