Virtual Item Supply Chain Events
This dataset provides granular event-level tracking of virtual item supply chains in gaming environments, including item creation, transfer, optimization, and risk events. It enables studios and analytics teams to analyze item flows, identify operational bottlenecks, and assess risk factors, supporting improved efficiency and player experience. The flat schema design facilitates integration with BI tools and scalable analytics.
Sample rows
preview · 8 of 85 rows · all 20 columns| event_idstring | event_typestring | processing_time_secondsfloat | risk_flagboolean | virtual_item_typestring | event_timestampdatetime | virtual_item_idstring | virtual_item_namestring | player_idstring | source_entity_typestring | source_entity_idstring | destination_entity_typestring | destination_entity_idstring | quantityinteger | event_statusstring | bottleneck_flagboolean | optimization_typestring | game_idstring | studio_idstring | notesstring |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EVT-10001 | creation | 1.43 | false | weapon | 2024-05-01T09:34:15Z | VITEM-001 | Phoenix Rifle | PLR-5021 | system | SYS-001 | player | PLR-5021 | 1 | completed | false | none | GAME-01 | STUDIO-A | Initial distribution to player |
| EVT-10002 | transfer | 0.47 | false | currency | 2024-05-02T13:15:22Z | VITEM-002 | Gold Coin | PLR-5067 | player | PLR-5067 | marketplace | MP-003 | 500 | completed | false | none | GAME-01 | STUDIO-A | Player sold currency in marketplace |
| EVT-10003 | optimization | 2.95 | false | consumable | 2024-05-03T10:56:37Z | VITEM-003 | Health Potion | PLR-5112 | system | SYS-002 | player | PLR-5112 | 3 | completed | false | batch | GAME-01 | STUDIO-A | Batch creation during event |
| EVT-10004 | risk | 7.41 | true | skin | 2024-05-04T16:23:18Z | VITEM-004 | Nebula Cloak | PLR-5150 | marketplace | MP-001 | player | PLR-5150 | 1 | pending | false | none | GAME-01 | STUDIO-A | Unusual high-value skin transfer |
| EVT-10005 | transfer | 0.93 | false | weapon | 2024-05-05T19:17:55Z | VITEM-005 | Crimson Blade | PLR-5019 | player | PLR-5019 | player | PLR-5021 | 1 | completed | false | none | GAME-02 | STUDIO-A | Gift between friends |
| EVT-10006 | consumption | 0.32 | false | consumable | 2024-05-06T08:21:13Z | VITEM-006 | Mana Elixir | PLR-5094 | player | PLR-5094 | system | SYS-003 | 2 | completed | false | none | GAME-02 | STUDIO-A | Player consumed elixir during boss fight |
| EVT-10007 | creation | 1.07 | false | currency | 2024-05-07T22:15:28Z | VITEM-007 | Diamond Token | PLR-5129 | system | SYS-001 | player | PLR-5129 | 10 | completed | true | none | GAME-02 | STUDIO-A | Limited event reward |
| EVT-10008 | optimization | 5.23 | false | weapon | 2024-05-08T12:38:02Z | VITEM-008 | Emerald Staff | PLR-5147 | player | PLR-5147 | system | SYS-002 | 1 | completed | false | upgrade | GAME-01 | STUDIO-B | Player upgraded staff |
| EVT-10009 | transfer | 1.01 | false | skin | 2024-05-09T17:42:11Z | VITEM-009 | Shadow Veil | PLR-5088 | marketplace | MP-004 | player | PLR-5088 | 1 | completed | false | none | GAME-01 | STUDIO-B | Skin purchased from marketplace |
| EVT-10010 | risk | 12.67 | true | currency | 2024-05-10T14:09:48Z | VITEM-010 | Platinum Credit | PLR-5102 | player | PLR-5102 | marketplace | MP-002 | 1000 | pending | true | none | GAME-02 | STUDIO-B | Unusually large currency transfer flagged |
| EVT-10011 | consumption | 0.59 | false | consumable | 2024-05-11T11:07:37Z | VITEM-011 | Stamina Brew | PLR-5136 | player | PLR-5136 | system | SYS-003 | 1 | completed | false | none | GAME-02 | STUDIO-B | Consumed during tournament |
| EVT-10012 | creation | 3.27 | false | skin | 2024-05-12T15:44:16Z | VITEM-012 | Solar Armor | PLR-5022 | system | SYS-002 | player | PLR-5022 | 1 | completed | false | none | GAME-01 | STUDIO-B | Achievement unlock |
| EVT-10013 | optimization | 6.18 | false | weapon | 2024-05-13T20:33:49Z | VITEM-013 | Obsidian Dagger | PLR-5047 | player | PLR-5047 | system | SYS-001 | 1 | completed | false | merge | GAME-02 | STUDIO-B | Merged daggers for upgrade |
| EVT-10014 | transfer | 1.67 | false | consumable | 2024-05-14T07:52:28Z | VITEM-014 | Energy Capsule | PLR-5080 | player | PLR-5080 | player | PLR-5055 | 5 | completed | true | none | GAME-02 | STUDIO-B | Trade between players |
| EVT-10015 | creation | 0.93 | false | currency | 2024-05-15T13:32:19Z | VITEM-015 | Silver Coin | PLR-5068 | system | SYS-003 | player | PLR-5068 | 100 | completed | false | none | GAME-01 | STUDIO-C | Daily login reward |
| EVT-10016 | optimization | 4.76 | false | skin | 2024-05-16T18:49:32Z | VITEM-016 | Aurora Helm | PLR-5053 | player | PLR-5053 | system | SYS-001 | 1 | completed | false | upgrade | GAME-02 | STUDIO-C | Cosmetic upgrade |
