Remote Gaming Team Productivity Logs
This dataset provides granular, daily productivity logs for remote gaming development teams, capturing task completion, collaboration frequency, blocker resolution metrics, and AI-assisted workflow usage at the individual team member level. It enables studios to analyze productivity trends, optimize remote workflows, and assess the impact of AI tools on team performance and blocker resolution speed.
Sample rows
preview · 8 of 120 rows · all 17 columns| log_idstring | ai_assist_tool_namestring | ai_assist_usage_frequencyinteger | ai_assist_usageboolean | team_namestring | team_idstring | member_idstring | member_namestring | rolestring | log_datedate | tasks_completedinteger | tasks_assignedinteger | collaboration_eventsinteger | blockers_reportedinteger | blockers_resolvedinteger | avg_blocker_resolution_time_hrsfloat | notesstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LOG-00001 | DevPilot | 11 | true | Crimson Alpha | T-ALPHA | M001 | Sierra Bennett | developer | 2024-05-06 | 9 | 10 | 5 | 1 | 1 | 2.1 | Completed major feature; used DevPilot to refactor module and resolve an integration blocker. |
| LOG-00002 | ArtGenie | 3 | true | Bravo Foxes | T-BRAVO | M002 | Elena Park | artist | 2024-05-06 | 7 | 7 | 2 | 0 | 0 | blank | Created new concept art; used ArtGenie for rapid sketching. |
| LOG-00003 | TestBot | 6 | true | Omega Division | T-OMEGA | M003 | Jin-Soo Kim | QA | 2024-05-07 | 12 | 12 | 1 | 1 | 1 | 0.5 | Automated regression suite executed; blocker resolved quickly with TestBot. |
| LOG-00004 | blank | 0 | false | Citrus Engine | T-CITRUS | M004 | Rajiv Mehra | designer | 2024-05-07 | 2 | 4 | 1 | 2 | 1 | 2.7 | Blocked by missing assets; resolved one design dependency. |
| LOG-00005 | CodePro | 13 | true | Delta Storm | T-DELTA | M005 | Carla Figueroa | developer | 2024-05-07 | 15 | 15 | 7 | 0 | 0 | blank | High productivity day with major refactoring and code reviews. |
| LOG-00006 | blank | 0 | false | Crimson Alpha | T-ALPHA | M006 | Zane Carter | QA | 2024-05-08 | 13 | 13 | 2 | 0 | 0 | blank | All test cases passed; smooth day with no blockers. |
| LOG-00007 | ArtGenie | 5 | true | Bravo Foxes | T-BRAVO | M007 | Diana Flores | artist | 2024-05-08 | 6 | 8 | 1 | 1 | 1 | 1.6 | Resolved art pipeline issue; ArtGenie used for background assets. |
| LOG-00008 | blank | 0 | false | blank | T-OMEGA | M008 | T. Lee | designer | 2024-05-08 | 0 | 2 | 0 | 2 | 0 | blank | Unable to proceed due to unresolved gameplay mechanic dependencies. |
| LOG-00009 | blank | 0 | false | Citrus Engine | T-CITRUS | M009 | Samuel Osei | producer | 2024-05-08 | 1 | 2 | 4 | 0 | 0 | blank | Coordinated sprint planning and resolved scheduling conflicts. |
| LOG-00010 | DevPilot | 15 | true | Delta Storm | T-DELTA | M010 | Noah Fischer | developer | 2024-05-09 | 18 | 18 | 6 | 2 | 2 | 1.3 | Exceptional day, all features implemented with AI-assisted code generation. |
| LOG-00011 | blank | 0 | false | Crimson Alpha | T-ALPHA | M011 | blank | blank | 2024-05-10 | 0 | 0 | 0 | 0 | 0 | blank | Public holiday. |
| LOG-00012 | CodePro | 9 | true | Bravo Foxes | T-BRAVO | M012 | Alexei Morozov | developer | 2024-05-10 | 12 | 13 | 3 | 1 | 1 | 1.9 | Resolved build blocker using CodePro. |
| LOG-00013 | blank | 0 | false | Omega Division | T-OMEGA | M013 | Lily Nguyen | designer | 2024-05-10 | 3 | 5 | 2 | 2 | 1 | 3.5 | One gameplay blocker remains; collaborating with dev team. |
| LOG-00014 | ArtGenie | 4 | true | Citrus Engine | T-CITRUS | M014 | Maya Patel | artist | 2024-05-11 | 9 | 9 | 2 | 1 | 1 | 2.2 | Created character concept art; one minor asset dependency resolved. |
| LOG-00015 | blank | 0 | false | Delta Storm | T-DELTA | M015 | Miguel Santos | QA | 2024-05-11 | 11 | 11 | 1 | 0 | 0 | blank | All regression tests passed on first run. |
| LOG-00016 | DevPilot | 12 | true | Crimson Alpha | T-ALPHA | M016 | Sophia Li | developer | 2024-05-11 | 10 | 10 | 6 | 2 | 2 | 2.9 | Resolved two engine blockers; pair programming session with team lead. |
| LOG-00017 | blank | 0 | false | Bravo Foxes | T-BRAVO | M017 | Luca Romano | designer | 2024-05-12 | 1 | 3 | 1 | 1 | 0 | blank | Blocked by missing UI assets. |
