Gaming Asset Pipeline Tracker
This dataset provides granular tracking of digital gaming assets as they move through multi-stage development pipelines, capturing status, resource allocation, bottlenecks, and team assignments. It enables studios to identify workflow inefficiencies, optimize resource allocation, and improve supply chain resilience for game production. Ideal for operational analytics, project management, and strategic planning in game development.
Sample rows
preview · 8 of 75 rows · all 19 columns| asset_idstring | statusstring | resource_allocated_hoursfloat | bottleneck_flagboolean | assigned_teamstring | asset_namestring | asset_typestring | project_idstring | pipeline_stagestring | stage_start_datetimedatetime | stage_end_datetimedatetime | assigned_userstring | estimated_completion_datedate | actual_completion_datedate | priorityinteger | bottleneck_reasonstring | resource_used_hoursfloat | last_updated_datetimedatetime | notesstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AST_1001 | in_progress | 60 | false | 3D Artists | Main Hero Model | character | PRJ_ALPHA | modeling | 2024-01-08T10:12:00Z | blank | jsmith | 2024-01-15 | blank | 1 | blank | 21.5 | 2024-01-12T16:01:00Z | Waiting for concept tweaks approval |
| AST_1002 | in_progress | 35 | true | Texture Artists | Forest Texture Set | texture | PRJ_BETA | texturing | 2024-02-02T14:11:00Z | blank | mgarcia | 2024-02-10 | blank | 2 | Awaiting art direction feedback | 34 | 2024-02-08T17:30:00Z | Waiting for feedback on color palette |
| AST_1003 | completed | 10 | false | Audio QA | Ambient Forest Audio | audio | PRJ_ALPHA | QA | 2024-01-18T09:00:00Z | 2024-01-21T15:45:00Z | zliu | 2024-01-20 | 2024-01-21 | 3 | blank | 9.5 | 2024-01-21T16:00:00Z | Minor hiss removed in final |
| AST_1004 | delayed | 40 | true | Animators | Enemy Animation Set | animation | PRJ_GAMMA | animation | 2024-01-25T11:03:00Z | blank | rwatson | 2024-02-05 | blank | 2 | Technical constraints on rig | 38 | 2024-02-03T13:10:00Z | Awaiting rig fix from tech team |
| AST_1005 | on_hold | 18 | false | Scripting | City Night Script | script | PRJ_BETA | integration | 2024-02-01T08:45:00Z | blank | akumar | 2024-02-07 | blank | 3 | blank | 5.5 | 2024-02-04T09:35:00Z | Dependency on audio assets |
| AST_1006 | completed | 22 | false | Music Production | Main Menu Theme | audio | PRJ_DELTA | completed | 2024-01-06T13:15:00Z | 2024-01-08T12:00:00Z | jcho | 2024-01-09 | 2024-01-08 | 1 | blank | 20 | 2024-01-08T12:05:00Z | Theme approved by creative director |
| AST_1007 | in_progress | 16 | false | Concept Art | Cave Environment Blockout | environment | PRJ_ALPHA | concept | 2024-02-03T10:20:00Z | blank | nmartin | 2024-02-12 | blank | 4 | blank | 7 | 2024-02-04T14:40:00Z | Initial sketches submitted |
| AST_1008 | completed | 7 | false | Audio QA | Villager Voice Male 01 | audio | PRJ_GAMMA | QA | 2024-01-29T15:05:00Z | 2024-02-01T16:30:00Z | bwhite | 2024-02-01 | 2024-02-01 | 3 | blank | 5.5 | 2024-02-01T18:00:00Z | Passed QA with minor notes |
| AST_1009 | blocked | 30 | true | Tech Art | Boss Enemy Rig | rigging | PRJ_BETA | rigging | 2024-01-11T09:30:00Z | blank | snguyen | 2024-01-17 | blank | 1 | Waiting for updated mesh | 12 | 2024-01-16T13:00:00Z | Pending mesh from 3D team |
| AST_1010 | in_progress | 12 | false | Audio Integration | Ambient Rain Loop | audio | PRJ_GAMMA | integration | 2024-02-05T12:45:00Z | blank | lwang | 2024-02-12 | blank | 5 | blank | 3 | 2024-02-08T09:30:00Z | blank |
| AST_1011 | completed | 28 | false | Animators | Hero Walk Cycle | animation | PRJ_DELTA | animation | 2024-01-20T13:22:00Z | 2024-01-28T10:00:00Z | jdoe | 2024-01-27 | 2024-01-28 | 2 | blank | 27.5 | 2024-01-28T10:07:00Z | Final polish approved |
| AST_1012 | delayed | 18 | true | Texture Artists | Market Square Texture | texture | PRJ_ALPHA | texturing | 2024-01-13T08:00:00Z | blank | ajones | 2024-01-19 | blank | 2 | High-priority asset reallocation | 15 | 2024-01-19T12:20:00Z | Team reassigned to urgent task |
| AST_1013 | completed | 8 | false | QA Scripts | NPC Dialogue Script | script | PRJ_BETA | QA | 2024-01-30T10:15:00Z | 2024-02-03T13:00:00Z | tpatel | 2024-02-02 | 2024-02-03 | 4 | blank | 8 | 2024-02-03T13:15:00Z | No critical bugs |
| AST_1014 | in_progress | 24 | false | 3D Artists | Cave Entrance Model | environment | PRJ_GAMMA | modeling | 2024-01-22T14:40:00Z | blank | vcho | 2024-01-28 | blank | 3 | blank | 15 | 2024-01-26T18:00:00Z | blank |
| AST_1015 | completed | 12 | false | Texture Artists | Hero Sword Texture | texture | PRJ_DELTA | completed | 2024-01-05T09:00:00Z | 2024-01-07T12:30:00Z | msmith | 2024-01-07 | 2024-01-07 | 1 | blank | 11 | 2024-01-07T13:00:00Z | Texture matches game style |
