Gaming Studio Remote Productivity Metrics
This dataset provides detailed, structured metrics on remote productivity and digital collaboration within distributed gaming studios. It includes project, team, and member-level KPIs such as task completion, asynchronous workflow adoption, meeting participation, and collaboration tool usage, enabling deep analysis of remote work effectiveness and team dynamics in game development environments.
Sample rows
preview · 8 of 60 rows · all 25 columns| studio_idstring | rolestring | tasks_completedinteger | timezonestring | studio_namestring | team_idstring | team_namestring | project_idstring | project_namestring | sprint_idstring | sprint_start_datedate | sprint_end_datedate | member_idstring | member_namestring | tasks_assignedinteger | tasks_blockedinteger | average_task_completion_time_hoursfloat | collaboration_tools_usedstring | messages_sentinteger | meetings_attendedinteger | average_meeting_duration_minutesfloat | async_work_percentagefloat | collaboration_effectiveness_scorefloat | productivity_scorefloat | date_recordeddate |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STU001 | developer | 11 | America/Los_Angeles | PixelForge Interactive | TEAM_A1 | Core Mechanics | PROJ_1001 | Star Quest | SPRINT_21A | 2024-05-01 | 2024-05-14 | MEM_001 | Alex Chen | 12 | 1 | 3.2 | Slack,Jira,GitHub | 46 | 4 | 40.5 | 85 | 8.9 | 9.3 | 2024-05-14 |
| STU002 | artist | 8 | Asia/Kolkata | DreamBit Studios | TEAM_B1 | Art & Design | PROJ_1002 | Mystic Valley | SPRINT_22B | 2024-05-02 | 2024-05-15 | MEM_002 | Priya Singh | 10 | 2 | 4.8 | Slack,Trello | 27 | 2 | 55 | 72.5 | 7.6 | 8.1 | 2024-05-15 |
| STU001 | qa | 9 | Europe/London | PixelForge Interactive | TEAM_A1 | Core Mechanics | PROJ_1001 | Star Quest | SPRINT_21A | 2024-05-01 | 2024-05-14 | MEM_003 | Jordan Evans | 9 | 0 | 2.6 | Jira,Slack | 29 | 3 | 30 | 91 | 9.1 | 9 | 2024-05-14 |
| STU003 | designer | 10 | America/Argentina/Buenos_Aires | NovaPlay Labs | TEAM_C1 | Level Design | PROJ_1003 | Neon Runner | SPRINT_19C | 2024-04-28 | 2024-05-11 | MEM_004 | Sofia Martinez | 11 | 1 | 5.1 | Trello,Slack | 33 | 2 | 35.7 | 67.3 | 7.8 | 8.5 | 2024-05-11 |
| STU002 | producer | 7 | America/New_York | DreamBit Studios | TEAM_B2 | Sound Forge | PROJ_1004 | Echoes of Dawn | SPRINT_20B | 2024-04-29 | 2024-05-12 | MEM_005 | Marcus Lee | 8 | 1 | 6.2 | Slack,Zoom,Jira | 41 | 5 | 48 | 60.5 | 7.3 | 7.7 | 2024-05-12 |
| STU003 | developer | 13 | Asia/Tokyo | NovaPlay Labs | TEAM_C2 | AI Systems | PROJ_1005 | Battle Grid | SPRINT_23C | 2024-05-03 | 2024-05-16 | MEM_006 | Yuki Tanaka | 14 | 1 | 3.9 | Slack,GitHub,Jira | 59 | 3 | 42.8 | 88.7 | 8.4 | 9.2 | 2024-05-16 |
| STU001 | designer | 9 | Africa/Nairobi | PixelForge Interactive | TEAM_A2 | UI/UX | PROJ_1006 | Galactic Trader | SPRINT_20A | 2024-04-30 | 2024-05-13 | MEM_007 | Emily Njoroge | 10 | 1 | 4.2 | Trello,Slack | 21 | 3 | 39.3 | 78.4 | 8.2 | 8.6 | 2024-05-13 |
| STU002 | other | 7 | Europe/Madrid | DreamBit Studios | TEAM_B1 | Art & Design | PROJ_1002 | Mystic Valley | SPRINT_22B | 2024-05-02 | 2024-05-15 | MEM_008 | Diego Costa | 7 | 0 | 2.3 | Slack,Jira | 25 | 1 | 60 | 95 | 9.7 | 9.4 | 2024-05-15 |
