• Gaming
  • 18 columns
  • 98 rows
  • 8 formats

In-Game Item Supply Integrity

This dataset provides a detailed, event-level audit trail for in-game items, capturing their origin, all ownership transfers, and any integrity or fraud flags. Designed for indie game studios and platform operators, it enables transparent tracking of virtual item supply chains, supports detection of duplication or fraud, and helps maintain a fair and secure in-game economy.

  • last updated 29 Jan 2026
  • by GoMask
The brief that made it

Monitor and audit the supply and transfer of in-game items to prevent fraud or duplication.

Sample rows

preview · 8 of 98 rows · all 18 columns
item_idstringgeneration_methodstringis_flagged_fraudbooleanserver_idstringitem_typestringitem_namestringgeneration_event_idstringgeneration_timestampdatetimeinitial_owner_idstringcurrent_owner_idstringacquisition_event_idstringacquisition_methodstringacquisition_timestampdatetimeprevious_owner_idstringitem_statusstringlast_verified_timestampdatetimegame_idstringflag_reasonstring
ITEM-00001-ABCDloot_dropfalseSRV-1-EUweaponIron SwordGEN-EVENT-0012024-04-10T14:21:43ZUSER-101USER-101blankblankblankblankactive2024-04-12T09:42:21ZGAME-01blank
ITEM-00002-BXYEcraftedfalseSRV-2-NAarmorSteel PlateGEN-EVENT-0022024-03-29T17:31:03ZUSER-102USER-104ACQ-EVENT-001trade2024-04-02T13:12:09ZUSER-102active2024-04-13T11:00:00ZGAME-01blank
ITEM-00003-KJSDrewardfalseSRV-3-ASpotionHealth ElixirGEN-EVENT-0032024-04-05T10:45:22ZUSER-103USER-103blankblankblankblankactive2024-04-09T08:15:31ZGAME-02blank
ITEM-00004-PLMNadmin_grantfalseSRV-2-NAweaponMagic StaffGEN-EVENT-0042024-04-11T09:15:00ZUSER-104USER-109ACQ-EVENT-002gift2024-04-14T10:00:00ZUSER-104active2024-04-16T11:40:12ZGAME-01blank
ITEM-00005-VBGFpurchasedfalseSRV-1-EUconsumableMana CrystalGEN-EVENT-0052024-03-30T20:10:04ZUSER-105USER-105blankblankblankblankactive2024-04-03T19:00:00ZGAME-03blank
ITEM-00006-QRSTcraftedfalseblankarmorLeather VestGEN-EVENT-0062024-04-01T12:22:22ZUSER-106USER-106blankblankblankblankactive2024-04-08T13:00:00ZGAME-01blank
ITEM-00007-NMKWrewardfalseSRV-3-ASpotionStamina BrewGEN-EVENT-0072024-04-06T15:11:00ZUSER-107USER-107blankblankblankblankactive2024-04-12T16:25:12ZGAME-02blank
ITEM-00008-POIUloot_dropfalseSRV-2-NAweaponSilver BowGEN-EVENT-0082024-04-12T19:22:43ZUSER-108USER-108blankblankblankblankactive2024-04-14T19:53:21ZGAME-02blank

What the 98 rows show

from the 98-row sample

Admin_grant (generation method) stands out: 5 of its 10 rows have is_flagged_fraud = true, against 1 of 88 for the rest.

  • 6%is_flagged_fraud = true
  • 2acquisition methods
  • 4games
  • 6item types
  • 6item statuses
Is flagged fraud rate by generation_methodis_flagged_fraud = true
0%50%100%4%loot_…1 of 250%craft…0 of 280%purch…0 of 160%reward0 of 1850%admin…5 of 100%other0 of 1
server_id92 rows with a value · 6 left blank
  1. eu_central_249
  2. SRV-2-NA15
  3. SRV-1-EU12
  4. SRV-3-AS10
  5. SRV-4-EU6
18 columns by typefrom the column list below
  • string 14
  • datetime 3
  • boolean 1

Columns

18 columns in three groups
blueprint · 18 columns
columntypedescriptionexample
Text 14 columns
item_idstringUnique identifier for the in-game item instance.uniqueITEM-00001-ABCD
item_typestringType or category of the in-game item (e.g., weapon, armor, potion).6 typesweapon
item_namestringHuman-readable name of the in-game item.Iron Sword
generation_event_idstringUnique identifier for the event that generated this item (e.g., loot drop, crafting, purchase).GEN-EVENT-001
generation_methodstringMethod by which the item was generated (e.g., loot_drop, crafted, purchased, reward).6 valuesloot_drop
initial_owner_idstringUnique identifier of the first user or system entity to receive the item.USER-101
current_owner_idstringUnique identifier of the current owner (player or system) of the item.USER-101
acquisition_event_idstringUnique identifier for the event in which the current owner acquired the item.optionalACQ-EVENT-001
acquisition_methodstringMethod by which the current owner acquired the item (e.g., trade, purchase, drop, gift).6 values · optionaltrade
previous_owner_idstringUnique identifier of the previous owner before the current owner (if applicable).optionalUSER-102
item_statusstringCurrent status of the item (e.g., active, consumed, destroyed, duplicated, flagged).6 valuesactive
flag_reasonstringReason for flagging the item as fraudulent or duplicated (if applicable).optionalUnmatched admin event
game_idstringUnique identifier for the game or platform where the item exists.4 gamesGAME-01
server_idstringIdentifier for the game server or shard where the item is located.5 servers · optionalSRV-1-EU
Dates and times 3 columns
generation_timestampdatetimeDate and time when the item was generated.2024-04-10T14:21:43Z
acquisition_timestampdatetimeDate and time when the current owner acquired the item.optional2024-04-02T13:12:09Z
last_verified_timestampdatetimeDate and time when the item's integrity was last verified.optional2024-04-12T09:42:21Z
True or false 1 column
is_flagged_fraudbooleanIndicates whether the item is flagged for suspected fraud or duplication.false

Use it for

  • is flagged fra…6%6 of 98 rowsis flagged fraud by g…4%loot…0%craf…0%purc…0%rewa…

    A gaming dashboard

    The is_flagged_fraud rate, is_flagged_fraud by generation_method and a breakdown of server_id. Excel, Power BI or Tableau.

  • Why do 6 of 98 rows have is_flagged_fraud = true?

    A root-cause class exercise

    Hand out the rows and one question. The answer is in the data, not in the brief.

  • A software demo

    Believable items with item_type, item_name and generation_event_id to fill a screen in front of a buyer.

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This dataset98 rows18 columns
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blueprint · in-game-item-supply-integrity

Behind this dataset

Same schema. As many rows as you need.

These 98 rows came out of a blueprint — 18 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.

Rules it was built with
  • Each item record must include a unique item ID, origin (drop, purchase, crafting), and timestamped events.
  • Track item state changes (e.g., ownership transfer, trade, upgrade, deletion) with associated player IDs.
  • Flag duplicate item IDs or suspicious transfer chains for review.
  • Include transaction source (manual, automated, marketplace) to support anti-cheat analytics.
  • Every ownership transfer must reference both sender and receiver player IDs.
Rows
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Exports
CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
Licence
yours to use, including commercially
API slug
in-game-item-supply-integrity

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