| EVT-10017 | risk | 15.26 | true | weapon | 2024-05-17T22:58:07Z | VITEM-017 | Quantum Bow | PLR-5134 | marketplace | MP-003 | player | PLR-5134 | 1 | failed | false | none | GAME-01 | STUDIO-C | Suspected duplicate item |
| EVT-10018 | consumption | 0.22 | false | consumable | 2024-05-18T15:03:52Z | VITEM-018 | Revive Shard | PLR-5119 | player | PLR-5119 | system | SYS-002 | 1 | completed | false | none | GAME-01 | STUDIO-C | Used in resurrection event |
| EVT-10019 | transfer | 2.32 | false | currency | 2024-05-19T06:19:26Z | VITEM-019 | Ruby Chip | PLR-5105 | player | PLR-5105 | marketplace | MP-001 | 250 | pending | true | none | GAME-02 | STUDIO-C | Marketplace latency |
| EVT-10020 | creation | 1.9 | false | weapon | 2024-05-20T11:38:47Z | VITEM-020 | Frost Axe | PLR-5076 | system | SYS-003 | player | PLR-5076 | 1 | completed | false | none | GAME-02 | STUDIO-C | Seasonal event drop |
What the 85 rows show
from the 85-row sampleRisk (event type) stands out: mean processing_
- 15%risk_
flag = true - 2.1median processing_
time_ seconds - 3destination entity types
- 3event statuses
- 4source entity types
- 4optimization types
Median 2.1, from 0.0 to 15.3.
- string 15
- integer 1
- float 1
- datetime 1
- boolean 2
Columns
20 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 15 columns | |||
event_id | string | Unique identifier for the supply chain eventunique | EVT-10001 |
event_type | string | Type of supply chain event (e.g., creation, transfer, optimization, consumption, risk)6 values | creation |
virtual_item_id | string | Unique identifier for the virtual item involved in the event | VITEM-001 |
virtual_item_type | string | Type or category of the virtual item (e.g., weapon, skin, currency, consumable)4 types | weapon |
virtual_item_name | string | Human-readable name of the virtual item | Phoenix Rifle |
player_id | string | Unique identifier for the player associated with the event (if applicable)optional | PLR-5021 |
source_entity_type | string | Type of source entity (e.g., player, system, marketplace, NPC)player · system · marketplace · npc · other · optional | system |
source_entity_id | string | Unique identifier for the source entityoptional | SYS-001 |
destination_entity_type | string | Type of destination entity (e.g., player, system, marketplace, NPC)player · system · marketplace · npc · other · optional | player |
destination_entity_id | string | Unique identifier for the destination entityoptional | PLR-5021 |
event_status | string | Status of the event (e.g., completed, pending, failed)completed · pending · failed | completed |
optimization_type | string | Type of optimization applied (e.g., batch, upgrade, merge)batch · upgrade · merge · none · other · optional | none |
game_id | string | Unique identifier for the game or gaming environment6 games | GAME-01 |
studio_id | string | Unique identifier for the gaming studio11 studios | STUDIO-A |
notes | string | Additional notes or comments about the eventoptional | Gift between friends |
| Numbers 2 columns | |||
quantity | integer | Number of virtual items involved in the event1 or more | 1 |
processing_time_seconds | float | Time taken to process the event (in seconds)0 or more · optional | 1.43 |
| Dates and times 1 column | |||
event_timestamp | datetime | Date and time when the event occurred | 2024-05-01T09:34:15Z |
| True or false 2 columns | |||
risk_flag | boolean | Indicates if the event is flagged as a risk or anomalyoptional | false |
bottleneck_flag | boolean | Indicates if the event is part of a supply chain bottleneckoptional | false |
Use it for
A gaming dashboard
The risk_
flag rate, processing_ time_ seconds by event_ type and a breakdown of virtual_ item_ type. Excel, Power BI or Tableau. Why do the 13 risk rows have a mean processing_
time_ seconds of 10.4? A root-cause class exercise
Hand out the rows and one question. The answer is in the data, not in the brief.
- Events85EVT-100011.43creationEVT-100047.41riskEVT-1001012.67risk
A software demo
Believable events with event_
type, event_ timestamp and virtual_ item_ id to fill a screen in front of a buyer.
blueprint · virtual-item-supply-chain-events
Behind this dataset
Same schema. As many rows as you need.
These 85 rows came out of a blueprint — 20 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each event must be tied to a unique virtual item ID.
- Event type must be one of: creation, transfer, upgrade, consumption, or disposal.
- Timestamp format is ISO 8601, no future dates allowed.
- Involved actors (player, NPC, system) must be categorized and linked per event.
- Supply chain stage must be designated as inbound, internal, or outbound.
- Compliance events (e.g., anti-fraud, anti-cheat) must be flagged.
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- virtual-item-supply-chain-events