Indie Game Studio Energy Benchmarking
This dataset provides detailed energy consumption records for indie game studios, segmented by device type, production phase, and project scale. It enables startups and developers to benchmark operational efficiency, track sustainability progress, and support ESG compliance initiatives. The data is ideal for comparative analysis, optimization, and reporting in the gaming industry.
Sample rows
preview · 8 of 85 rows · all 15 columns| studio_idstring | project_scalestring | energy_consumption_kwhfloat | esg_complianceboolean | device_typestring | studio_namestring | studio_countrystring | studio_citystring | project_idstring | project_namestring | production_phasestring | device_countinteger | measurement_period_startdate | measurement_period_enddate | notesstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PixelG8_K | medium | 275.4 | true | desktop | PixelGate Studios | United Kingdom | London | PG8K_001 | EcoRacer | production | 8 | 2023-09-01 | 2023-09-30 | Energy consumption measured using smart meters. |
| IndieF21 | large | 520.7 | false | server | IndieForge | Canada | Vancouver | IF21_R01 | RealmQuest | post-production | 3 | 2023-11-01 | 2023-11-30 | Server cluster running CI/CD pipelines. |
| StudioM_77 | small | 68.2 | true | laptop | Studio Mistral | France | Lyon | SM77_V01 | VaporTrail | pre-production | 4 | 2023-08-15 | 2023-08-31 | Low energy due to remote brainstorming sessions. |
| ArcaneJ5 | medium | 42.9 | true | console | Arcane Junction | United States | Austin | AJ5_S01 | Skybound | production | 2 | 2023-10-01 | 2023-10-31 | Console tests for QA. |
| SunriseC | prototype | 15.1 | false | desktop | Sunrise Codeworks | Australia | Melbourne | SCW_C01 | Cinders | pre-production | 1 | 2023-07-05 | 2023-07-20 | Single developer working on core mechanics. |
| NebulaD3 | medium | 198.6 | true | desktop | Nebula Dynamics | Germany | Berlin | ND3_P01 | PulseShift | production | 5 | 2023-09-10 | 2023-09-30 | All devices are energy star certified. |
| EchoG_19 | small | 101.8 | true | laptop | EchoGrid | Netherlands | Utrecht | EG19_T01 | Tessera | production | 6 | 2023-09-16 | 2023-09-30 | Laptop batteries replaced with high efficiency models. |
| PolarisQ | large | 650.2 | false | server | Polaris Quark | United States | Seattle | PQ_Q01 | Quantum Drift | production | 4 | 2023-10-01 | 2023-10-31 | Legacy servers pending upgrade. |
| GlitchW7 | prototype | 9.6 | true | mobile | GlitchWorks | Japan | Osaka | GW7_C01 | CircuitVerse | pre-production | 2 | 2023-06-10 | 2023-06-20 | Early concept testing on mobile devices. |
| BitT_99 | medium | 223.4 | true | desktop | BitTrek | India | Pune | BT99_A01 | AstroVibe | production | 7 | 2023-08-05 | 2023-08-31 | Energy tracking via smart sockets. |
| SpriteL5 | small | 52.5 | false | laptop | SpriteLabs | Brazil | Rio de Janeiro | SL5_M01 | MysticRun | post-production | 3 | 2023-10-15 | 2023-10-31 | QA engineers working remotely. |
| AuroraV1 | large | 775.8 | true | server | Aurora Vision | Sweden | Stockholm | AV1_N01 | Nebulae | release | 5 | 2023-12-01 | 2023-12-31 | Cloud-based deployment for release phase. |
| RetroF4_ | medium | 179.3 | true | desktop | RetroFrame | Italy | Milan | RF4_S01 | Synthwave Saga | production | 6 | 2023-09-01 | 2023-09-30 | Energy usage optimized via auto-sleep policies. |
| QuantumS | large | 410.2 | false | desktop | Quantum Shift | United States | San Francisco | QS_T01 | TimeFlux | production | 12 | 2023-11-01 | 2023-11-30 | Large art team working in-studio. |
| VaporV_3 | medium | 162.7 | true | desktop | VaporVerse | Finland | Helsinki | VV3_O01 | Orbital | production | 5 | 2023-09-11 | 2023-09-30 | All hardware recently upgraded. |
| ZenithX1 | small | 32.4 | true | laptop | Zenith X | South Korea | Seoul | ZX1_G01 | Galactic Echoes | pre-production | 2 | 2023-07-10 | 2023-07-24 | Initial concept pitch sessions. |