| STU003 | artist | 5 | Asia/Dubai | NovaPlay Labs | TEAM_C1 | Level Design | PROJ_1003 | Neon Runner | SPRINT_19C | 2024-04-28 | 2024-05-11 | MEM_009 | Fatima Al-Farsi | 6 | 1 | 5.5 | Slack,Trello | 19 | 2 | 33.2 | 82.1 | 7.5 | 8 | 2024-05-11 |
| STU001 | producer | 6 | Europe/Moscow | PixelForge Interactive | TEAM_A2 | UI/UX | PROJ_1006 | Galactic Trader | SPRINT_20A | 2024-04-30 | 2024-05-13 | MEM_010 | Olga Petrova | 8 | 2 | 6 | Slack,Zoom | 37 | 6 | 44.6 | 65.7 | 6.9 | 7.2 | 2024-05-13 |
| STU002 | developer | 12 | Asia/Kolkata | DreamBit Studios | TEAM_B2 | Sound Forge | PROJ_1004 | Echoes of Dawn | SPRINT_20B | 2024-04-29 | 2024-05-12 | MEM_011 | Ravi Kumar | 13 | 1 | 3.4 | Jira,Slack,GitHub | 56 | 2 | 50 | 87 | 8.7 | 9.1 | 2024-05-12 |
| STU003 | qa | 5 | Australia/Sydney | NovaPlay Labs | TEAM_C2 | AI Systems | PROJ_1005 | Battle Grid | SPRINT_23C | 2024-05-03 | 2024-05-16 | MEM_012 | Tommy Wu | 5 | 0 | 1.9 | Jira,Slack | 18 | 2 | 28.5 | 93.2 | 9.5 | 9.7 | 2024-05-16 |
| STU001 | designer | 8 | Europe/London | PixelForge Interactive | TEAM_A1 | Core Mechanics | PROJ_1001 | Star Quest | SPRINT_21A | 2024-05-01 | 2024-05-14 | MEM_013 | Hannah Smith | 9 | 1 | 4.4 | Trello,Slack | 31 | 3 | 37.4 | 80.5 | 8 | 8.5 | 2024-05-14 |
| STU002 | producer | 6 | America/Los_Angeles | DreamBit Studios | TEAM_B1 | Art & Design | PROJ_1002 | Mystic Valley | SPRINT_22B | 2024-05-02 | 2024-05-15 | MEM_014 | Linda Kim | 7 | 1 | 6.5 | Slack,Zoom | 43 | 6 | 47.3 | 62.8 | 7.1 | 7.3 | 2024-05-15 |
| STU003 | developer | 12 | Africa/Cairo | NovaPlay Labs | TEAM_C1 | Level Design | PROJ_1003 | Neon Runner | SPRINT_19C | 2024-04-28 | 2024-05-11 | MEM_015 | Mohamed El-Sayed | 13 | 1 | 3.6 | Slack,Jira,GitHub | 53 | 4 | 41.2 | 84.3 | 8.5 | 9 | 2024-05-11 |
| STU001 | qa | 6 | Europe/Berlin | PixelForge Interactive | TEAM_A2 | UI/UX | PROJ_1006 | Galactic Trader | SPRINT_20A | 2024-04-30 | 2024-05-13 | MEM_016 | Lucas Meyer | 6 | 0 | 2.2 | Jira,Slack | 20 | 2 | 32 | 96.1 | 9.8 | 9.5 | 2024-05-13 |
| STU002 | artist | 9 | Europe/Paris | DreamBit Studios | TEAM_B2 | Sound Forge | PROJ_1004 | Echoes of Dawn | SPRINT_20B | 2024-04-29 | 2024-05-12 | MEM_017 | Chloe Dubois | 10 | 1 | 5.3 | Slack,Trello | 30 | 3 | 34.7 | 77.2 | 7.9 | 8.4 | 2024-05-12 |
| STU003 | designer | 7 | Europe/Stockholm | NovaPlay Labs | TEAM_C2 | AI Systems | PROJ_1005 | Battle Grid | SPRINT_23C | 2024-05-03 | 2024-05-16 | MEM_018 | Sven Johansson | 8 | 1 | 4.6 | Trello,Slack | 26 | 3 | 36.8 | 82.5 | 8.3 | 8.8 | 2024-05-16 |
| STU001 | artist | 7 | Europe/Moscow | PixelForge Interactive | TEAM_A1 | Core Mechanics | PROJ_1001 | Star Quest | SPRINT_21A | 2024-05-01 | 2024-05-14 | MEM_019 | Katerina Ivanova | 7 | 0 | 5.7 | Slack,Trello | 24 | 2 | 31.5 | 89.6 | 8.8 | 9.2 | 2024-05-14 |
| STU002 | qa | 6 | America/Chicago | DreamBit Studios | TEAM_B1 | Art & Design | PROJ_1002 | Mystic Valley | SPRINT_22B | 2024-05-02 | 2024-05-15 | MEM_020 | David Miller | 6 | 0 | 2.7 | Jira,Slack | 22 | 2 | 29 | 94 | 9.3 | 9.6 | 2024-05-15 |
What the 60 rows show
from the 60-row sampleDeveloper role stands out: mean tasks_
- 7median tasks_
completed - 8studios
- 8studio names
- 11team names
- 11project names
- 16teams
Median 7, from 5 to 13.