| LOG-00018 | CodePro | 10 | true | Omega Division | T-OMEGA | M018 | Jorge Castillo | developer | 2024-05-12 | 8 | 9 | 5 | 0 | 0 | blank | Completed bug fixes; AI-assisted static analysis. |
| LOG-00019 | TestBot | 8 | true | Citrus Engine | T-CITRUS | M019 | Emma Johansson | QA | 2024-05-12 | 14 | 14 | 2 | 1 | 1 | 0.4 | Automated test cycle; blocker resolved with TestBot suggestion. |
| LOG-00020 | blank | 0 | false | Delta Storm | T-DELTA | M020 | Chloe Martin | artist | 2024-05-13 | 7 | 7 | 2 | 0 | 0 | blank | Focused on UI icons; no blockers. |
What the 120 rows show
from the 120-row sampleArtGenie (ai assist tool name) stands out: mean ai_
- 59%ai_
assist_ usage = true - 4median ai_
assist_ usage_ frequency - 5teams
- 5roles
- 9median tasks_
completed - 10median tasks_
assigned
Every row with ai_
- string 8
- integer 6
- float 1
- date 1
- boolean 1
Columns
17 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 8 columns | |||
log_id | string | Unique identifier for each productivity log entryunique | LOG-00001 |
team_id | string | Unique identifier for the remote gaming development team5 teams | T-ALPHA |
team_name | string | Name of the remote gaming development teamoptional | Crimson Alpha |
member_id | string | Unique identifier for the team member | M001 |
member_name | string | Full name of the team memberoptional | Sierra Bennett |
role | string | Role of the team member (e.g., developer, artist, designer, QA)5 roles · optional | developer |
ai_assist_tool_name | string | Name of the AI-assisted workflow tool used (if any)4 names · optional | DevPilot |
notes | string | Additional notes or comments regarding productivity, blockers, or workflow for the dayoptional | Public holiday. |
| Numbers 7 columns | |||
tasks_completed | integer | Number of tasks completed by the team member on the given day0 or more | 9 |
tasks_assigned | integer | Number of tasks assigned to the team member on the given day0 or more | 10 |
collaboration_events | integer | Number of collaboration events (e.g., code reviews, pair programming, meetings) participated in by the team member0 or more | 5 |
blockers_reported | integer | Number of blockers (issues preventing progress) reported by the team member0 or more | 1 |
blockers_resolved | integer | Number of blockers resolved by the team member0 or more | 1 |
avg_blocker_resolution_time_hrs | float | Average time (in hours) taken to resolve blockers reported by the team member on the given day0 or more · optional | 2.1 |
ai_assist_usage_frequency | integer | Number of times AI-assisted workflow tools were used by the team member on the given day0 or more · optional | 11 |
| Dates and times 1 column | |||
log_date | date | Date of the productivity log entry | 2024-05-06 |
| True or false 1 column | |||
ai_assist_usage | boolean | Indicates whether AI-assisted workflow tools were used by the team member on the given day | true |
Use it for
A gaming dashboard
The ai_
assist_ usage rate, ai_ assist_ usage_ frequency by ai_ assist_ tool_ name and a breakdown of team_ name. Excel, Power BI or Tableau. Why do the 15 ArtGenie rows have a mean ai_
assist_ usage_ frequency of 3.4? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Logs120LOG-0000111DevPilotLOG-000023ArtGenieLOG-000040—
A software demo
Believable logs with team_
id, team_ name and member_ id to fill a screen in front of a buyer.
blueprint · remote-gaming-team-productivity-logs
Behind this dataset
Same schema. As many rows as you need.
These 120 rows came out of a blueprint — 17 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each row represents one team member's daily productivity metrics.
- Task completion rate must be between 0% and 100%.
- Collaboration frequency is counted by unique team communication instances per day.
- Blocker resolution speed is measured in hours, with 0 indicating no blockers.
- AI tool utilization must be flagged as Yes/No per day.
- Team roles include: Developer, Artist, QA, Producer.
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- remote-gaming-team-productivity-logs