Gaming Developer Remote Productivity Metrics
This dataset provides detailed daily productivity and collaboration metrics for remote gaming developers, including work patterns, tool usage, and project outcomes across distributed teams. It enables gaming studios to optimize team structures, improve workflow efficiency, and assess the impact of remote work on project delivery and quality.
Sample rows
preview · 8 of 64 rows · all 21 columns| developer_idstring | rolestring | bugs_fixedinteger | tools_usedstring | developer_namestring | emailstring | studio_idstring | studio_namestring | project_idstring | project_namestring | datedate | hours_workedfloat | tasks_completedinteger | code_commitsinteger | meetings_attendedinteger | collaboration_scorefloat | productivity_scorefloat | remote_location_citystring | remote_location_countrystring | project_statusstring | project_outcome_scorefloat |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| dev001 | Backend Developer | 2 | Slack, GitHub, Jira | Ava Thompson | ava.thompson@ | stud01 | Gamify Works | projA01 | Shadow Frontier | 2024-05-02 | 7.5 | 3 | 12 | 1 | 7.8 | 83.2 | San Francisco | USA | Active | 87.4 |
| dev002 | Frontend Developer | 0 | Zoom, Figma, Slack | Lucas Fernandez | lucas.fernandez@ | stud02 | Pixel Pulse | projB01 | Mystic Realm | 2024-06-08 | 6.3 | 2 | 7 | 2 | 8.1 | 75.9 | Barcelona | Spain | Active | 80.1 |
| dev003 | Game Designer | 0 | Miro, Slack, Trello | Maya Patel | maya.patel@ | stud03 | Blue Arcade | projC01 | Rogue Galaxy | 2024-04-25 | 8.7 | 4 | 0 | 2 | 9.2 | 91.3 | Mumbai | India | Completed | 94.9 |
| dev004 | QA Engineer | 5 | Jira, Slack | Ethan Kim | ethan.kim@ | stud02 | Pixel Pulse | projB01 | Mystic Realm | 2024-06-09 | 5.2 | 3 | 1 | 1 | 6.7 | 69.5 | Seoul | South Korea | Active | 80.1 |
| dev005 | Project Manager | 0 | Zoom, Slack, Trello | Sofia Rossi | sofia.rossi@ | stud01 | Gamify Works | projA01 | Shadow Frontier | 2024-05-03 | 9.1 | 2 | 0 | 3 | 8.6 | 88 | Milan | Italy | Active | 87.4 |
| dev006 | Backend Developer | 1 | GitHub, Slack | Noah Johnson | noah.johnson@ | stud03 | Blue Arcade | projC02 | Pixel Odyssey | 2024-04-27 | 6 | 2 | 8 | 1 | 7.1 | 78.7 | London | UK | On Hold | 63.2 |
| dev007 | QA Engineer | 6 | Jira, Slack, Zoom | Chloe Nguyen | chloe.nguyen@ | stud04 | Game Pioneer | projD01 | Elemental Quest | 2024-06-01 | 7.9 | 4 | 0 | 2 | 8.7 | 82.4 | Sydney | Australia | Active | 76.5 |
| dev008 | Frontend Developer | 0 | Figma, GitHub, Slack | William Smith | william.smith@ | stud03 | Blue Arcade | projC02 | Pixel Odyssey | 2024-04-28 | 8.2 | 3 | 9 | 1 | 7.9 | 85.6 | Vancouver | Canada | On Hold | 63.2 |
| dev009 | Game Designer | 0 | Trello, Miro, Slack | Olivia Lee | olivia.lee@ | stud01 | Gamify Works | projA02 | Skybound Legacy | 2024-05-10 | 9.5 | 5 | 0 | 2 | 9.4 | 92.1 | New York | USA | Active | 79.3 |
| dev010 | Backend Developer | 1 | Slack, GitHub | Benjamin Martin | benjamin.martin@ | stud02 | Pixel Pulse | projB02 | Cyber Run | 2024-06-15 | 4.8 | 2 | 6 | 0 | 6.2 | 66.8 | Lisbon | Portugal | Active | 73.9 |
| dev011 | Project Manager | 0 | Slack, Zoom, Trello | Emma Wright | emma.wright@ | stud04 | Game Pioneer | projD02 | Starlight Arena | 2024-06-02 | 8.9 | 1 | 0 | 4 | 8.9 | 80.2 | Berlin | Germany | Completed | 96.6 |
| dev012 | QA Engineer | 4 | Jira, Slack | Haruto Tanaka | haruto.tanaka@ | stud02 | Pixel Pulse | projB02 | Cyber Run | 2024-06-16 | 5.7 | 3 | 2 | 1 | 7.3 | 72.4 | Tokyo | Japan | Active | 73.9 |
| dev013 | Other | 1 | Slack, Trello | Miguel Santos | miguel.santos@ | stud03 | Blue Arcade | projC01 | Rogue Galaxy | 2024-04-29 | 6.4 | 2 | 0 | 1 | 6.8 | 73.3 | Rio de Janeiro | Brazil | Completed | 94.9 |
| dev014 | Frontend Developer | 0 | Figma, Slack | Lily Evans | lily.evans@ | stud04 | Game Pioneer | projD01 | Elemental Quest | 2024-06-03 | 8 | 3 | 10 | 2 | 8.4 | 86.7 | Dublin | Ireland | Active | 76.5 |
| dev015 | Game Designer | 0 | Miro, Trello, Slack | David Müller | david.mueller@ | stud03 | Blue Arcade | projC03 | Prism Saga | 2024-05-01 | 9.7 | 5 | 0 | 2 | 9.5 | 94.3 | Frankfurt | Germany | Active | 85.7 |
| dev016 | QA Engineer | 7 | Jira, Slack | Isabella Martinez | isabella.martinez@ | stud01 | Gamify Works | projA02 | Skybound Legacy | 2024-05-11 | 5.3 | 3 | 0 | 1 | 7.8 | 77.9 | Buenos Aires | Argentina | Active | 79.3 |
| dev017 | Backend Developer | 1 | GitHub, Slack | Jack Wilson | jack.wilson@ | stud02 | Pixel Pulse | projB01 | Mystic Realm | 2024-06-10 | 7.4 | 2 | 11 | 1 | 7.6 | 82.7 | Manchester | UK | Active | 80.1 |