- string 12
- integer 5
- float 5
- date 3
Columns
25 columns in three groups| column | type | description | example |
|---|---|---|---|
| Text 12 columns | |||
studio_id | string | Unique identifier for the gaming studio.8 studios | STU001 |
studio_name | string | Name of the gaming studio.8 names | PixelForge Interactive |
team_id | string | Unique identifier for the development team. | TEAM_A1 |
team_name | string | Name of the development team.11 names | Core Mechanics |
project_id | string | Unique identifier for the game development project. | PROJ_1001 |
project_name | string | Name of the game development project.11 names | Star Quest |
sprint_id | string | Unique identifier for the sprint or iteration.optional | SPRINT_21A |
member_id | string | Unique identifier for the team member. | MEM_001 |
member_name | string | Full name of the team member. | Alex Chen |
role | string | Role of the team member in the project (e.g., developer, artist, designer, producer).6 values | developer |
timezone | string | Time zone of the team member (IANA time zone format, e.g., 'America/Los_Angeles').optional | America/Los_Angeles |
collaboration_tools_used | string | Comma-separated list of digital collaboration tools used by the team member (e.g., Slack, Jira, Trello, GitHub).optional | Slack,Jira,GitHub |
| Numbers 10 columns | |||
tasks_assigned | integer | Number of tasks assigned to the team member during the sprint.0 or more | 12 |
tasks_completed | integer | Number of tasks completed by the team member during the sprint.0 or more | 11 |
tasks_blocked | integer | Number of tasks blocked or delayed for the team member during the sprint.0 or more · optional | 1 |
average_task_completion_time_hours | float | Average time (in hours) taken by the team member to complete tasks during the sprint.0 or more · optional | 3.2 |
messages_sent | integer | Number of messages sent by the team member in collaboration tools during the sprint.0 or more · optional | 46 |
meetings_attended | integer | Number of remote meetings attended by the team member during the sprint.0 or more · optional | 4 |
average_meeting_duration_minutes | float | Average duration (in minutes) of meetings attended by the team member during the sprint.0 or more · optional | 40.5 |
async_work_percentage | float | Percentage of the team member's work completed asynchronously (0-100).0 to 100 · optional | 85 |
collaboration_effectiveness_score | float | Quantitative score (0-10) representing the effectiveness of digital collaboration for the team member during the sprint.0 to 10 · optional | 8.9 |
productivity_score | float | Overall productivity score (0-10) for the team member during the sprint.0 to 10 · optional | 9.3 |
| Dates and times 3 columns | |||
sprint_start_date | date | Start date of the sprint or iteration.optional | 2024-05-01 |
sprint_end_date | date | End date of the sprint or iteration.optional | 2024-05-14 |
date_recorded | date | Date when the productivity metrics were recorded. | 2024-05-14 |
Use it for
A gaming dashboard
Tasks_
completed by role and a breakdown of timezone. Excel, Power BI or Tableau. Why do the 11 developer rows have a mean tasks_
completed of 10.6? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Studios60STU00111developerSTU0028artistSTU0019qa
A software demo
Believable studios with studio_
name, team_ id and team_ name to fill a screen in front of a buyer.
blueprint · gaming-studio-remote-productivity-metrics
Behind this dataset
Same schema. As many rows as you need.
These 60 rows came out of a blueprint — 25 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each row represents a unique project sprint or milestone.
- Includes metrics such as average response time, task completion rate, and collaboration tool usage.
- Captures both synchronous and asynchronous communication activities.
- Anonymized team identifiers to maintain privacy.
- Tracks blockers and time spent in review or testing phases.
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-studio-remote-productivity-metrics