• Gaming
  • 13 columns
  • 150 rows
  • 8 formats

Player Achievement Unlock Patterns

This dataset provides granular records of player achievement unlocks across various games, capturing the sequence, timing, and context of each event. It enables analysis of player engagement patterns, reward system effectiveness, and behavioral trends to optimize game design and retention strategies. The inclusion of platform, region, and session data supports deep segmentation and cross-platform insights.

  • last updated 12 Jul 2025
  • by GoMask
The brief that made it

Analyzing player engagement and progression patterns

Sample rows

preview · 8 of 150 rows · all 13 columns
player_idstringachievement_categorystringtime_since_account_creation_minutesfloatplayer_regionstringgame_idstringachievement_idstringachievement_namestringunlock_datetimedatetimeunlock_sequence_numberintegertime_since_game_start_minutesfloatplatformstringplayer_account_creation_datedategame_session_idstring
user_0001progression0USgame_alphaachv_startFirst Login2023-12-12T08:15:23Z10PC2023-12-12session_0001
user_0002combat87GBgame_betaachv_first_killFirst Blood2024-01-10T11:42:50Z21.2Xbox2024-01-10session_0002
user_0003exploration1200JPgame_gammaachv_pro_explorerAll Areas Explored2024-03-12T16:13:33Z6455PlayStation2024-03-11session_0003
user_0004skill52560DEgame_deltaachv_championChampion2024-02-16T20:02:05Z108200PC2023-12-11session_0004
user_0005hidden8200FRgame_epsilonachv_hiddenSecret Finder2024-04-19T09:10:47Z71200PlayStation2024-04-13session_0005
user_0006social2200INgame_betaachv_socialiteFriend Maker2024-05-05T14:00:44Z335Mobile2024-05-03session_0006
user_0007blank0RUgame_alphaachv_bug_reporterBug Smasher2024-06-14T21:30:14Z10PC2024-06-14session_0007
user_0008progression525600CAgame_gammaachv_marathonMarathon Player2023-11-30T06:02:11Z10060000PC2022-12-01session_0008

What the 150 rows show

from the 150-row sample

Progression (achievement category) stands out: mean time_since_account_creation_minutes is 1,184,586, against 11,496 for the rest.

  • 1,113median time_since_account_creation_minutes
  • 5platforms
  • 13games
  • 60.3median time_since_game_start_minutes
Mean time_since_account_creation_minutes by achievement_category143 rows
01M2M1.2Mpro…40 r…10,735ski…27 r…1,162soc…18 r…6,277exp…17 r…8,038hid…13 r…88.8oth…11 r…64,858cha…10 r…1,800com…7 ro…
time_since_account_creation_minutes150 rows, in bands of 1M
0751501420000803M6Mtime_since_account_creation_minut… →

Median 1,113, from 0.0 to 5,256,075.

player_region150 rows · top 10 of 25 values
  1. US34
  2. JP15
  3. DE9
  4. IN9
  5. GB8
  6. RU8
  7. BR8
  8. SE8
  9. ZA7
  10. FR6
13 columns by typefrom the column list below
  • string 8
  • integer 1
  • float 2
  • date 1
  • datetime 1

Columns

13 columns in three groups
blueprint · 13 columns
columntypedescriptionexample
Text 8 columns
player_idstringUnique identifier for the player (could be a UUID or platform-specific ID).user_0001
game_idstringUnique identifier for the game in which the achievement was unlocked.game_alpha
achievement_idstringUnique identifier for the achievement unlocked by the player.achv_start
achievement_namestringHuman-readable name of the achievement unlocked.First Login
achievement_categorystringCategory or type of the achievement (e.g., progression, skill, exploration, social).8 categories · optionalprogression
platformstringPlatform on which the achievement was unlocked (e.g., PC, Xbox, PlayStation, Mobile).PC · Xbox · PlayStation · Mobile · Other · optionalPC
player_regionstringGeographical region or country code of the player at the time of unlocking the achievement.optionalUS
game_session_idstringUnique identifier for the game session during which the achievement was unlocked.optionalsession_0001
Numbers 3 columns
unlock_sequence_numberintegerThe sequential order in which this achievement was unlocked by the player within the game (starting from 1).1 or more1
time_since_account_creation_minutesfloatMinutes elapsed from the player's account creation to unlocking this achievement.0 or more · optional0
time_since_game_start_minutesfloatMinutes elapsed from the player's first session in the game to unlocking this achievement.0 or more · optional0
Dates and times 2 columns
unlock_datetimedatetimeTimestamp when the player unlocked the achievement.2023-12-12T08:15:23Z
player_account_creation_datedateDate when the player's account was created.optional2023-12-12

Use it for

  • median time si…1,113150 rowsmean time since accou…1.2Mprog…10.7kskill1.2ksoci…6.3kexpl…

    A gaming dashboard

    Time_since_account_creation_minutes by achievement_category and a breakdown of player_region. Excel, Power BI or Tableau.

  • Why do the 40 progression rows have a mean time_since_account_creation_minutes of 1,184,586?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable players with game_id, achievement_id and achievement_name to fill a screen in front of a buyer.

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This dataset150 rows13 columns
Yours1,000 rows13 columnsplayer_region: UK only

blueprint · player-achievement-unlock-patterns

Behind this dataset

Same schema. As many rows as you need.

These 150 rows came out of a blueprint — 13 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Each achievement must have a unique code
  • Track unlock timestamp per player
  • Identify most unlocked achievements weekly
  • Flag achievements with <10% unlock rate
  • Sequence analysis for top 50 players
Rows
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Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
player-achievement-unlock-patterns

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