• Gaming
  • 20 columns
  • 120 rows
  • 8 formats

Gaming Cloud Asset Supply Tracker

This dataset provides granular, real-time tracking of digital asset movement, usage, and performance within gaming cloud infrastructure. It enables studios to monitor asset delivery across remote teams, identify latency and bandwidth bottlenecks, and optimize resource allocation for improved game development workflows and user experience.

  • last updated 8 Dec 2025
  • by GoMask
The brief that made it

Monitor and optimize digital asset delivery across distributed game development teams

Sample rows

preview · 8 of 120 rows · all 20 columns
asset_idstringasset_typestringusage_countintegerteam_idstringasset_namestringgame_titlestringstudio_idstringstudio_namestringteam_namestringlocation_regionstringcurrent_statusstringlast_actionstringlast_action_timestampdatetimeuser_idstringuser_namestringlatency_msfloattransfer_bandwidth_mbpsfloatasset_size_mbfloaterror_codestringnotesstring
ASSET001texture23TEAM01Forest Texture MapQuest for GlorySTUDIO100Pixel Forge InteractiveEnvArt US-EastUS-Eastavailableuploaded2024-06-06T14:32:11ZUSER001Eddie Marshallblankblank45.6blankInitial upload for forest level.
ASSET002audio41TEAM02Explosion Sound FXTitanium RushSTUDIO200Neon Ember StudiosAudioMix EU-WestEU-Westin-usedownloaded2024-06-05T10:19:42ZUSER002Sophie Winter38.975.212.3blankUsed for level 3 explosions.
ASSET003script0blankPuzzle UI ScriptPuzzleCraftSTUDIO300Quantum PlayhouseblankEU-Northarchiveddeleted2024-02-21T09:13:00Zblankblankblankblank0.8blankDeprecated after UI overhaul.
ASSET004model19TEAM03Titanium Player ModelTitanium RushSTUDIO200Neon Ember Studios3DCore APAC-SGAPAC-SGtransferringtransferred2024-06-07T01:48:37ZUSER003Jordan Han65.3120.1187.2blankModel sent for mobile optimization.
ASSET005script0blankMain Quest ScriptQuest for GlorySTUDIO100Pixel Forge InteractiveblankUS-Westarchiveddeleted2024-01-15T17:45:50Zblankblankblankblank3.2blankScript archived after major update.
ASSET006texture35TEAM04Puzzle Level BackgroundPuzzleCraftSTUDIO300Quantum PlayhouseLevelArt EU-WestEU-Westavailablemodified2024-06-03T12:16:28ZUSER004Rachel Kimblankblank24.3blankUpdated with new color palette.
ASSET007video0TEAM05Rush Cutscene VideoTitanium RushSTUDIO200Neon Ember StudiosCinematics SGAPAC-SGerroruploaded2024-06-02T15:41:17ZUSER005Alicia Gomezblankblank798.5UPLOAD_TIMEOUTUpload failed, retry scheduled.
ASSET008audio28TEAM06Glory Title MusicQuest for GlorySTUDIO100Pixel Forge InteractiveMusicMix US-EastUS-Eastin-usemodified2024-06-06T11:21:49ZUSER006Terry Grant18.760.324.9blankTheme music updated for intro.

What the 120 rows show

from the 120-row sample

Script (asset type) stands out: mean usage_count is 0.0, against 30.8 for the rest.

  • 25median usage_count
  • 2error codes
  • 4game titles
  • 4studios
  • 5location regions
  • 5current statuses
Mean usage_count by asset_type120 rows
0204030.3textu…27 rows31.9model25 rows38.3audio30 rows0.0script29 rows0.0video7 rows19.0other2 rows
usage_count120 rows, in bands of 10
0204039926231182204080usage_count →

Median 25, from 0 to 77.

team_id91 rows with a value · 29 left blank
  1. TEAM038
  2. TEAM087
  3. TEAM016
  4. TEAM046
  5. TEAM025
  6. TEAM055
  7. TEAM065
  8. TEAM075
  9. TEAM095
  10. TEAM115
20 columns by typefrom the column list below
  • string 15
  • integer 1
  • float 3
  • datetime 1

Columns

20 columns in three groups
blueprint · 20 columns
columntypedescriptionexample
Text 15 columns
asset_idstringUnique identifier for the digital asset within the gaming cloud infrastructure.uniqueASSET001
asset_namestringHuman-readable name of the digital asset.Forest Texture Map
asset_typestringType/category of the digital asset (e.g., texture, model, audio, script).6 valuestexture
game_titlestringName of the game project to which the asset belongs.4 titlesQuest for Glory
studio_idstringUnique identifier for the gaming studio managing the asset.4 studiosSTUDIO100
studio_namestringName of the gaming studio.12 namesPixel Forge Interactive
team_idstringUnique identifier for the remote team accessing or managing the asset.optionalTEAM01
team_namestringName of the remote team accessing or managing the asset.optionalEnvArt US-East
location_regionstringGeographic region of the cloud server where the asset is stored or accessed (e.g., US-East, EU-West).5 regionsUS-East
current_statusstringCurrent status of the asset (e.g., available, in-use, transferring, archived, error).available · in-use · transferring · archived · erroravailable
last_actionstringMost recent action performed on the asset (e.g., uploaded, downloaded, modified, transferred).uploaded · downloaded · modified · transferred · deleteduploaded
user_idstringUnique identifier for the user who performed the last action.optionalUSER001
user_namestringName of the user who performed the last action.optionalEddie Marshall
error_codestringError code if the last action resulted in an error; otherwise blank.2 codes · optionalUPLOAD_TIMEOUT
notesstringAdditional notes or comments related to the asset or its movement.optionalTexture for alien boss.
Numbers 4 columns
latency_msfloatMeasured latency in milliseconds for the most recent asset transfer or access.0 or more · optional38.9
transfer_bandwidth_mbpsfloatBandwidth in Mbps used during the most recent asset transfer.0 or more · optional75.2
asset_size_mbfloatSize of the asset in megabytes.0 or more45.6
usage_countintegerNumber of times the asset has been accessed or transferred in the last 30 days.0 or more · optional23
Dates and times 1 column
last_action_timestampdatetimeTimestamp of the most recent action performed on the asset.2024-06-06T14:32:11Z

Use it for

  • median usage c…25120 rowsmean usage count by a…30.3text…31.9model38.3audio0.0scri…

    A gaming dashboard

    Usage_count by asset_type and a breakdown of team_id. Excel, Power BI or Tableau.

  • Why do the 29 script rows have a mean usage_count of 0.0?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable assets with asset_name, asset_type and game_title to fill a screen in front of a buyer.

Not quite right?

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This dataset120 rows20 columns
Yours1,000 rows20 columnslocation_region: UK only

blueprint · gaming-cloud-asset-supply-tracker

Behind this dataset

Same schema. As many rows as you need.

These 120 rows came out of a blueprint — 20 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Each asset transfer entry must include source and destination server IDs.
  • Asset type classification is required for every record (e.g., texture, model, sound, code).
  • Timestamp must reflect UTC for cross-region coordination.
  • Asset status must be either 'active', 'archived', or 'in transit'.
  • Transfer logs must flag any delay exceeding 5 minutes for review.
Rows
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Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
gaming-cloud-asset-supply-tracker

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