Gaming Studio ESG Impact Metrics
This dataset provides a comprehensive annual record of environmental, social, and governance (ESG) impact metrics for small-to-mid gaming studios. It enables studios to transparently report sustainability efforts, diversity, governance practices, and community engagement, supporting compliance with industry standards and facilitating benchmarking for investors and stakeholders.
Sample rows
preview · 8 of 48 rows · all 25 columns| studio_idstring | esg_certificationsstring | renewable_energy_percentagefloat | has_anti_harassment_policyboolean | studio_namestring | reporting_yearinteger | countrystring | number_of_employeesinteger | esg_report_urlstring | total_energy_consumption_mwhfloat | scope1_emissions_tonnes_co2efloat | scope2_emissions_tonnes_co2efloat | scope3_emissions_tonnes_co2efloat | waste_generated_tonnesfloat | waste_recycled_percentagefloat | diversity_percentage_femalefloat | diversity_percentage_minorityfloat | employee_turnover_ratefloat | average_training_hours_per_employeefloat | community_investment_usdfloat | has_data_privacy_policyboolean | board_sizeinteger | board_diversity_percentage_femalefloat | board_independence_percentagefloat | last_updateddatetime |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GST001 | ISO 14001,B Corp | 61.3 | true | PixelForge Interactive | 2022 | Canada | 52 | https://pixelforge.com/esg2022.pdf | 95.2 | 18.4 | 43.7 | 17.9 | 3.2 | 78.5 | 37.6 | 24.8 | 10.7 | 8.9 | 6500 | true | 4 | 25 | 75 | 2023-02-15T14:12:18 |
| GST002 | blank | 41.8 | true | Nebula Byte Studios | 2023 | United States | 33 | https://nebulabyte.com/esg-2023.pdf | 62.7 | 11.2 | 23.9 | 12.6 | 2.1 | 62 | 28.5 | 18.7 | 13.1 | 5.2 | 2600 | true | 3 | 33.3 | 66.7 | 2023-03-17T09:43:07 |
| GST003 | ISO 14001 | 55.7 | true | Aurora Playhouse | 2022 | United Kingdom | 44 | https://auroraplayhouse.co.uk/sustainability | 75.3 | 15.6 | 32.8 | 10 | 1.7 | 84.2 | 31.9 | 22.5 | 9.3 | 6.4 | 4800 | true | 2 | 0 | 50 | 2023-01-21T16:33:22 |
| GST004 | blank | 72.1 | true | Starfield Games | 2021 | Germany | 21 | https://starfieldgames.de/esg-report-2021.pdf | 27.8 | 6.4 | 10.2 | 5.7 | 0.9 | 66.7 | 43.1 | 17.1 | 7.5 | 10.5 | 1200 | true | 0 | blank | blank | 2022-12-11T11:58:45 |
| GST005 | Green Studio Initiative | 88.3 | true | Cobalt Pixel Labs | 2023 | Australia | 14 | blank | 19.1 | 2.9 | 4.2 | blank | blank | blank | 48.8 | 32.2 | 15.9 | 4.6 | 800 | false | 1 | 0 | 100 | 2023-04-08T15:11:09 |
| GST006 | blank | 82 | true | Bitwave Entertainment | 2023 | Finland | 28 | https://bitwave.fi/esgreport_2023 | 54.6 | 4.3 | 6.9 | 8.2 | 1.4 | 72.9 | 34.5 | 16 | 8.1 | 7.2 | 1950 | true | 2 | 50 | 50 | 2023-03-03T13:34:46 |
| GST007 | blank | 39.4 | false | EchoFrame Studios | 2022 | South Korea | 61 | https://echoframe.kr/esg | 102.5 | 22.7 | 49 | 19.3 | 2.8 | 54.5 | 23.6 | 7.1 | 21.3 | 5 | 7100 | true | 6 | 16.7 | 83.3 | 2023-02-28T18:17:32 |
| GST008 | blank | 43.8 | true | Quantum Squirrel | 2021 | Japan | 18 | blank | 23.4 | 5.1 | 9.5 | blank | 0.7 | 41 | 12.5 | 3.6 | 17.7 | 2.3 | 600 | false | 0 | blank | blank | 2022-10-27T10:29:13 |