| dev018 | Project Manager | 0 | Zoom, Slack, Trello | Charlotte Dubois | charlotte.dubois@ | stud03 | Blue Arcade | projC03 | Prism Saga | 2024-05-02 | 8.5 | 2 | 0 | 3 | 8.8 | 87.2 | Paris | France | Active | 85.7 |
| dev019 | Backend Developer | 2 | Slack, GitHub | Samuel Green | samuel.green@ | stud04 | Game Pioneer | projD02 | Starlight Arena | 2024-06-04 | 7.1 | 3 | 10 | 1 | 7.7 | 84.3 | Cape Town | South Africa | Completed | 96.6 |
| dev020 | Frontend Developer | 1 | Figma, GitHub, Slack | Anna Kuznetsova | anna.kuznetsova@ | stud01 | Gamify Works | projA01 | Shadow Frontier | 2024-05-04 | 8.3 | 4 | 13 | 1 | 8 | 86.9 | Moscow | Russia | Active | 87.4 |
What the 64 rows show
from the 64-row sampleQA Engineer role stands out: mean bugs_
- 1median bugs_
fixed - 4project statuses
- 16studios
- 16studio names
- 7.5median hours_
worked - 3.5median tasks_
completed
Median 1, from 0 to 7.
- string 12
- integer 4
- float 4
- date 1
Columns
21 columns in three groups| column | type | description | example |
|---|---|---|---|
| Text 12 columns | |||
developer_id | string | Unique identifier for each remote developerunique | dev001 |
developer_name | string | Full name of the developer | Ava Thompson |
email | string | Developer's work email addressunique | ethan.kim@ |
studio_id | string | Unique identifier for the gaming studio | stud01 |
studio_name | string | Name of the gaming studio | Gamify Works |
project_id | string | Unique identifier for the project | projA01 |
project_name | string | Name of the project the developer is working on | Shadow Frontier |
role | string | Developer's role in the project (e.g., Backend Developer, Game Designer)6 values | Backend Developer |
tools_used | string | Comma-separated list of digital tools used (e.g., Slack, Jira, GitHub)optional | Slack, GitHub, Jira |
remote_location_city | string | City where the developer is working remotelyoptional | San Francisco |
remote_location_country | string | Country where the developer is working remotelyoptional | USA |
project_status | string | Current status of the project (e.g., Active, Completed, On Hold)Active · Completed · On Hold · Cancelled | Active |
| Numbers 8 columns | |||
hours_worked | float | Total hours worked by the developer on the given date0 to 24 | 7.5 |
tasks_completed | integer | Number of tasks completed by the developer on the given date0 or more | 3 |
code_commits | integer | Number of code commits made by the developer on the given date0 or more · optional | 12 |
bugs_fixed | integer | Number of bugs fixed by the developer on the given date0 or more · optional | 2 |
meetings_attended | integer | Number of remote meetings attended by the developer on the given date0 or more · optional | 1 |
collaboration_score | float | Score representing the developer's collaboration effectiveness (0-10 scale)0 to 10 · optional | 7.8 |
productivity_score | float | Overall productivity score for the developer on the given date (0-100 scale)0 to 100 · optional | 83.2 |
project_outcome_score | float | Quantitative score for project outcome (0-100 scale, e.g., based on milestones, quality, delivery)0 to 100 · optional | 87.4 |
| Dates and times 1 column | |||
date | date | Date for which productivity metrics are recorded | 2024-05-02 |
Use it for
A gaming dashboard
Bugs_
fixed by role and a breakdown of tools_ used. Excel, Power BI or Tableau. Why do the 14 QA Engineer rows have a mean bugs_
fixed of 5.3? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Developers64dev0012Backend …dev0020Frontend…dev0030Game Des…
A software demo
Believable developers with developer_
name, email and studio_ id to fill a screen in front of a buyer.
blueprint · gaming-developer-remote-productivity-metrics
Behind this dataset
Same schema. As many rows as you need.
These 64 rows came out of a blueprint — 21 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each developer record includes weekly hours logged, completed tasks, and collaboration events.
- Project milestones are mapped to contribution levels for individual team members.
- Tool usage frequency and adoption rates are tracked per developer.
- Productivity scores are normalized across projects and adjusted for team size.
- Remote incident reports and resolution times are linked to productivity outcomes.
1 credit per row. New accounts start with 25 free credits.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-developer-remote-productivity-metrics