• Gaming
  • 21 columns
  • 64 rows
  • 8 formats

Gaming Developer Remote Productivity Metrics

This dataset provides detailed daily productivity and collaboration metrics for remote gaming developers, including work patterns, tool usage, and project outcomes across distributed teams. It enables gaming studios to optimize team structures, improve workflow efficiency, and assess the impact of remote work on project delivery and quality.

  • last updated 13 Dec 2025
  • by GoMask
The brief that made it

Analyze developer productivity trends and remote work effectiveness

Sample rows

preview · 8 of 64 rows · all 21 columns
developer_idstringrolestringbugs_fixedintegertools_usedstringdeveloper_namestringemailstringstudio_idstringstudio_namestringproject_idstringproject_namestringdatedatehours_workedfloattasks_completedintegercode_commitsintegermeetings_attendedintegercollaboration_scorefloatproductivity_scorefloatremote_location_citystringremote_location_countrystringproject_statusstringproject_outcome_scorefloat
dev001Backend Developer2Slack, GitHub, JiraAva Thompsonava.thompson@gamifyworks.comstud01Gamify WorksprojA01Shadow Frontier2024-05-027.531217.883.2San FranciscoUSAActive87.4
dev002Frontend Developer0Zoom, Figma, SlackLucas Fernandezlucas.fernandez@pixelpulse.iostud02Pixel PulseprojB01Mystic Realm2024-06-086.32728.175.9BarcelonaSpainActive80.1
dev003Game Designer0Miro, Slack, TrelloMaya Patelmaya.patel@bluearcade.comstud03Blue ArcadeprojC01Rogue Galaxy2024-04-258.74029.291.3MumbaiIndiaCompleted94.9
dev004QA Engineer5Jira, SlackEthan Kimethan.kim@pixelpulse.iostud02Pixel PulseprojB01Mystic Realm2024-06-095.23116.769.5SeoulSouth KoreaActive80.1
dev005Project Manager0Zoom, Slack, TrelloSofia Rossisofia.rossi@gamifyworks.comstud01Gamify WorksprojA01Shadow Frontier2024-05-039.12038.688MilanItalyActive87.4
dev006Backend Developer1GitHub, SlackNoah Johnsonnoah.johnson@bluearcade.comstud03Blue ArcadeprojC02Pixel Odyssey2024-04-2762817.178.7LondonUKOn Hold63.2
dev007QA Engineer6Jira, Slack, ZoomChloe Nguyenchloe.nguyen@gamepioneer.comstud04Game PioneerprojD01Elemental Quest2024-06-017.94028.782.4SydneyAustraliaActive76.5
dev008Frontend Developer0Figma, GitHub, SlackWilliam Smithwilliam.smith@bluearcade.comstud03Blue ArcadeprojC02Pixel Odyssey2024-04-288.23917.985.6VancouverCanadaOn Hold63.2

What the 64 rows show

from the 64-row sample

QA Engineer role stands out: mean bugs_fixed is 5.3, against 0.90 for the rest.

  • 1median bugs_fixed
  • 4project statuses
  • 16studios
  • 16studio names
  • 7.5median hours_worked
  • 3.5median tasks_completed
Mean bugs_fixed by role64 rows
0482.0Backe…12 rows1.1Front…15 rows0.22Game …9 rows5.3QA En…14 rows0.0Proje…8 rows0.50Other6 rows
bugs_fixed64 rows, in bands of 1
015302313114337047bugs_fixed →

Median 1, from 0 to 7.

tools_used64 rows · top 10 of 32 values
  1. Jira, Slack6
  2. Jira, Slack, TestRail5
  3. GitHub, Jira, Slack5
  4. Zoom, Slack, Trello3
  5. GitHub, Slack3
  6. Figma, GitHub, Slack3
  7. Slack, Trello3
  8. Miro, Trello, Slack3
  9. GitHub, Figma, Slack3
  10. Slack, GitHub2
21 columns by typefrom the column list below
  • string 12
  • integer 4
  • float 4
  • date 1

Columns

21 columns in three groups
blueprint · 21 columns
columntypedescriptionexample
Text 12 columns
developer_idstringUnique identifier for each remote developeruniquedev001
developer_namestringFull name of the developerAva Thompson
emailstringDeveloper's work email addressuniqueethan.kim@pixelpulse.io
studio_idstringUnique identifier for the gaming studiostud01
studio_namestringName of the gaming studioGamify Works
project_idstringUnique identifier for the projectprojA01
project_namestringName of the project the developer is working onShadow Frontier
rolestringDeveloper's role in the project (e.g., Backend Developer, Game Designer)6 valuesBackend Developer
tools_usedstringComma-separated list of digital tools used (e.g., Slack, Jira, GitHub)optionalSlack, GitHub, Jira
remote_location_citystringCity where the developer is working remotelyoptionalSan Francisco
remote_location_countrystringCountry where the developer is working remotelyoptionalUSA
project_statusstringCurrent status of the project (e.g., Active, Completed, On Hold)Active · Completed · On Hold · CancelledActive
Numbers 8 columns
hours_workedfloatTotal hours worked by the developer on the given date0 to 247.5
tasks_completedintegerNumber of tasks completed by the developer on the given date0 or more3
code_commitsintegerNumber of code commits made by the developer on the given date0 or more · optional12
bugs_fixedintegerNumber of bugs fixed by the developer on the given date0 or more · optional2
meetings_attendedintegerNumber of remote meetings attended by the developer on the given date0 or more · optional1
collaboration_scorefloatScore representing the developer's collaboration effectiveness (0-10 scale)0 to 10 · optional7.8
productivity_scorefloatOverall productivity score for the developer on the given date (0-100 scale)0 to 100 · optional83.2
project_outcome_scorefloatQuantitative score for project outcome (0-100 scale, e.g., based on milestones, quality, delivery)0 to 100 · optional87.4
Dates and times 1 column
datedateDate for which productivity metrics are recorded2024-05-02

Use it for

  • median bugs fi…164 rowsmean bugs fixed by ro…2.0Back…1.1Fron…0.22Game…5.3QA E…

    A gaming dashboard

    Bugs_fixed by role and a breakdown of tools_used. Excel, Power BI or Tableau.

  • Why do the 14 QA Engineer rows have a mean bugs_fixed of 5.3?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable developers with developer_name, email and studio_id to fill a screen in front of a buyer.

Not quite right?

Make it yours.

Same 21 columns, your size and your rules. See 20 rows before you pay.

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This dataset64 rows21 columns
Yours1,000 rows21 columnsremote_location_city: UK only

blueprint · gaming-developer-remote-productivity-metrics

Behind this dataset

Same schema. As many rows as you need.

These 64 rows came out of a blueprint — 21 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Each developer record includes weekly hours logged, completed tasks, and collaboration events.
  • Project milestones are mapped to contribution levels for individual team members.
  • Tool usage frequency and adoption rates are tracked per developer.
  • Productivity scores are normalized across projects and adjusted for team size.
  • Remote incident reports and resolution times are linked to productivity outcomes.
Rows
Open the blueprint in Data Factory

1 credit per row. New accounts start with 25 free credits.

Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
gaming-developer-remote-productivity-metrics

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