Gaming Asset Delivery Pipeline Tracking
This dataset offers comprehensive, real-time tracking of gaming asset delivery pipelines, capturing operational metrics from initial creation through live updates. It empowers studios to monitor bottlenecks, ensure compliance with update schedules, and benchmark efficiency at each stage, supporting data-driven process optimization and team performance analysis.
Sample rows
preview · 8 of 92 rows · all 16 columns| asset_idstring | project_idstring | delivery_duration_hoursfloat | compliance_flagboolean | assigned_teamstring | asset_namestring | asset_typestring | pipeline_stagestring | stage_entered_atdatetime | stage_exited_atdatetime | responsible_user_idstring | scheduled_update_datedate | actual_update_datedate | bottleneck_flagboolean | efficiency_scorefloat | notesstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AST-00001 | PRJ-Alpha | 74.5 | true | 3D Artists | Hero_Main_Model | model | qa | 2024-03-15T10:32:00 | 2024-03-16T14:14:00 | USR-102 | 2024-03-20 | 2024-03-20 | false | 91.3 | blank |
| AST-00002 | PRJ-Alpha | 56 | false | Audio Engineers | Dungeon_BGM_Loop | audio | integration | 2024-03-18T09:01:00 | 2024-03-19T11:29:00 | USR-151 | 2024-03-21 | 2024-03-22 | true | 62.7 | Integration delayed due to missing script references |
| AST-00003 | PRJ-Beta | 8.2 | false | Animation | NPC_Wizard_Anim | animation | creation | 2024-04-02T13:11:00 | blank | USR-203 | 2024-04-10 | blank | false | 88 | blank |
| AST-00004 | PRJ-Alpha | 43.4 | true | Texture Artists | Castle_Texture_01 | texture | review | 2024-03-21T16:45:00 | 2024-03-21T19:30:00 | USR-120 | 2024-03-23 | 2024-03-23 | false | 79.1 | blank |
| AST-00005 | PRJ-Beta | 34.2 | true | Backend Devs | Inventory_Script_v2 | script | integration | 2024-04-05T11:07:00 | 2024-04-06T17:20:00 | USR-330 | 2024-04-08 | 2024-04-08 | false | 97.2 | blank |
| AST-00006 | PRJ-Gamma | 49.8 | false | 3D Artists | Sword_Model_Elite | model | qa | 2024-05-01T09:15:00 | 2024-05-02T13:40:00 | USR-108 | 2024-05-03 | 2024-05-04 | true | 55.9 | QA flagged for polygon count exceeding limits |
| AST-00007 | PRJ-Alpha | 102.6 | true | Backend Devs | Intro_Cutscene_Script | script | live | 2024-03-25T12:00:00 | 2024-03-25T13:30:00 | USR-307 | 2024-03-26 | 2024-03-26 | false | 83.4 | blank |
| AST-00008 | PRJ-Gamma | 12.8 | false | Audio Engineers | Forest_Ambience | audio | creation | 2024-05-03T08:23:00 | blank | USR-155 | 2024-05-08 | blank | false | 92 | blank |
| AST-00009 | PRJ-Beta | 61.3 | false | Animation | Enemy_Troll_Anim | animation | integration | 2024-04-10T10:40:00 | 2024-04-11T18:55:00 | USR-216 | 2024-04-15 | 2024-04-16 | true | 47.7 | Integration took longer due to rig mismatch |
| AST-00010 | PRJ-Gamma | 19.6 | true | Texture Artists | Potion_Texture_Purple | texture | review | 2024-05-06T15:02:00 | 2024-05-06T17:21:00 | USR-124 | 2024-05-07 | 2024-05-07 | false | 85.9 | blank |
| AST-00011 | PRJ-Alpha | 37.1 | true | Audio Engineers | Level_Intro_VO | audio | qa | 2024-03-28T11:45:00 | 2024-03-28T14:55:00 | USR-159 | 2024-03-30 | 2024-03-30 | false | 88.7 | blank |
| AST-00012 | PRJ-Alpha | 27.9 | true | Backend Devs | MainMenu_Script | script | review | 2024-03-22T15:10:00 | 2024-03-22T18:00:00 | USR-325 | 2024-03-24 | 2024-03-24 | false | 96.1 | blank |
| AST-00013 | PRJ-Beta | 65.2 | true | 3D Artists | Elf_Armor_Model | model | qa | 2024-04-14T10:00:00 | 2024-04-15T09:30:00 | USR-112 | 2024-04-17 | 2024-04-17 | false | 81.4 | blank |
| AST-00014 | PRJ-Gamma | 36.8 | true | Audio Engineers | Boss_Battle_SoundFX | audio | live | 2024-05-08T14:25:00 | 2024-05-08T16:09:00 | USR-163 | 2024-05-08 | 2024-05-08 | false | 95 | blank |
| AST-00015 | PRJ-Beta | 6.5 | false | Animation | Goblin_Idle_Anim | animation | creation | 2024-04-20T12:22:00 | blank | USR-215 | 2024-04-25 | blank | false | 87.7 | blank |
| AST-00016 | PRJ-Alpha | 55.6 | false | Texture Artists | Village_Texture_Set | texture | integration | 2024-03-29T10:26:00 | 2024-03-29T18:54:00 | USR-129 | 2024-04-01 | 2024-04-02 | true | 45.6 | Integration delayed due to missing UV maps |