| AST_1016 | blocked | 10 | true | Audio Integration | Enemy Roar Audio | audio | PRJ_ALPHA | integration | 2024-02-02T14:00:00Z | blank | ypark | 2024-02-08 | blank | 2 | Audio middleware bug | 4 | 2024-02-04T09:05:00Z | Dev team notified |
| AST_1017 | in_progress | 8 | false | Audio Team | Marketplace Ambience | audio | PRJ_BETA | animation | 2024-02-01T10:00:00Z | blank | jlee | 2024-02-14 | blank | 5 | blank | 2 | 2024-02-06T15:00:00Z | blank |
| AST_1018 | on_hold | 6 | false | Writers | Game Intro Script | script | PRJ_GAMMA | concept | 2024-01-09T09:45:00Z | blank | blank | 2024-01-15 | blank | 4 | blank | 3 | 2024-01-13T11:00:00Z | Awaiting feedback from narrative lead |
| AST_1019 | in_progress | 20 | false | Animators | Hero Idle Animation | animation | PRJ_BETA | animation | 2024-02-03T08:00:00Z | blank | jdoe | 2024-02-09 | blank | 2 | blank | 8 | 2024-02-04T12:00:00Z | blank |
| AST_1020 | completed | 15 | false | 3D Artists | Marketplace NPC Model | character | PRJ_DELTA | modeling | 2024-01-28T13:00:00Z | 2024-02-03T09:55:00Z | rwatson | 2024-02-02 | 2024-02-03 | 4 | blank | 14 | 2024-02-03T10:00:00Z | NPC proportions adjusted |
What the 75 rows show
from the 75-row sampleDelayed status stands out: 10 of its 10 rows have bottleneck_
- 25%bottleneck_
flag = true - 16.0median resource_
allocated_ hours - 8asset types
- 8projects
- 8pipeline stages
- 3median priority
Median 16.0, from 3.0 to 60.0.
- string 10
- integer 1
- float 2
- date 2
- datetime 3
- boolean 1
Columns
19 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 10 columns | |||
asset_id | string | Unique identifier for the digital assetunique | AST_1001 |
asset_name | string | Human-readable name of the asset | Main Hero Model |
asset_type | string | Type of asset (e.g., character, environment, texture, audio)7 values | character |
project_id | string | Identifier for the game project this asset belongs to8 projects | PRJ_ALPHA |
pipeline_stage | string | Current stage of the asset in the development pipeline8 values | modeling |
assigned_team | string | Name or identifier of the team responsible for the asset at this stage | 3D Artists |
assigned_user | string | Identifier or name of the primary user responsible for the asset at this stageoptional | jsmith |
status | string | Current status of the asset in the pipelinein_progress · delayed · completed · blocked · on_hold | in_progress |
bottleneck_reason | string | Short description of the reason for bottleneck (if any)optional | Waiting for updated mesh |
notes | string | Additional notes or comments about the asset or its pipeline statusoptional | Final polish approved |
| Numbers 3 columns | |||
priority | integer | Priority level of the asset (1=highest, 5=lowest)1 to 5 · optional | 1 |
resource_allocated_hours | float | Total hours allocated to the asset for the current stage0 or more · optional | 60 |
resource_used_hours | float | Total hours used so far for the asset in the current stage0 or more · optional | 21.5 |
| Dates and times 5 columns | |||
stage_start_datetime | datetime | Datetime when the asset entered the current pipeline stage | 2024-01-08T10:12:00Z |
stage_end_datetime | datetime | Datetime when the asset exited the current pipeline stage (null if still in stage)optional | 2024-01-21T15:45:00Z |
estimated_completion_date | date | Estimated date for completion of the current pipeline stageoptional | 2024-01-15 |
actual_completion_date | date | Actual date the asset completed the current pipeline stageoptional | 2024-01-21 |
last_updated_datetime | datetime | Datetime when this record was last updated | 2024-01-12T16:01:00Z |
| True or false 1 column | |||
bottleneck_flag | boolean | Indicates if the asset is currently experiencing a bottleneck | false |
Use it for
A gaming dashboard
The bottleneck_
flag rate, resource_ allocated_ hours by status and a breakdown of assigned_ team. Excel, Power BI or Tableau. Why do 19 of 75 rows have bottleneck_
flag = true? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Assets75AST_100160in_progr…AST_100235in_progr…AST_100440delayed
A software demo
Believable assets with asset_
name, asset_ type and project_ id to fill a screen in front of a buyer.
blueprint · gaming-asset-pipeline-tracker
Behind this dataset
Same schema. As many rows as you need.
These 75 rows came out of a blueprint — 19 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each asset passes sequentially through defined pipeline stages
- Track asset revisions, status changes, and responsible team member
- Flag assets exceeding expected stage duration
- Aggregate pipeline throughput weekly for trend analysis
- Assets must be tagged by type and priority
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-asset-pipeline-tracker