• Gaming
  • 20 columns
  • 85 rows
  • 8 formats

Virtual Item Supply Chain Events

This dataset provides granular event-level tracking of virtual item supply chains in gaming environments, including item creation, transfer, optimization, and risk events. It enables studios and analytics teams to analyze item flows, identify operational bottlenecks, and assess risk factors, supporting improved efficiency and player experience. The flat schema design facilitates integration with BI tools and scalable analytics.

  • last updated 26 Dec 2025
  • by GoMask
The brief that made it

Analyzing virtual item flows and lifecycle in games

Sample rows

preview · 8 of 85 rows · all 20 columns
event_idstringevent_typestringprocessing_time_secondsfloatrisk_flagbooleanvirtual_item_typestringevent_timestampdatetimevirtual_item_idstringvirtual_item_namestringplayer_idstringsource_entity_typestringsource_entity_idstringdestination_entity_typestringdestination_entity_idstringquantityintegerevent_statusstringbottleneck_flagbooleanoptimization_typestringgame_idstringstudio_idstringnotesstring
EVT-10001creation1.43falseweapon2024-05-01T09:34:15ZVITEM-001Phoenix RiflePLR-5021systemSYS-001playerPLR-50211completedfalsenoneGAME-01STUDIO-AInitial distribution to player
EVT-10002transfer0.47falsecurrency2024-05-02T13:15:22ZVITEM-002Gold CoinPLR-5067playerPLR-5067marketplaceMP-003500completedfalsenoneGAME-01STUDIO-APlayer sold currency in marketplace
EVT-10003optimization2.95falseconsumable2024-05-03T10:56:37ZVITEM-003Health PotionPLR-5112systemSYS-002playerPLR-51123completedfalsebatchGAME-01STUDIO-ABatch creation during event
EVT-10004risk7.41trueskin2024-05-04T16:23:18ZVITEM-004Nebula CloakPLR-5150marketplaceMP-001playerPLR-51501pendingfalsenoneGAME-01STUDIO-AUnusual high-value skin transfer
EVT-10005transfer0.93falseweapon2024-05-05T19:17:55ZVITEM-005Crimson BladePLR-5019playerPLR-5019playerPLR-50211completedfalsenoneGAME-02STUDIO-AGift between friends
EVT-10006consumption0.32falseconsumable2024-05-06T08:21:13ZVITEM-006Mana ElixirPLR-5094playerPLR-5094systemSYS-0032completedfalsenoneGAME-02STUDIO-APlayer consumed elixir during boss fight
EVT-10007creation1.07falsecurrency2024-05-07T22:15:28ZVITEM-007Diamond TokenPLR-5129systemSYS-001playerPLR-512910completedtruenoneGAME-02STUDIO-ALimited event reward
EVT-10008optimization5.23falseweapon2024-05-08T12:38:02ZVITEM-008Emerald StaffPLR-5147playerPLR-5147systemSYS-0021completedfalseupgradeGAME-01STUDIO-BPlayer upgraded staff

What the 85 rows show

from the 85-row sample

Risk (event type) stands out: mean processing_time_seconds is 10.4, against 2.4 for the rest.

  • 15%risk_flag = true
  • 2.1median processing_time_seconds
  • 3destination entity types
  • 3event statuses
  • 4source entity types
  • 4optimization types
Mean processing_time_seconds by event_type84 rows
010201.9creat…17 rows1.5trans…20 rows5.1optim…17 rows0.82consu…16 rows10.4risk13 rows6.2other1 rows
processing_time_seconds84 rows, in bands of 2
0204039188852220816processing_time_seconds →

Median 2.1, from 0.0 to 15.3.

virtual_item_type84 rows with a value · 1 left blank
  1. weapon27
  2. currency21
  3. consumable21
  4. skin15
20 columns by typefrom the column list below
  • string 15
  • integer 1
  • float 1
  • datetime 1
  • boolean 2

Columns

20 columns in four groups
blueprint · 20 columns
columntypedescriptionexample
Text 15 columns
event_idstringUnique identifier for the supply chain eventuniqueEVT-10001
event_typestringType of supply chain event (e.g., creation, transfer, optimization, consumption, risk)6 valuescreation
virtual_item_idstringUnique identifier for the virtual item involved in the eventVITEM-001
virtual_item_typestringType or category of the virtual item (e.g., weapon, skin, currency, consumable)4 typesweapon
virtual_item_namestringHuman-readable name of the virtual itemPhoenix Rifle
player_idstringUnique identifier for the player associated with the event (if applicable)optionalPLR-5021
source_entity_typestringType of source entity (e.g., player, system, marketplace, NPC)player · system · marketplace · npc · other · optionalsystem
source_entity_idstringUnique identifier for the source entityoptionalSYS-001
destination_entity_typestringType of destination entity (e.g., player, system, marketplace, NPC)player · system · marketplace · npc · other · optionalplayer
destination_entity_idstringUnique identifier for the destination entityoptionalPLR-5021
event_statusstringStatus of the event (e.g., completed, pending, failed)completed · pending · failedcompleted
optimization_typestringType of optimization applied (e.g., batch, upgrade, merge)batch · upgrade · merge · none · other · optionalnone
game_idstringUnique identifier for the game or gaming environment6 gamesGAME-01
studio_idstringUnique identifier for the gaming studio11 studiosSTUDIO-A
notesstringAdditional notes or comments about the eventoptionalGift between friends
Numbers 2 columns
quantityintegerNumber of virtual items involved in the event1 or more1
processing_time_secondsfloatTime taken to process the event (in seconds)0 or more · optional1.43
Dates and times 1 column
event_timestampdatetimeDate and time when the event occurred2024-05-01T09:34:15Z
True or false 2 columns
risk_flagbooleanIndicates if the event is flagged as a risk or anomalyoptionalfalse
bottleneck_flagbooleanIndicates if the event is part of a supply chain bottleneckoptionalfalse

Use it for

  • risk flag15%13 of 84 rowsmean processing time …1.9crea…1.5tran…5.1opti…0.82cons…

    A gaming dashboard

    The risk_flag rate, processing_time_seconds by event_type and a breakdown of virtual_item_type. Excel, Power BI or Tableau.

  • Why do the 13 risk rows have a mean processing_time_seconds of 10.4?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable events with event_type, event_timestamp and virtual_item_id to fill a screen in front of a buyer.

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blueprint · virtual-item-supply-chain-events

Behind this dataset

Same schema. As many rows as you need.

These 85 rows came out of a blueprint — 20 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Each event must be tied to a unique virtual item ID.
  • Event type must be one of: creation, transfer, upgrade, consumption, or disposal.
  • Timestamp format is ISO 8601, no future dates allowed.
  • Involved actors (player, NPC, system) must be categorized and linked per event.
  • Supply chain stage must be designated as inbound, internal, or outbound.
  • Compliance events (e.g., anti-fraud, anti-cheat) must be flagged.
Rows
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Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
virtual-item-supply-chain-events

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