• Gaming
  • 14 columns
  • 200 rows
  • 8 formats

Gaming Level Completion Patterns

This dataset provides detailed records of player progression and completion patterns across individual game levels, including timing, attempts, scores, and difficulty ratings. It is designed to help game designers identify bottlenecks, difficulty spikes, and optimize player experience by analyzing completion rates and behavioral trends across regions and platforms.

  • last updated 20 Aug 2025
  • by GoMask
The brief that made it

Identifying and addressing difficulty spikes in game levels

Sample rows

preview · 8 of 200 rows · all 14 columns
player_idstringplatformstringcompletion_time_secondsfloatlevel_completedbooleanregionstringlevel_idstringlevel_namestringlevel_orderintegerplayer_start_datetimedatetimeplayer_end_datetimedatetimeattempt_countintegerdifficulty_ratingfloatplayer_scoreintegerlevel_spike_flagboolean
player001PC131trueNAlvl_01Forest Edge12024-04-03T14:02:12Z2024-04-03T14:04:23Z11.31500false
player002Console132trueNAlvl_01Forest Edge12024-04-03T15:11:00Z2024-04-03T15:13:12Z21.21400false
player003Mobile125trueEUlvl_02Cave Entrance22024-04-04T09:28:45Z2024-04-04T09:30:50Z11.51600false
player004PC164trueEUlvl_02Cave Entrance22024-04-04T12:45:10Z2024-04-04T12:47:54Z21.81550false
player005Console127trueAPAClvl_03River Crossing32024-04-05T17:20:33Z2024-04-05T17:22:40Z12.11700false
player006Mobile245trueAPAClvl_03River Crossing32024-04-05T18:50:20Z2024-04-05T18:54:25Z32.61650false
player007PC275trueLATAMlvl_04Mountain Pass42024-04-06T10:10:10Z2024-04-06T10:14:45Z231800true
player008Console310trueLATAMlvl_04Mountain Pass42024-04-06T13:05:00Z2024-04-06T13:10:10Z43.41750true

What the 200 rows show

from the 200-row sample
  • 85%level_completed = true
  • 316.3median completion_time_seconds
  • 47levels
  • 48level names
  • 5median level_order
  • 2median attempt_count
platform200 rows by value
0357064PC32%66Console33%54Mobile27%16Other8%
completion_time_seconds170 rows, in bands of 200
03060575427974362101,0002,000completion_time_seconds →

Median 316.3, from 25.0 to 1,886.

region200 rows · 6 values
  1. EU46
  2. APAC39
  3. MEA36
  4. LATAM34
  5. NA29
  6. Other16
14 columns by typefrom the column list below
  • string 5
  • integer 3
  • float 2
  • datetime 2
  • boolean 2

Columns

14 columns in four groups
blueprint · 14 columns
columntypedescriptionexample
Text 5 columns
player_idstringUnique identifier for each player in the gameplayer001
level_idstringUnique identifier for each game levellvl_01
level_namestringHuman-readable name of the game levelForest Edge
regionstringGeographical region or market of the player (e.g., NA, EU, APAC)6 values · optionalNA
platformstringPlatform on which the game was played (e.g., PC, Console, Mobile)PC · Console · Mobile · Other · optionalPC
Numbers 5 columns
level_orderintegerOrder or sequence number of the level within the game progression1 or more1
completion_time_secondsfloatTotal time taken by the player to complete the level, in seconds0 or more · optional131
attempt_countintegerNumber of attempts the player made before completing or exiting the level1 or more1
difficulty_ratingfloatPerceived difficulty rating of the level (e.g., 1.0 = easiest, 5.0 = hardest)1 to 5 · optional1.3
player_scoreintegerScore achieved by the player on this level0 or more · optional1500
Dates and times 2 columns
player_start_datetimedatetimeTimestamp when the player started this level2024-04-03T14:02:12Z
player_end_datetimedatetimeTimestamp when the player finished or exited this leveloptional2024-04-03T14:04:23Z
True or false 2 columns
level_completedbooleanIndicates whether the player successfully completed the leveltrue
level_spike_flagbooleanIndicates if this level is identified as a difficulty spike based on aggregated player dataoptionalfalse

Use it for

  • level completed85%170 of 200 rowsmean completion time …432.0PC415.0Cons…409.1Mobi…345.8Other

    A gaming dashboard

    The level_completed rate, completion_time_seconds by platform and a breakdown of region. Excel, Power BI or Tableau.

  • Why do 170 of 200 rows have level_completed = true?

    A class exercise

    Hand out the rows and one question. Everyone works from the same 200 rows.

  • A software demo

    Believable players with level_id, level_name and level_order to fill a screen in front of a buyer.

Not quite right?

Make it yours.

Same 14 columns, your size and your rules. See 20 rows before you pay.

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This dataset200 rows14 columns
Yours1,000 rows14 columnsregion: UK only

blueprint · gaming-level-completion-patterns

Behind this dataset

Same schema. As many rows as you need.

These 200 rows came out of a blueprint — 14 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Player ID and session time
  • Level completed or abandoned logged
  • Completion time and attempts tracked
  • Difficulty rating per level included
Rows
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Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
gaming-level-completion-patterns

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