• Gaming
  • 17 columns
  • 120 rows
  • 8 formats

Remote Gaming Team Productivity Logs

This dataset provides granular, daily productivity logs for remote gaming development teams, capturing task completion, collaboration frequency, blocker resolution metrics, and AI-assisted workflow usage at the individual team member level. It enables studios to analyze productivity trends, optimize remote workflows, and assess the impact of AI tools on team performance and blocker resolution speed.

  • last updated 9 Jan 2026
  • by GoMask
The brief that made it

Analyze productivity trends and bottlenecks in remote game development teams

Sample rows

preview · 8 of 120 rows · all 17 columns
log_idstringai_assist_tool_namestringai_assist_usage_frequencyintegerai_assist_usagebooleanteam_namestringteam_idstringmember_idstringmember_namestringrolestringlog_datedatetasks_completedintegertasks_assignedintegercollaboration_eventsintegerblockers_reportedintegerblockers_resolvedintegeravg_blocker_resolution_time_hrsfloatnotesstring
LOG-00001DevPilot11trueCrimson AlphaT-ALPHAM001Sierra Bennettdeveloper2024-05-069105112.1Completed major feature; used DevPilot to refactor module and resolve an integration blocker.
LOG-00002ArtGenie3trueBravo FoxesT-BRAVOM002Elena Parkartist2024-05-0677200blankCreated new concept art; used ArtGenie for rapid sketching.
LOG-00003TestBot6trueOmega DivisionT-OMEGAM003Jin-Soo KimQA2024-05-0712121110.5Automated regression suite executed; blocker resolved quickly with TestBot.
LOG-00004blank0falseCitrus EngineT-CITRUSM004Rajiv Mehradesigner2024-05-07241212.7Blocked by missing assets; resolved one design dependency.
LOG-00005CodePro13trueDelta StormT-DELTAM005Carla Figueroadeveloper2024-05-071515700blankHigh productivity day with major refactoring and code reviews.
LOG-00006blank0falseCrimson AlphaT-ALPHAM006Zane CarterQA2024-05-081313200blankAll test cases passed; smooth day with no blockers.
LOG-00007ArtGenie5trueBravo FoxesT-BRAVOM007Diana Floresartist2024-05-08681111.6Resolved art pipeline issue; ArtGenie used for background assets.
LOG-00008blank0falseblankT-OMEGAM008T. Leedesigner2024-05-0802020blankUnable to proceed due to unresolved gameplay mechanic dependencies.

What the 120 rows show

from the 120-row sample

ArtGenie (ai assist tool name) stands out: mean ai_assist_usage_frequency is 3.4, against 10.4 for the rest.

  • 59%ai_assist_usage = true
  • 4median ai_assist_usage_frequency
  • 5teams
  • 5roles
  • 9median tasks_completed
  • 10median tasks_assigned
Mean ai_assist_usage_frequency by ai_assist_tool_name71 rows
0102011.8DevPilot25 rows11.2CodePro18 rows3.4ArtGenie15 rows6.8TestBot13 rows
ai_assist_usage_frequency120 rows, in bands of 2
025504981051313148ai_assist_usage from 22816ai_assist_usage_frequency →

Every row with ai_assist_usage_frequency of 2 or more has ai_assist_usage = true. None below it.

team_name116 rows with a value · 4 left blank
  1. Citrus Interactive13
  2. Crimson Alpha10
  3. Bravo Foxes10
  4. Citrus Engine10
  5. Delta Storm10
  6. Omega Works10
  7. Delta Forge10
  8. Omega Division9
  9. Alpha Studios9
  10. Bravo Digital9
17 columns by typefrom the column list below
  • string 8
  • integer 6
  • float 1
  • date 1
  • boolean 1

Columns

17 columns in four groups
blueprint · 17 columns
columntypedescriptionexample
Text 8 columns
log_idstringUnique identifier for each productivity log entryuniqueLOG-00001
team_idstringUnique identifier for the remote gaming development team5 teamsT-ALPHA
team_namestringName of the remote gaming development teamoptionalCrimson Alpha
member_idstringUnique identifier for the team memberM001
member_namestringFull name of the team memberoptionalSierra Bennett
rolestringRole of the team member (e.g., developer, artist, designer, QA)5 roles · optionaldeveloper
ai_assist_tool_namestringName of the AI-assisted workflow tool used (if any)4 names · optionalDevPilot
notesstringAdditional notes or comments regarding productivity, blockers, or workflow for the dayoptionalPublic holiday.
Numbers 7 columns
tasks_completedintegerNumber of tasks completed by the team member on the given day0 or more9
tasks_assignedintegerNumber of tasks assigned to the team member on the given day0 or more10
collaboration_eventsintegerNumber of collaboration events (e.g., code reviews, pair programming, meetings) participated in by the team member0 or more5
blockers_reportedintegerNumber of blockers (issues preventing progress) reported by the team member0 or more1
blockers_resolvedintegerNumber of blockers resolved by the team member0 or more1
avg_blocker_resolution_time_hrsfloatAverage time (in hours) taken to resolve blockers reported by the team member on the given day0 or more · optional2.1
ai_assist_usage_frequencyintegerNumber of times AI-assisted workflow tools were used by the team member on the given day0 or more · optional11
Dates and times 1 column
log_datedateDate of the productivity log entry2024-05-06
True or false 1 column
ai_assist_usagebooleanIndicates whether AI-assisted workflow tools were used by the team member on the given daytrue

Use it for

  • ai assist usage59%71 of 120 rowsmean ai assist usage …11.8DevP…11.2Code…3.4ArtG…6.8Test…

    A gaming dashboard

    The ai_assist_usage rate, ai_assist_usage_frequency by ai_assist_tool_name and a breakdown of team_name. Excel, Power BI or Tableau.

  • Why do the 15 ArtGenie rows have a mean ai_assist_usage_frequency of 3.4?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable logs with team_id, team_name and member_id to fill a screen in front of a buyer.

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blueprint · remote-gaming-team-productivity-logs

Behind this dataset

Same schema. As many rows as you need.

These 120 rows came out of a blueprint — 17 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Each row represents one team member's daily productivity metrics.
  • Task completion rate must be between 0% and 100%.
  • Collaboration frequency is counted by unique team communication instances per day.
  • Blocker resolution speed is measured in hours, with 0 indicating no blockers.
  • AI tool utilization must be flagged as Yes/No per day.
  • Team roles include: Developer, Artist, QA, Producer.
Rows
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Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
remote-gaming-team-productivity-logs

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