Gaming Cloud Asset Supply Tracker
This dataset provides granular, real-time tracking of digital asset movement, usage, and performance within gaming cloud infrastructure. It enables studios to monitor asset delivery across remote teams, identify latency and bandwidth bottlenecks, and optimize resource allocation for improved game development workflows and user experience.
Sample rows
preview · 8 of 120 rows · all 20 columns| asset_idstring | asset_typestring | usage_countinteger | team_idstring | asset_namestring | game_titlestring | studio_idstring | studio_namestring | team_namestring | location_regionstring | current_statusstring | last_actionstring | last_action_timestampdatetime | user_idstring | user_namestring | latency_msfloat | transfer_bandwidth_mbpsfloat | asset_size_mbfloat | error_codestring | notesstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ASSET001 | texture | 23 | TEAM01 | Forest Texture Map | Quest for Glory | STUDIO100 | Pixel Forge Interactive | EnvArt US-East | US-East | available | uploaded | 2024-06-06T14:32:11Z | USER001 | Eddie Marshall | blank | blank | 45.6 | blank | Initial upload for forest level. |
| ASSET002 | audio | 41 | TEAM02 | Explosion Sound FX | Titanium Rush | STUDIO200 | Neon Ember Studios | AudioMix EU-West | EU-West | in-use | downloaded | 2024-06-05T10:19:42Z | USER002 | Sophie Winter | 38.9 | 75.2 | 12.3 | blank | Used for level 3 explosions. |
| ASSET003 | script | 0 | blank | Puzzle UI Script | PuzzleCraft | STUDIO300 | Quantum Playhouse | blank | EU-North | archived | deleted | 2024-02-21T09:13:00Z | blank | blank | blank | blank | 0.8 | blank | Deprecated after UI overhaul. |
| ASSET004 | model | 19 | TEAM03 | Titanium Player Model | Titanium Rush | STUDIO200 | Neon Ember Studios | 3DCore APAC-SG | APAC-SG | transferring | transferred | 2024-06-07T01:48:37Z | USER003 | Jordan Han | 65.3 | 120.1 | 187.2 | blank | Model sent for mobile optimization. |
| ASSET005 | script | 0 | blank | Main Quest Script | Quest for Glory | STUDIO100 | Pixel Forge Interactive | blank | US-West | archived | deleted | 2024-01-15T17:45:50Z | blank | blank | blank | blank | 3.2 | blank | Script archived after major update. |
| ASSET006 | texture | 35 | TEAM04 | Puzzle Level Background | PuzzleCraft | STUDIO300 | Quantum Playhouse | LevelArt EU-West | EU-West | available | modified | 2024-06-03T12:16:28Z | USER004 | Rachel Kim | blank | blank | 24.3 | blank | Updated with new color palette. |
| ASSET007 | video | 0 | TEAM05 | Rush Cutscene Video | Titanium Rush | STUDIO200 | Neon Ember Studios | Cinematics SG | APAC-SG | error | uploaded | 2024-06-02T15:41:17Z | USER005 | Alicia Gomez | blank | blank | 798.5 | UPLOAD_TIMEOUT | Upload failed, retry scheduled. |
| ASSET008 | audio | 28 | TEAM06 | Glory Title Music | Quest for Glory | STUDIO100 | Pixel Forge Interactive | MusicMix US-East | US-East | in-use | modified | 2024-06-06T11:21:49Z | USER006 | Terry Grant | 18.7 | 60.3 | 24.9 | blank | Theme music updated for intro. |
| ASSET009 | model | 29 | TEAM07 | Starfrontiers Alien Model | Starfrontiers | STUDIO400 | Digital Horizon Games | AlienArt EU-North | EU-North | transferring | transferred | 2024-06-04T20:52:14Z | USER007 | Linda Tran | 77.2 | 420.7 | 198.4 | blank | Transferred for animation pipeline. |
| ASSET010 | audio | 54 | TEAM08 | Puzzle Soundtrack Loop | PuzzleCraft | STUDIO300 | Quantum Playhouse | SoundLab EU-West | EU-West | in-use | downloaded | 2024-06-06T09:02:31Z | USER008 | Ivan Petrov | 28.6 | 32.9 | 42 | blank | Loop used for puzzle levels. |
| ASSET011 | script | 0 | blank | Rush HUD Script | Titanium Rush | STUDIO200 | Neon Ember Studios | blank | US-West | archived | deleted | 2024-03-09T08:01:08Z | blank | blank | blank | blank | 2.3 | blank | Removed obsolete HUD script. |
| ASSET012 | texture | 31 | TEAM09 | Alien Texture Set | Starfrontiers | STUDIO400 | Digital Horizon Games | EnvArt EU-North | EU-North | available | modified | 2024-06-05T16:27:34Z | USER009 | Markus Weiss | blank | blank | 62.1 | blank | Texture set for new alien class. |
| ASSET013 | video | 0 | TEAM10 | Frontiers Main Video | Starfrontiers | STUDIO400 | Digital Horizon Games | Cinematics EU-North | EU-North | error | modified | 2024-06-04T18:23:51Z | USER010 | Maya Singh | blank | blank | 1202 | SHADER_COMPILER_FAIL | Shader failed during rendering. |
| ASSET014 | texture | 27 | TEAM04 | Puzzle UI Icon Set | PuzzleCraft | STUDIO300 | Quantum Playhouse | LevelArt EU-West | EU-West | available | modified | 2024-06-06T08:47:03Z | USER004 | Rachel Kim | blank | blank | 12.5 | blank | Added icons for new power-ups. |
| ASSET015 | script | 0 | blank | Rush Network Script | Titanium Rush | STUDIO200 | Neon Ember Studios | blank | US-West | archived | deleted | 2024-04-28T19:38:56Z | blank | blank | blank | blank | 1.2 | blank | Network code replaced in v2.3. |
| ASSET016 | audio | 38 | TEAM11 | Alien Roar FX | Starfrontiers | STUDIO400 | Digital Horizon Games | FXLab EU-West | EU-West | in-use | downloaded | 2024-06-06T15:18:57Z | USER011 | Fatima Elbaz | 46.1 | 88.7 | 18.7 | blank | Roar effect for boss alien. |