| NovaM_22 | prototype | 10.5 | true | desktop | NovaMotive | Spain | Barcelona | NM22_E01 | Echoes | pre-production | 1 | 2023-06-01 | 2023-06-15 | Prototype built by lead designer. |
| DreamB_8 | medium | 192.9 | false | desktop | DreamByte | United States | Denver | DB8_R01 | Runic | production | 6 | 2023-09-05 | 2023-09-30 | Occasional overtime increases power usage. |
| PixelM_2 | small | 68.3 | true | desktop | PixelMosaic | Mexico | Guadalajara | PM2_S01 | Sunspire | production | 3 | 2023-08-01 | 2023-08-31 | Energy audit scheduled for next month. |
| FrostV_6 | medium | 284.1 | true | server | FrostVector | Norway | Oslo | FV6_M01 | Mistral | production | 2 | 2023-09-01 | 2023-09-30 | Servers optimized for low idle power. |
What the 85 rows show
from the 85-row sampleLarge (project scale) stands out: mean energy_
- 68%esg_
compliance = true - 136.2median energy_
consumption_ kwh - 4production phases
- 3median device_
count
Median 136.2, from 5.9 to 2,020.
- string 10
- integer 1
- float 1
- date 2
- boolean 1
Columns
15 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 10 columns | |||
studio_id | string | Unique identifier for the indie game studiounique | PixelG8_K |
studio_name | string | Official name of the indie game studio | PixelGate Studios |
studio_country | string | Country where the studio is located | United Kingdom |
studio_city | string | City where the studio is locatedoptional | London |
project_id | string | Unique identifier for the game projectunique | PG8K_001 |
project_name | string | Name of the game project | EcoRacer |
project_scale | string | Scale of the project (e.g., prototype, small, medium, large)prototype · small · medium · large | medium |
production_phase | string | Current phase of game production (e.g., pre-production, production, post-production, release)pre-production · production · post-production · release | production |
device_type | string | Type of device used (e.g., desktop, laptop, server, console, mobile)6 values | desktop |
notes | string | Additional notes or comments regarding energy usage, measurement methods, or studio practicesoptional | Console tests for QA. |
| Numbers 2 columns | |||
device_count | integer | Number of devices of this type used in the project phase1 or more | 8 |
energy_consumption_kwh | float | Total energy consumed by this device type during the production phase (in kilowatt-hours)0 or more | 275.4 |
| Dates and times 2 columns | |||
measurement_period_start | date | Start date of the energy measurement period | 2023-09-01 |
measurement_period_end | date | End date of the energy measurement period | 2023-09-30 |
| True or false 1 column | |||
esg_compliance | boolean | Indicates whether the studio/project meets ESG (Environmental, Social, Governance) energy benchmarksoptional | true |
Use it for
A gaming dashboard
The esg_
compliance rate, energy_ consumption_ kwh by project_ scale and a breakdown of device_ type. Excel, Power BI or Tableau. Why do the 16 large rows have a mean energy_
consumption_ kwh of 978.6? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Studios85PixelG8_K275.4mediumIndieF21520.7largeStudioM_7768.2small
A software demo
Believable studios with studio_
name, studio_ country and studio_ city to fill a screen in front of a buyer.
blueprint · indie-game-studio-energy-benchmarking
Behind this dataset
Same schema. As many rows as you need.
These 85 rows came out of a blueprint — 15 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each row represents one project phase per studio
- Device energy usage must be recorded in kWh
- Studio size (team members) categorized as Micro, Small, or Medium
- Energy source (renewable/non-renewable) specified per studio
- Includes benchmark comparison against industry average
1 credit per row. New accounts start with 25 free credits.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- indie-game-studio-energy-benchmarking