| GST009 | B Corp | 65.2 | true | Pixelarium | 2022 | Italy | 23 | https://pixelarium.it/sustainability2022 | 30.6 | 7 | 12.1 | 3.9 | 0.5 | 92 | 40.9 | 21.7 | 5.4 | 9.8 | 2200 | true | 2 | 50 | 50 | 2023-01-19T08:02:51 |
| GST010 | blank | 77.3 | true | Skyward Games | 2023 | Spain | 36 | https://skywardgames.es/report2023 | 59.7 | 8.8 | 14.9 | 6.2 | 1.2 | 70.3 | 29.2 | 20 | 12.8 | 6 | 3300 | true | 3 | 33.3 | 66.7 | 2023-05-12T15:50:24 |
| GST011 | blank | 52.6 | false | Hyperlink Studios | 2021 | France | 26 | blank | 33.8 | 7.3 | 13.7 | blank | blank | blank | 27.2 | 14.8 | 14.5 | 3.4 | 900 | true | 1 | 0 | 100 | 2022-09-18T17:23:59 |
| GST012 | blank | 34 | true | Dreamshift Interactive | 2022 | Brazil | 19 | https://dreamshift.com.br/esg-report | 21.2 | 4.6 | 8.8 | 1.9 | 0.6 | 54.1 | 46.3 | 36.1 | 22.2 | 2.1 | 400 | true | 2 | 0 | 100 | 2023-02-04T11:47:28 |
| GST013 | ISO 14001,Green Studio Initiative | 90.7 | true | Luminance Games | 2023 | Netherlands | 39 | https://luminancegames.nl/esg2023 | 61.5 | 3.1 | 5.7 | 4.2 | 1 | 88 | 35.9 | 19 | 8.5 | 7.5 | 3200 | true | 4 | 25 | 75 | 2023-05-01T14:20:33 |
| GST014 | blank | 47.5 | false | Fable Circuit | 2022 | New Zealand | 12 | blank | 18.7 | 2.8 | 4.6 | blank | blank | blank | 58.3 | 41.7 | 18.6 | 3 | 300 | true | 0 | blank | blank | 2023-01-11T08:55:40 |
| GST015 | Green Studio Initiative | 75.4 | true | Glitchwave Studio | 2023 | Sweden | 31 | https://glitchwave.se/esg-report-2023 | 48.9 | 6.2 | 11.1 | 7.1 | 0.9 | 91.1 | 42.1 | 25.8 | 14 | 8.2 | 2100 | true | 3 | 33.3 | 100 | 2023-05-19T10:36:18 |
| GST016 | blank | 38.2 | false | Radial Loop Ltd. | 2021 | Ireland | 17 | blank | 21.8 | 4.9 | 9.2 | blank | 0.4 | 35 | 29.4 | 11.8 | 23.5 | 2.8 | 850 | false | 0 | blank | blank | 2022-07-14T13:07:50 |
| GST017 | ISO 14001,B Corp | 32.9 | true | Overbyte Entertainment | 2022 | United States | 55 | https://overbyte.com/esg-2022 | 106.2 | 21 | 38.6 | 29.7 | 4.5 | 69.3 | 18.2 | 10.9 | 19.1 | 6.7 | 8200 | true | 5 | 20 | 80 | 2023-02-10T19:25:40 |
| GST018 | blank | 45.6 | true | Indigo Reactor | 2023 | India | 47 | blank | 73.9 | 12.9 | 23.8 | 9.5 | 2.2 | 48.2 | 36.2 | 21.3 | 11.7 | 7 | 4200 | false | 2 | 0 | 100 | 2023-04-30T12:41:57 |
| GST019 | Green Studio Initiative | 91.6 | true | Frostbyte Interactive | 2021 | Norway | 13 | https://frostbyte.no/esg2021 | 15.2 | 2.1 | 3.9 | blank | 0.3 | 76.7 | 53.8 | 30.8 | 7.7 | 11 | 650 | true | 1 | 0 | 100 | 2022-06-02T09:18:22 |
| GST020 | blank | 55.3 | true | Nova Pulse Studios | 2023 | Singapore | 25 | blank | 36.7 | 9.7 | 17.6 | 5.4 | 0.8 | 59 | 28 | 12 | 16 | 4.5 | 1200 | false | 0 | blank | blank | 2023-06-02T10:27:19 |
What the 48 rows show
from the 48-row sample- 81%has_
anti_ harassment_ policy = true - 55.5median renewable_
energy_ percentage - 25median number_
of_ employees - 35.5median total_
energy_ consumption_ mwh - 6.5median scope1_
emissions_ tonnes_ co2e - 11.6median scope2_
emissions_ tonnes_ co2e
Median 55.5, from 21.3 to 95.1.
