Gaming Studio Energy Consumption
This dataset provides detailed, phase-specific energy consumption and carbon emissions data for gaming studios across development, QA, and launch cycles. It enables sustainability benchmarking, operational efficiency analysis, and supports ESG reporting by including renewable energy usage and certification status. Ideal for identifying energy-saving opportunities and comparing carbon intensity across projects and releases.
Sample rows
preview · 8 of 65 rows · all 15 columns| studio_idstring | phasestring | carbon_emissions_kgfloat | esg_certifiedboolean | location_citystring | studio_namestring | project_idstring | project_namestring | release_idstring | release_versionstring | measurement_datedate | energy_consumed_kwhfloat | renewable_energy_pctfloat | location_statestring | location_countrystring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STU001 | development | 580.2 | true | Austin | PixelForge Studios | PRJ001 | Nebula Quest | REL001A | v1.0 | 2023-03-15 | 1200.5 | 42.5 | TX | USA |
| STU002 | qa | 410.3 | false | Vancouver | Quantum Arcade | PRJ002 | Retro Runner | REL002B | v2.1 | 2023-04-10 | 850.6 | 65 | BC | Canada |
| STU003 | launch | 428.8 | true | London | NextWave Interactive | PRJ003 | Solar Storm | REL003C | v1.2 | 2023-05-05 | 960.9 | 78.6 | blank | UK |
| STU004 | development | 490 | true | Berlin | Indigo Byte | PRJ004 | Forest Realm | REL004D | v3.0 | 2023-01-19 | 1050 | 33.2 | blank | Germany |
| STU005 | qa | 375.7 | false | Tokyo | Crimson Pixel | PRJ005 | Dragon Wars | REL005E | v1.0 | 2023-02-25 | 750.8 | 20 | blank | Japan |
| STU001 | qa | 470.6 | true | Austin | PixelForge Studios | PRJ001 | Nebula Quest | REL001B | v1.1 | 2023-04-01 | 980.3 | 45 | TX | USA |
| STU002 | launch | 560 | false | Vancouver | Quantum Arcade | PRJ002 | Retro Runner | REL002C | v2.2 | 2023-06-21 | 1125.9 | 70.3 | BC | Canada |
| STU003 | development | 650.2 | false | Manchester | NextWave Interactive | PRJ006 | Void Walker | REL006A | v1.0 | 2022-12-10 | 1345.2 | 60 | blank | UK |
| STU004 | qa | 430.2 | true | Berlin | Indigo Byte | PRJ004 | Forest Realm | REL004E | v3.1 | 2023-03-22 | 930.7 | 40 | blank | Germany |
| STU005 | launch | 410 | true | Tokyo | Crimson Pixel | PRJ005 | Dragon Wars | REL005F | v1.1 | 2023-07-09 | 900 | 25 | blank | Japan |
| STU006 | development | 520 | false | San Francisco | BlueShift Games | PRJ007 | Skyline | REL007A | v1.0 | 2023-02-14 | 1100.5 | 50 | CA | USA |
| STU006 | qa | 370.1 | false | San Francisco | BlueShift Games | PRJ007 | Skyline | REL007B | v1.1 | 2023-05-28 | 800.2 | 55 | CA | USA |
| STU007 | launch | 465.3 | true | Melbourne | Echo Frame | PRJ008 | Shadow Circuit | REL008A | v1.0 | 2023-06-05 | 970.4 | 38 | VIC | Australia |
| STU008 | development | 520.8 | true | Dublin | NovaBit Studios | PRJ009 | Pixel Parade | REL009A | v1.0 | 2023-01-24 | 1150.9 | 70 | blank | Ireland |
| STU009 | qa | 380 | false | Stockholm | Gravity Code | PRJ010 | Orbit Strike | REL010A | v1.0 | 2023-04-18 | 760.4 | 32.5 | blank | Sweden |
| STU010 | launch | 520.2 | true | Paris | Shadowbyte Entertainment | PRJ011 | Cyber Realm | REL011A | v2.0 | 2023-07-15 | 1088.1 | 80 | blank | France |
| STU007 | development | 600 | true | Melbourne | Echo Frame | PRJ008 | Shadow Circuit | REL008B | v1.1 | 2023-03-08 | 1280 | 40 | VIC | Australia |
| STU008 | qa | 450 | true | Dublin | NovaBit Studios | PRJ009 | Pixel Parade | REL009B | v1.1 | 2023-05-19 | 950.2 | 75 | blank | Ireland |
| STU009 | launch | 530.5 | false | Stockholm | Gravity Code | PRJ010 | Orbit Strike | REL010B | v1.1 | 2023-06-27 | 1100 | 30 | blank | Sweden |
| STU010 | development | 630 | true | Paris | Shadowbyte Entertainment | PRJ011 | Cyber Realm | REL011B | v2.1 | 2023-03-30 | 1230.7 | 85 | blank | France |
What the 65 rows show
from the 65-row sampleQa phase stands out: mean carbon_
- 60%esg_
certified = true - 470.6median carbon_
emissions_ kg - 17location countries
- 18release versions
- 970.4median energy_
consumed_ kwh - 52.0median renewable_
energy_ pct
Median 470.6, from 99.1 to 972.6.
- string 10
- float 3
- date 1
- boolean 1
Columns
15 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 10 columns | |||
studio_id | string | Unique identifier for each gaming studio | STU001 |
studio_name | string | Official name of the gaming studio | PixelForge Studios |
project_id | string | Unique identifier for each game project | PRJ001 |
project_name | string | Name of the game project | Nebula Quest |
release_id | string | Unique identifier for each release or version of the project | REL001A |
release_version | string | Version number or code for the release (e.g., v1.0, v2.1) | v1.0 |
phase | string | Project phase during which energy consumption was measureddevelopment · qa · launch | development |
location_city | string | City where the studio or project office is locatedoptional | Austin |
location_state | string | State or province where the studio or project office is locatedoptional | TX |
location_country | string | Country where the studio or project office is located | USA |
| Numbers 3 columns | |||
energy_consumed_kwh | float | Total energy consumed in kilowatt-hours during the phase and measurement period0 or more | 1200.5 |
carbon_emissions_kg | float | Estimated carbon emissions in kilograms associated with the recorded energy consumption0 or more | 580.2 |
renewable_energy_pct | float | Percentage of energy sourced from renewables during the measurement period (0-100)0 to 100 · optional | 42.5 |
| Dates and times 1 column | |||
measurement_date | date | Date when energy consumption was recorded | 2023-03-15 |
| True or false 1 column | |||
esg_certified | boolean | Indicates whether the studio holds an ESG or sustainability certificationoptional | true |
Use it for
A gaming dashboard
The esg_
certified rate, carbon_ emissions_ kg by phase and a breakdown of location_ city. Excel, Power BI or Tableau. Why do the 22 qa rows have a mean carbon_
emissions_ kg of 306.3? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Studios65STU001580.2developm…STU002410.3qaSTU003428.8launch
A software demo
Believable studios with studio_
name, project_ id and project_ name to fill a screen in front of a buyer.
blueprint · gaming-studio-energy-consumption
Behind this dataset
Same schema. As many rows as you need.
These 65 rows came out of a blueprint — 15 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Energy consumption is recorded monthly per studio.
- Project phases include Development, QA, Launch, and Maintenance.
- Renewable vs non-renewable energy usage must be specified.
- Studios must report total hours of operation per phase.
- Carbon intensity calculated per project phase.
1 credit per row. New accounts start with 25 free credits.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-studio-energy-consumption