Esports Asset Delivery Tracker
This dataset provides detailed, real-time tracking of gaming asset deliveries—including art, code, and audio—for esports titles. It enables studios to monitor workflow progress, identify bottlenecks, assess supplier reliability, and optimize asset management for competitive game releases. The comprehensive schema supports operational oversight and strategic planning for game development pipelines.
Sample rows
preview · 8 of 65 rows · all 15 columns| asset_delivery_idstring | delivery_prioritystring | supplier_reliability_scorefloat | bottleneck_flagboolean | supplier_namestring | game_titlestring | asset_typestring | asset_namestring | supplier_idstring | delivery_statusstring | expected_delivery_datedate | actual_delivery_datedate | delivery_notesstring | created_atdatetime | updated_atdatetime |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AD-001 | high | 0.85 | false | ArtForge Studios | Valorant | art | Phoenix_Texture_v2 | SUP-VAL-01 | in_progress | 2024-06-15 | blank | Awaiting final approval from art lead. | 2024-06-01T11:04:23Z | 2024-06-10T08:13:51Z |
| AD-002 | medium | 0.77 | false | SonicCraft | League of Legends | audio | Champion_Intro_SFX | SUP-LOL-02 | pending | 2024-06-22 | blank | First draft expected next week. | 2024-06-09T10:12:45Z | 2024-06-09T10:12:45Z |
| AD-003 | critical | 0.65 | true | CodeHatch Games | Rocket League | code | CarPhysicsModule_1.2 | SUP-RL-03 | delayed | 2024-06-12 | blank | Integration issues with engine update. | 2024-05-30T09:36:17Z | 2024-06-13T16:39:22Z |
| AD-004 | medium | 0.92 | false | PixelSquad Studio | Overwatch | art | Tracer_Skin_Magma | SUP-OW-04 | approved | 2024-06-09 | 2024-06-08 | Ready for deployment. | 2024-06-02T15:07:33Z | 2024-06-08T10:26:15Z |
| AD-005 | low | 0.8 | false | LevelUp Audio | CS:GO | audio | AK47_Fire_Sound | SUP-CS-05 | delivered | 2024-06-10 | 2024-06-11 | blank | 2024-05-28T08:45:12Z | 2024-06-11T14:19:38Z |
| AD-006 | critical | 0.59 | true | BinaryLab | Apex Legends | code | WeaponBalancePatch_June | SUP-APEX-06 | failed | 2024-06-13 | blank | Build unstable, rollback initiated. | 2024-06-03T12:30:40Z | 2024-06-13T17:00:28Z |
| AD-007 | high | 0.88 | false | RedPixel | Dota 2 | art | Hero_VFX_Storm | SUP-DOTA-07 | in_progress | 2024-06-18 | blank | VFX team requested additional references. | 2024-06-05T16:19:13Z | 2024-06-12T10:20:01Z |
| AD-008 | medium | 0.85 | false | ArtForge Studios | Valorant | code | MapLoader_v7 | SUP-VAL-01 | delivered | 2024-06-14 | 2024-06-14 | Passed QA. Ready for release. | 2024-06-04T14:02:09Z | 2024-06-14T15:30:22Z |
| AD-009 | medium | 0.81 | false | ArtVantage | League of Legends | art | Summoner_Rift_Spring_BG | SUP-LOL-09 | pending | 2024-06-21 | blank | Initial concept sketches submitted. | 2024-06-10T10:49:03Z | 2024-06-10T10:49:03Z |
| AD-010 | low | 0.77 | false | SonicCraft | Rocket League | audio | Goal_Cheer_2024 | SUP-RL-10 | delivered | 2024-06-08 | 2024-06-07 | Final mix approved by audio director. | 2024-06-01T09:37:20Z | 2024-06-07T17:16:24Z |
| AD-011 | medium | 0.59 | false | BinaryLab | Overwatch | code | KillFeed_Enhancement | SUP-OW-11 | in_progress | 2024-06-17 | blank | QA feedback incorporated. | 2024-06-07T13:22:39Z | 2024-06-12T11:19:05Z |
| AD-012 | high | 0.89 | false | PixelSquad Studio | Apex Legends | art | LegendBanner_Skyfire | SUP-APEX-12 | approved | 2024-06-07 | 2024-06-06 | Client requested minor color change. | 2024-05-31T11:37:51Z | 2024-06-06T09:21:30Z |
| AD-013 | low | 0.8 | false | LevelUp Audio | Dota 2 | audio | Ambient_Forest_Mix | SUP-DOTA-13 | pending | 2024-06-20 | blank | Awaiting field recording samples. | 2024-06-10T08:05:36Z | 2024-06-10T08:05:36Z |
| AD-014 | critical | 0.65 | true | CodeHatch Games | CS:GO | code | WeaponSkins_API | SUP-CS-14 | delayed | 2024-06-11 | blank | API schema changes required. | 2024-06-01T10:22:48Z | 2024-06-13T15:42:17Z |
| AD-015 | high | 0.77 | false | SonicCraft | Valorant | audio | Spike_Activation_SFX | SUP-VAL-15 | delivered | 2024-06-13 | 2024-06-13 | Sound design praised by team. | 2024-06-05T12:46:41Z | 2024-06-13T13:11:59Z |
