• Gaming
  • 13 columns
  • 200 rows
  • 8 formats

Gaming User Acquisition Costs

This dataset provides detailed monthly user acquisition cost metrics for gaming platforms and publishers, segmented by region and marketing channel. It enables in-depth analysis of marketing ROI, user growth trends, and campaign effectiveness, supporting strategic decisions for optimizing acquisition spend and maximizing growth in the gaming industry.

  • last updated 21 Aug 2025
  • by GoMask
The brief that made it

Marketing ROI analysis for gaming user acquisition campaigns

Sample rows

preview · 8 of 200 rows · all 13 columns
record_idstringacquisition_channelstringtotal_costfloatgame_titlestringmonthdateplatformstringpublisherstringregionstringusers_acquiredintegercost_per_userfloatroifloatcampaign_namestringnotesstring
AQC-001-NORTHAMERICA-2022-11-IOS-PAIDSEARCHPaid Search31500Pixel Quest2022-11-01iOSBluePixel StudiosNorth America180017.5124.5SeasonalPush2022Strong paid search campaign in North America; conversion rates above forecast.
AQC-002-EUROPE-2022-12-PC-ORGANICOrganic0Dungeon Forge2022-12-01PCGammaSoftEurope150000625blankNo ad spend; spike after feature in major gaming magazine.
AQC-003-ASIA-PACIFIC-2022-12-ANDROID-INFLUENCERInfluencer11000Chaos Riders2022-12-01AndroidLumea InteractiveAsia-Pacific13508.15210.7Influencer202212Collaboration with APAC influencer led to above-average user acquisition.
AQC-004-GLOBAL-2023-01-WEB-ORGANICOrganic0Super Rally2023-01-01WebRetroRealmGlobal880000935.4blankGlobal viral surge after indie gaming awards mention.
AQC-005-NORTHAMERICA-2023-01-CONSOLE-PAIDSEARCHPaid Search41000Galaxy Clicker2023-01-01ConsoleRocket WaveNorth America340012.0697WinterPush2023Console launch campaign; paid search drove the majority of installs.
AQC-006-EUROPE-2023-02-PC-DISPLAYADSDisplay Ads2500Desert Stormers2023-02-01PCFalconGamesEurope9027.78-45.2TestAd202302Experimental display ad campaign; engagement lower than expected.
AQC-007-ASIA-PACIFIC-2023-02-ANDROID-INFLUENCERInfluencer14500Forest Run2023-02-01AndroidGreenFire StudioAsia-Pacific21006.9150.4Influencer202302Positive results from APAC influencer campaign; high retention.
AQC-008-GLOBAL-2023-03-IOS-ORGANICOrganic0LightJump2023-03-01iOSSunbeam StudiosGlobal1200000985.3blankMassive uptick after App Store feature in March.

What the 200 rows show

from the 200-row sample

Referral (acquisition channel) stands out: mean total_cost is 577,894, against 8,140 for the rest.

  • 3,350median total_cost
  • 6platforms
  • 7regions
  • 10publishers
  • 1,718median users_acquired
  • 12.0median cost_per_user
Mean total_cost by acquisition_channel200 rows
0400k800k21,162Pai…50 r…8,400Soc…2 ro…11,110Inf…27 r…0.0Org…47 r…577.9kRef…21 r…1,472Dis…26 r…1,713Vid…23 r…1,139Oth…4 ro…
total_cost200 rows, in bands of 250k
09519018840430000101.3M2.5Mtotal_cost →

Median 3,350, from 0.0 to 2,410,000.

game_title200 rows · top 10 of 11 values
  1. Pixel Quest23
  2. Savanna Realms22
  3. Nostalgia Wars21
  4. Super Rally19
  5. Forest Run19
  6. LightJump19
  7. Tap Blocks19
  8. Dungeon Forge16
  9. Desert Stormers15
  10. Galaxy Clicker14
13 columns by typefrom the column list below
  • string 8
  • integer 1
  • float 3
  • date 1

Columns

13 columns in three groups
blueprint · 13 columns
columntypedescriptionexample
Text 8 columns
record_idstringUnique identifier for each acquisition cost recorduniqueAQC-001-NORTHAMERICA-2022…
platformstringGaming platform name (e.g., iOS, Android, PC, Console)6 valuesiOS
publisherstringName of the game publisher or studio10 publishersBluePixel Studios
game_titlestringTitle of the game for which acquisition costs are tracked11 titlesPixel Quest
regionstringGeographic region or market (e.g., North America, Europe, Asia-Pacific)7 valuesNorth America
acquisition_channelstringMarketing channel used for user acquisition (e.g., Paid Search, Social, Influencer, Organic)8 valuesPaid Search
campaign_namestringName or identifier of the marketing campaign (if applicable)optionalSeasonalPush2022
notesstringAdditional notes or comments about the acquisition dataoptionalStrong paid search campai…
Numbers 4 columns
users_acquiredintegerNumber of new users acquired during the month via the specified channel0 or more1800
total_costfloatTotal acquisition cost (in USD) for the channel, platform, and region in the given month0 or more31500
cost_per_userfloatAverage cost per user acquired (in USD)0 or more17.5
roifloatReturn on investment for the acquisition campaign (as a percentage, e.g., 25.5 for 25.5%)-100 to 1,000 · optional124.5
Dates and times 1 column
monthdateThe first day of the month for which acquisition costs are reported (YYYY-MM-01)2022-11-01

Use it for

  • median total c…3,350200 rowsmean total cost by ac…21.2kPaid…8.4kSoci…11.1kInfl…0.0Orga…

    A gaming dashboard

    Total_cost by acquisition_channel and a breakdown of game_title. Excel, Power BI or Tableau.

  • Why do the 21 Referral rows have a mean total_cost of 577,894?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable records with month, platform and publisher to fill a screen in front of a buyer.

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blueprint · gaming-user-acquisition-costs

Behind this dataset

Same schema. As many rows as you need.

These 200 rows came out of a blueprint — 13 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Include platform name, month, acquisition cost
  • Capture user segment (age group)
  • Include campaign type
  • Exclude inactive campaigns
Rows
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Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
gaming-user-acquisition-costs

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