Player Achievement Unlock Patterns
This dataset provides granular records of player achievement unlocks across various games, capturing the sequence, timing, and context of each event. It enables analysis of player engagement patterns, reward system effectiveness, and behavioral trends to optimize game design and retention strategies. The inclusion of platform, region, and session data supports deep segmentation and cross-platform insights.
Sample rows
preview · 8 of 150 rows · all 13 columns| player_idstring | achievement_categorystring | time_since_account_creation_minutesfloat | player_regionstring | game_idstring | achievement_idstring | achievement_namestring | unlock_datetimedatetime | unlock_sequence_numberinteger | time_since_game_start_minutesfloat | platformstring | player_account_creation_datedate | game_session_idstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| user_0001 | progression | 0 | US | game_alpha | achv_start | First Login | 2023-12-12T08:15:23Z | 1 | 0 | PC | 2023-12-12 | session_0001 |
| user_0002 | combat | 87 | GB | game_beta | achv_first_kill | First Blood | 2024-01-10T11:42:50Z | 2 | 1.2 | Xbox | 2024-01-10 | session_0002 |
| user_0003 | exploration | 1200 | JP | game_gamma | achv_pro_explorer | All Areas Explored | 2024-03-12T16:13:33Z | 6 | 455 | PlayStation | 2024-03-11 | session_0003 |
| user_0004 | skill | 52560 | DE | game_delta | achv_champion | Champion | 2024-02-16T20:02:05Z | 10 | 8200 | PC | 2023-12-11 | session_0004 |
| user_0005 | hidden | 8200 | FR | game_epsilon | achv_hidden | Secret Finder | 2024-04-19T09:10:47Z | 7 | 1200 | PlayStation | 2024-04-13 | session_0005 |
| user_0006 | social | 2200 | IN | game_beta | achv_socialite | Friend Maker | 2024-05-05T14:00:44Z | 3 | 35 | Mobile | 2024-05-03 | session_0006 |
| user_0007 | blank | 0 | RU | game_alpha | achv_bug_reporter | Bug Smasher | 2024-06-14T21:30:14Z | 1 | 0 | PC | 2024-06-14 | session_0007 |
| user_0008 | progression | 525600 | CA | game_gamma | achv_marathon | Marathon Player | 2023-11-30T06:02:11Z | 100 | 60000 | PC | 2022-12-01 | session_0008 |
| user_0009 | social | 61 | BR | game_zeta | achv_teamwork | Team Player | 2024-02-13T19:05:15Z | 2 | 1 | Mobile | 2024-02-13 | session_0009 |
| user_0010 | skill | 9850 | US | game_epsilon | achv_expert | Master Skill | 2024-06-01T10:10:10Z | 4 | 500 | Xbox | 2024-05-04 | session_0010 |
| user_0011 | other | 2.5 | SE | game_theta | achv_bugged_out | Unexpected Error | 2024-03-21T15:22:22Z | 1 | 0.3 | PC | 2024-03-21 | session_0011 |
| user_0012 | challenge | 39.8 | AU | game_beta | achv_fast_runner | Fast Runner | 2024-01-15T07:00:00Z | 3 | 5 | Other | 2024-01-15 | session_0012 |
| user_0013 | progression | 5256015 | CN | game_eta | achv_collector | Full Collection | 2023-07-10T12:12:12Z | 9999 | 888888.8 | PC | 2013-07-10 | session_0013 |
| user_0014 | skill | 1440 | ZA | game_theta | achv_skilled | Skillful Play | 2023-10-25T23:59:59Z | 2 | 42 | Xbox | 2023-10-24 | session_0014 |
| user_0015 | other | 15 | RU | game_delta | achv_lonewolf | Solo Victory | 2024-06-12T12:00:01Z | 2 | 1 | PC | 2024-06-12 | session_0015 |
| user_0016 | progression | 3000.5 | JP | game_alpha | achv_legend | Legend Completed | 2024-04-28T17:44:52Z | 8 | 460 | PlayStation | 2024-04-26 | session_0016 |
| user_0017 | progression | 87 | IT | game_zeta | achv_log_master | Log Master | 2023-09-09T09:09:09Z | 3 | 5 | Mobile | 2023-09-09 | session_0017 |
| user_0018 | challenge | 20160 | ES | game_beta | achv_speedrun | Speedrun! | 2024-02-23T01:03:02Z | 4 | 240 | PC | 2024-02-09 | session_0018 |
| user_0019 | progression | 5256075 | FI | game_theta | achv_complete_set | Completionist | 2022-11-11T11:11:11Z | 50 | 60000 | PC | 2012-10-25 | session_0019 |
| user_0020 | progression | 0 | US | game_gamma | achv_early_bird | Early Bird | 2024-01-01T05:00:00Z | 1 | 0 | PC | 2024-01-01 | session_0020 |
What the 150 rows show
from the 150-row sampleProgression (achievement category) stands out: mean time_
- 1,113median time_
since_ account_ creation_ minutes - 5platforms
- 13games
- 60.3median time_
since_ game_ start_ minutes
Median 1,113, from 0.0 to 5,256,075.
- string 8
- integer 1
- float 2
- date 1
- datetime 1
Columns
13 columns in three groups| column | type | description | example |
|---|---|---|---|
| Text 8 columns | |||
player_id | string | Unique identifier for the player (could be a UUID or platform-specific ID). | user_0001 |
game_id | string | Unique identifier for the game in which the achievement was unlocked. | game_alpha |
achievement_id | string | Unique identifier for the achievement unlocked by the player. | achv_start |
achievement_name | string | Human-readable name of the achievement unlocked. | First Login |
achievement_category | string | Category or type of the achievement (e.g., progression, skill, exploration, social).8 categories · optional | progression |
platform | string | Platform on which the achievement was unlocked (e.g., PC, Xbox, PlayStation, Mobile).PC · Xbox · PlayStation · Mobile · Other · optional | PC |
player_region | string | Geographical region or country code of the player at the time of unlocking the achievement.optional | US |
game_session_id | string | Unique identifier for the game session during which the achievement was unlocked.optional | session_0001 |
| Numbers 3 columns | |||
unlock_sequence_number | integer | The sequential order in which this achievement was unlocked by the player within the game (starting from 1).1 or more | 1 |
time_since_account_creation_minutes | float | Minutes elapsed from the player's account creation to unlocking this achievement.0 or more · optional | 0 |
time_since_game_start_minutes | float | Minutes elapsed from the player's first session in the game to unlocking this achievement.0 or more · optional | 0 |
| Dates and times 2 columns | |||
unlock_datetime | datetime | Timestamp when the player unlocked the achievement. | 2023-12-12T08:15:23Z |
player_account_creation_date | date | Date when the player's account was created.optional | 2023-12-12 |
Use it for
A gaming dashboard
Time_
since_ account_ creation_ minutes by achievement_ category and a breakdown of player_ region. Excel, Power BI or Tableau. Why do the 40 progression rows have a mean time_
since_ account_ creation_ minutes of 1,184,586? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Players150user_00010progress…user_000287combatuser_00031200explorat…
A software demo
Believable players with game_
id, achievement_ id and achievement_ name to fill a screen in front of a buyer.
blueprint · player-achievement-unlock-patterns
Behind this dataset
Same schema. As many rows as you need.
These 150 rows came out of a blueprint — 13 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each achievement must have a unique code
- Track unlock timestamp per player
- Identify most unlocked achievements weekly
- Flag achievements with <10% unlock rate
- Sequence analysis for top 50 players
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- player-achievement-unlock-patterns