| AD-016 | critical | 0.59 | false | BinaryLab | League of Legends | code | ReplaySystem_v3 | SUP-LOL-16 | in_progress | 2024-06-19 | blank | Major refactor in progress. | 2024-06-08T16:10:56Z | 2024-06-12T15:03:18Z |
| AD-017 | medium | 0.81 | false | ArtVantage | Rocket League | art | Stadium_Lighting_Revamp | SUP-RL-17 | delivered | 2024-06-12 | 2024-06-12 | Lighting passes completed. | 2024-06-03T08:25:28Z | 2024-06-12T12:05:03Z |
| AD-018 | high | 0.8 | false | LevelUp Audio | Overwatch | audio | Ultimate_Charge_Sound | SUP-OW-18 | approved | 2024-06-11 | 2024-06-10 | Final version matches gameplay needs. | 2024-06-03T11:40:47Z | 2024-06-10T10:22:10Z |
| AD-019 | medium | 0.65 | false | CodeHatch Games | Apex Legends | code | PingSystem_v2 | SUP-APEX-19 | delivered | 2024-06-09 | 2024-06-09 | QA passed after hotfix. | 2024-05-29T13:23:55Z | 2024-06-09T18:45:12Z |
| AD-020 | low | 0.88 | false | RedPixel | Dota 2 | art | Ward_Skin_Crystal | SUP-DOTA-20 | pending | 2024-06-23 | blank | Concepting stage. | 2024-06-11T09:08:07Z | 2024-06-11T09:08:07Z |
What the 65 rows show
from the 65-row sampleCritical (delivery priority) stands out: 11 of its 14 rows have bottleneck_
- 20%bottleneck_
flag = true - 0.80median supplier_
reliability_ score - 4asset types
- 6delivery statuses
- 13game titles
Median 0.80, from 0.59 to 0.98.
- string 9
- float 1
- date 2
- datetime 2
- boolean 1
Columns
15 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 9 columns | |||
asset_delivery_id | string | Unique identifier for each asset delivery recordunique | AD-001 |
game_title | string | Name of the esports game title for which the asset is being delivered | Valorant |
asset_type | string | Type of gaming asset being delivered (e.g., art, code, audio)art · code · audio · other | art |
asset_name | string | Name or identifier of the specific asset | Phoenix_Texture_v2 |
supplier_id | string | Unique identifier for the supplier or studio responsible for delivering the asset | SUP-VAL-01 |
supplier_name | string | Name of the supplier or studio | ArtForge Studios |
delivery_status | string | Current status of the asset delivery6 values | in_progress |
delivery_priority | string | Priority level of the asset deliverylow · medium · high · critical · optional | high |
delivery_notes | string | Additional notes or comments about the delivery status or issuesoptional | Ready for deployment. |
| Numbers 1 column | |||
supplier_reliability_score | float | Reliability score of the supplier based on historical performance (0.0-1.0)0 to 1 · optional | 0.85 |
| Dates and times 4 columns | |||
expected_delivery_date | date | Date by which the asset is expected to be delivered | 2024-06-15 |
actual_delivery_date | date | Date when the asset was actually delivered (if completed)optional | 2024-06-08 |
created_at | datetime | Timestamp when the delivery record was created | 2024-06-01T11:04:23Z |
updated_at | datetime | Timestamp when the delivery record was last updated | 2024-06-10T08:13:51Z |
| True or false 1 column | |||
bottleneck_flag | boolean | Indicates if this delivery is currently a workflow bottleneckoptional | false |
Use it for
A gaming dashboard
The bottleneck_
flag rate, supplier_ reliability_ score by delivery_ priority and a breakdown of supplier_ name. Excel, Power BI or Tableau. Why do 13 of 65 rows have bottleneck_
flag = true? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Asset deliveries65AD-0010.85highAD-0030.65criticalAD-0060.59critical
A software demo
Believable asset deliveries with game_
title, asset_ type and asset_ name to fill a screen in front of a buyer.
blueprint · esports-asset-delivery-tracker
Behind this dataset
Same schema. As many rows as you need.
These 65 rows came out of a blueprint — 15 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each row represents one asset delivery event
- Includes delivery type, supplier, scheduled vs. actual delivery date
- Flags delays exceeding 48 hours
- Links asset to project milestone and responsible team
- Supplier reliability score updated with each completed delivery
1 credit per row. New accounts start with 25 free credits.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- esports-asset-delivery-tracker