- string 5
- integer 3
- float 14
- datetime 1
- boolean 2
Columns
25 columns in four groups| column | type | description | example |
|---|---|---|---|
| Text 5 columns | |||
studio_id | string | Unique identifier for the gaming studiounique | GST001 |
studio_name | string | Official name of the gaming studiounique | PixelForge Interactive |
country | string | Country where the studio is headquartered | Canada |
esg_report_url | string | URL to the studio's published ESG or sustainability reportoptional | https://echoframe.kr/esg |
esg_certifications | string | Comma-separated list of ESG-related certifications held by the studio5 certificationses · optional | ISO 14001,B Corp |
| Numbers 17 columns | |||
reporting_year | integer | Year for which ESG metrics are reported2,000 to 2,100 | 2022 |
number_of_employees | integer | Total number of employees in the studio during the reporting year1 or more | 52 |
total_energy_consumption_mwh | float | Total energy consumption in megawatt-hours (MWh) for the reporting year0 or more | 95.2 |
renewable_energy_percentage | float | Percentage of total energy consumption from renewable sources (0-100)0 to 100 | 61.3 |
scope1_emissions_tonnes_co2e | float | Direct greenhouse gas emissions (Scope 1) in tonnes CO2 equivalent0 or more | 18.4 |
scope2_emissions_tonnes_co2e | float | Indirect greenhouse gas emissions (Scope 2) in tonnes CO2 equivalent0 or more | 43.7 |
scope3_emissions_tonnes_co2e | float | Other indirect greenhouse gas emissions (Scope 3) in tonnes CO2 equivalent0 or more · optional | 17.9 |
waste_generated_tonnes | float | Total waste generated in tonnes during the reporting year0 or more · optional | 3.2 |
waste_recycled_percentage | float | Percentage of total waste that was recycled (0-100)0 to 100 · optional | 78.5 |
diversity_percentage_female | float | Percentage of employees identifying as female (0-100)0 to 100 · optional | 37.6 |
diversity_percentage_minority | float | Percentage of employees from underrepresented minorities (0-100)0 to 100 · optional | 24.8 |
employee_turnover_rate | float | Annual employee turnover rate as a percentage (0-100)0 to 100 · optional | 10.7 |
average_training_hours_per_employee | float | Average number of training hours per employee during the reporting year0 or more · optional | 8.9 |
community_investment_usd | float | Total monetary investment in community initiatives (USD)0 or more · optional | 6500 |
board_size | integer | Number of board members (if applicable)0 or more · optional | 4 |
board_diversity_percentage_female | float | Percentage of board members identifying as female (0-100)0 to 100 · optional | 25 |
board_independence_percentage | float | Percentage of independent board members (0-100)0 to 100 · optional | 75 |
| Dates and times 1 column | |||
last_updated | datetime | Timestamp when this record was last updated | 2023-02-15T14:12:18 |
| True or false 2 columns | |||
has_anti_harassment_policy | boolean | Indicates if the studio has a formal anti-harassment policy | true |
has_data_privacy_policy | boolean | Indicates if the studio has a formal data privacy policy | true |
Use it for
A gaming dashboard
The has_
anti_ harassment_ policy rate and renewable_ energy_ percentage by esg_ certifications. Excel, Power BI or Tableau. Why do 39 of 48 rows have has_
anti_ harassment_ policy = true? A class exercise
Hand out the rows and one question. Everyone works from the same 48 rows.
- Studios48GST00161.3ISO 1400…GST00241.8—GST00739.4—
A software demo
Believable studios with studio_
name, reporting_ year and country to fill a screen in front of a buyer.
blueprint · gaming-studio-esg-impact-metrics
Behind this dataset
Same schema. As many rows as you need.
These 48 rows came out of a blueprint — 25 columns with generation rules behind each one. Open it in Data Factory to retune a column, add your own, wire in foreign keys, and run it at the size you actually need.
- Each row represents one studio's quarterly ESG report.
- Environmental metrics must include energy consumption and e-waste recycled.
- Social impact includes employee diversity and community initiatives participation.
- Governance section covers board composition and data privacy incidents.
- Missing data is allowed only for community initiatives if none occurred.
1 credit per row. Preview 20 rows free. Buy rows for the full run.
- Exports
- CSV, JSON, JSONL, Parquet, SQL, Excel, TSV, XML
- Licence
- yours to use, including commercially
- API slug
- gaming-studio-esg-impact-metrics