| ASSET017 | model | 22 | TEAM01 | Glory Sword Model | Quest for Glory | STUDIO100 | Pixel Forge Interactive | EnvArt US-East | US-East | available | uploaded | 2024-06-07T13:44:29Z | USER001 | Eddie Marshall | blank | blank | 92.5 | blank | Sword model for hero character. |
| ASSET018 | script | 0 | blank | Puzzle Button Script | PuzzleCraft | STUDIO300 | Quantum Playhouse | blank | EU-North | archived | deleted | 2024-02-03T20:51:17Z | blank | blank | blank | blank | 0.6 | blank | Old button logic removed. |
| ASSET019 | texture | 26 | TEAM03 | Titanium Rush Logo Texture | Titanium Rush | STUDIO200 | Neon Ember Studios | 3DCore APAC-SG | APAC-SG | available | uploaded | 2024-06-05T14:11:22Z | USER003 | Jordan Han | blank | blank | 33.4 | blank | Logo texture for loading screen. |
| ASSET020 | script | 0 | blank | Puzzle Timer Script | PuzzleCraft | STUDIO300 | Quantum Playhouse | blank | EU-North | archived | deleted | 2024-03-18T07:40:24Z | blank | blank | blank | blank | 1.7 | blank | Timer logic superseded by engine. |
What the 120 rows show
from the 120-row sampleScript (asset type) stands out: mean usage_
- 25median usage_
count - 2error codes
- 4game titles
- 4studios
- 5location regions
- 5current statuses
Median 25, from 0 to 77.
- string 15
- integer 1
- float 3
- datetime 1
Columns
20 columns in three groups| column | type | description | example |
|---|---|---|---|
| Text 15 columns | |||
asset_id | string | Unique identifier for the digital asset within the gaming cloud infrastructure.unique | ASSET001 |
asset_name | string | Human-readable name of the digital asset. | Forest Texture Map |
asset_type | string | Type/category of the digital asset (e.g., texture, model, audio, script).6 values | texture |
game_title | string | Name of the game project to which the asset belongs.4 titles | Quest for Glory |
studio_id | string | Unique identifier for the gaming studio managing the asset.4 studios | STUDIO100 |
studio_name | string | Name of the gaming studio.12 names | Pixel Forge Interactive |
team_id | string | Unique identifier for the remote team accessing or managing the asset.optional | TEAM01 |
team_name | string | Name of the remote team accessing or managing the asset.optional | EnvArt US-East |
location_region | string | Geographic region of the cloud server where the asset is stored or accessed (e.g., US-East, EU-West).5 regions | US-East |
current_status | string | Current status of the asset (e.g., available, in-use, transferring, archived, error).available · in-use · transferring · archived · error | available |
last_action | string | Most recent action performed on the asset (e.g., uploaded, downloaded, modified, transferred).uploaded · downloaded · modified · transferred · deleted | uploaded |
user_id | string | Unique identifier for the user who performed the last action.optional | USER001 |
user_name | string | Name of the user who performed the last action.optional | Eddie Marshall |
error_code | string | Error code if the last action resulted in an error; otherwise blank.2 codes · optional | UPLOAD_TIMEOUT |
notes | string | Additional notes or comments related to the asset or its movement.optional | Texture for alien boss. |
| Numbers 4 columns | |||
latency_ms | float | Measured latency in milliseconds for the most recent asset transfer or access.0 or more · optional | 38.9 |
transfer_bandwidth_mbps | float | Bandwidth in Mbps used during the most recent asset transfer.0 or more · optional | 75.2 |
asset_size_mb | float | Size of the asset in megabytes.0 or more | 45.6 |
usage_count | integer | Number of times the asset has been accessed or transferred in the last 30 days.0 or more · optional | 23 |
| Dates and times 1 column | |||
last_action_timestamp | datetime | Timestamp of the most recent action performed on the asset. | 2024-06-06T14:32:11Z |
Use it for
A gaming dashboard
Usage_
count by asset_ type and a breakdown of team_ id. Excel, Power BI or Tableau. Why do the 29 script rows have a mean usage_
count of 0.0? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Assets120ASSET00123textureASSET00241audioASSET0030script
A software demo
Believable assets with asset_
name, asset_ type and game_ title to fill a screen in front of a buyer.
blueprint · gaming-cloud-asset-supply-tracker
Behind this dataset
Same schema. As many rows as you need.
These 120 rows came out of a blueprint — 20 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each asset transfer entry must include source and destination server IDs.
- Asset type classification is required for every record (e.g., texture, model, sound, code).
- Timestamp must reflect UTC for cross-region coordination.
- Asset status must be either 'active', 'archived', or 'in transit'.
- Transfer logs must flag any delay exceeding 5 minutes for review.
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-cloud-asset-supply-tracker