| AST-00017 | PRJ-Gamma | 14.9 | false | Backend Devs | Loading_Screen_Script | script | qa | 2024-05-10T09:00:00 | blank | USR-334 | 2024-05-12 | blank | false | 90.2 | blank |
| AST-00018 | PRJ-Beta | 23.6 | true | VFX Team | Mage_Attack_VFX | other | review | 2024-04-22T11:30:00 | 2024-04-22T13:10:00 | USR-412 | 2024-04-23 | 2024-04-23 | false | 82.2 | blank |
| AST-00019 | PRJ-Alpha | 9.1 | false | 3D Artists | Archer_Arrow_Model | model | creation | 2024-03-31T10:43:00 | blank | USR-104 | 2024-04-03 | blank | false | 85.2 | blank |
| AST-00020 | PRJ-Gamma | 25.7 | true | Audio Engineers | Marketplace_Ambience | audio | review | 2024-05-11T13:45:00 | 2024-05-11T16:00:00 | USR-172 | 2024-05-13 | 2024-05-13 | false | 89.4 | blank |
What the 92 rows show
from the 92-row samplePRJ-Alpha (project id) stands out: mean delivery_
- 54%compliance_
flag = true - 7.8median delivery_
duration_ hours - 5pipeline stages
- 6asset types
- 86.5median efficiency_
score
Median 7.8, from 0.37 to 102.6.
- string 8
- float 2
- date 2
- datetime 2
- boolean 2
Columns
16 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 8 columns | |||
asset_id | string | Unique identifier for the gaming assetunique | AST-00001 |
asset_name | string | Human-readable name of the asset | Hero_Main_Model |
asset_type | string | Type of asset (e.g., model, texture, audio, script, animation)6 values | model |
project_id | string | Identifier for the game project this asset belongs to7 projects | PRJ-Alpha |
pipeline_stage | string | Current stage in the asset delivery pipeline (e.g., creation, review, QA, integration, live)creation · review · qa · integration · live | qa |
assigned_team | string | Name of the team currently responsible for the asset at this stage | 3D Artists |
responsible_user_id | string | Identifier for the user currently responsible for the asset at this stage | USR-102 |
notes | string | Additional comments or observations about the asset at this stageoptional | Integration delayed due t… |
| Numbers 2 columns | |||
delivery_duration_hours | float | Total time in hours taken to deliver the asset from creation to current stage0 or more · optional | 74.5 |
efficiency_score | float | Benchmark score for efficiency at this stage (0-100 scale)0 to 100 · optional | 91.3 |
| Dates and times 4 columns | |||
stage_entered_at | datetime | Timestamp when the asset entered the current pipeline stage | 2024-03-15T10:32:00 |
stage_exited_at | datetime | Timestamp when the asset exited the current pipeline stageoptional | 2024-03-16T14:14:00 |
scheduled_update_date | date | Date when the asset is scheduled for its next update or releaseoptional | 2024-03-20 |
actual_update_date | date | Date when the asset was actually updated or releasedoptional | 2024-03-20 |
| True or false 2 columns | |||
compliance_flag | boolean | Indicates if the asset met the scheduled update deadline (true if compliant, false otherwise) | true |
bottleneck_flag | boolean | Indicates if this stage was identified as a bottleneck for the assetoptional | false |
Use it for
A gaming dashboard
The compliance_
flag rate, delivery_ duration_ hours by project_ id and a breakdown of assigned_ team. Excel, Power BI or Tableau. Why do the 16 PRJ-Alpha rows have a mean delivery_
duration_ hours of 44.1? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Assets92AST-0000174.5PRJ-AlphaAST-0000256PRJ-AlphaAST-0000443.4PRJ-Alpha
A software demo
Believable assets with asset_
name, asset_ type and project_ id to fill a screen in front of a buyer.
blueprint · gaming-asset-delivery-pipeline-tracking
Behind this dataset
Same schema. As many rows as you need.
These 92 rows came out of a blueprint — 16 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each row represents a unique asset delivery event
- Include timestamps for each pipeline stage
- Flag events with compliance breaches or delays
- Capture asset type, affected game module, and responsible team
- Log delivery method (cloud, on-premises, hybrid)
- Include update urgency rating for prioritization
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-asset-delivery-pipeline-tracking